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Blanche Hadebe-Ndlovu; Blandina Manditereza – International Journal of Education in Mathematics, Science and Technology, 2025
This study contended that Grade 1 learners can use the indigenous Amagende game as part of their learning, especially in mathematics. In line with this assertion, this paper's authors explored the impact of Amagende in learning numeracy skills. This qualitative case study, underpinned by Mbigi's Collective Fingers Theory, conducted semi-structured…
Descriptors: Grade 1, Elementary School Students, Indigenous Knowledge, Game Based Learning
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Asigigan, Sera Iyona; Samur, Yavuz – International Journal of Education in Mathematics, Science and Technology, 2021
The aim of this research is to examine the effect of gamified STEM activities on 3rd and 4th grade students' intrinsic motivation, perception of problem-solving skills, and critical thinking disposition. In this mixed method study, problem solving skills perception scale, critical thinking disposition instrument and intrinsic motivation inventory…
Descriptors: Game Based Learning, STEM Education, Student Motivation, Critical Thinking