Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 6 |
| Since 2007 (last 20 years) | 6 |
Descriptor
Source
| Age of Learning, Inc. | 2 |
| Grantee Submission | 2 |
| Open Education Studies | 1 |
| Southeast Asia Early Childhood | 1 |
Author
| Abby Schachner | 1 |
| Amanda Siebert-Evenstone | 1 |
| Chang, Sandy M. | 1 |
| Chung, Gregory K. W. K. | 1 |
| Edina-Timea Opri? | 1 |
| Edit Egri | 1 |
| Feng, Tianying | 1 |
| Hee Jin Bang | 1 |
| Heidi Rosenberg | 1 |
| Iuliana Zsoldos-Marchis | 1 |
| Janna F. Kook | 1 |
| More ▼ | |
Publication Type
| Reports - Research | 6 |
| Journal Articles | 2 |
Education Level
| Early Childhood Education | 6 |
| Preschool Education | 6 |
| Elementary Education | 2 |
| Kindergarten | 1 |
| Primary Education | 1 |
Audience
Location
| California | 1 |
| Malaysia | 1 |
| Romania | 1 |
| Texas | 1 |
Laws, Policies, & Programs
| Head Start | 2 |
Assessments and Surveys
What Works Clearinghouse Rating
Jessica Mercer Young; Kristen E. Reed; Heidi Rosenberg; Janna F. Kook – Grantee Submission, 2023
Differences in children's mathematics knowledge are evident at kindergarten entry, favoring children who have greater access to economic resources. Fostering preschoolers' mathematics learning at home and in classroom settings, through games and other developmentally appropriate activities, is of great interest to educators, early childhood…
Descriptors: Preschool Children, Early Intervention, Preschool Education, Mathematics Instruction
Ompok, Connie Cassy; Mei Teng, Ling; Sapirai, Jaini – Southeast Asia Early Childhood, 2021
This study aims to investigate if there a significant different in pre and post of Early Mathematics performance. A single group pre-test and post-test with intervening Early Mathematics based games was used in this research. This involved assessment on the early Mathematics abilities (Ginsburg & Baroody, 2003). This program was conducted…
Descriptors: Games, Game Based Learning, Performance Factors, Mathematics Skills
Edina-Timea Opri?; Iuliana Zsoldos-Marchis; Edit Egri – Open Education Studies, 2024
Problem-solving competency is important not only in many careers but also in everyday life. Successful problem solvers regulate their cognitive processes and emotions. Our research aimed to study the impact of gamified problem sheets designed in Seppo on self-regulated learning skills. The intervention was carried out with second-year students in…
Descriptors: Instructional Effectiveness, Game Based Learning, Teaching Methods, Problem Solving
Hee Jin Bang; Amanda Siebert-Evenstone – Age of Learning, Inc., 2023
This study evaluated the implementation and effectiveness of My Math Academy and My Reading Academy, two digital learning programs, in supporting early math and literacy skill development during the 2021-2022 school year in Tyler Independent School District, Texas. In a district where 85% of students were eligible for free and reduced-price meals,…
Descriptors: Social Services, Federal Programs, Low Income Students, Preschool Education
Schenke, Katerina; Redman, Elizabeth J. K. H.; Chung, Gregory K. W. K.; Chang, Sandy M.; Feng, Tianying; Parks, Charles B.; Roberts, Jeremy – Grantee Submission, 2020
Understanding digital supports for early learning is paramount for school readiness and later mathematics learning. We present results from a randomized control trial evaluating a digital app (Measure Up!) and a parent companion app (Super Vision) designed to teach children measurement concepts, a skill that many teachers do not feel comfortable…
Descriptors: Program Evaluation, Instructional Effectiveness, Teaching Methods, Handheld Devices
K. P. Thai; Linlin Li; Abby Schachner – Age of Learning, Inc., 2018
With only 40% of students proficient in math by 4th grade, the U.S. faces an acute need to scale innovative approaches to help close the math achievement gap. Closing this gap is particularly critical in order to support effective Science, Technology, Engineering, and Mathematics (STEM) learning and prepare the future workforce for…
Descriptors: Mathematics Instruction, Game Based Learning, Educational Technology, Technology Uses in Education

Peer reviewed
Direct link
