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Luka Doric; Nikola Luburic; Jelena Slivka; Simona Prokic; Anica Ðukic – ACM Transactions on Computing Education, 2025
Teamwork is crucial in software engineering. However, recent literature concludes that software engineering graduates have underdeveloped teamwork skills. Instructors wishing to develop teamwork skills are faced with many teamwork models and a lack of empirical studies that examine their utility in higher education. We conducted an exploratory…
Descriptors: Teamwork, Cooperative Learning, Computer Software, Undergraduate Students
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Bradley Graeme Welch; Juan Carlos Ponce Campuzano – International Journal of Mathematical Education in Science and Technology, 2025
In this paper, we explore how the typical second year undergraduate topic of matrix diagonalisation can be applied to solve a geometric problem which arises frequently in Vector Calculus: to find the curve of intersection of a plane and a surface. We use GeoGebra, which offers a cost-free and dynamic interface, to explore a specific variant of…
Descriptors: Geometry, Computer Software, Computer Assisted Instruction, Undergraduate Students
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Serpil Yorganci; Murat Subasi – Education and Information Technologies, 2025
While GeoGebra applets have been extensively investigated in learning environments, few studies have addressed the interactive GeoGebra applets in an e-book-based learning environment. This study aims to compare the effects of the e-book created with interactive GeoGebra applets on students' learning achievement and motivation. The sample of the…
Descriptors: Electronic Books, Educational Technology, Technology Uses in Education, Undergraduate Students
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Prates, Jorge Marques; Melo, Silvana Morita; Valle, Pedro Henrique Dias; Garcia, Rogério Eduardo; Maldonado, José Carlos – Informatics in Education, 2023
Nowadays, SPOCs (Small Private Online Courses) have been used as complementary methods to support classroom teaching. SPOCs are courses that apply the usage of MOOCs (Massive Open Online Courses), combining classroom with online education, making them an exciting alternative for contexts such as emergency remote teaching. Although SPOCs have been…
Descriptors: Computer Software, Computer Science Education, COVID-19, Pandemics
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Hui Zhang; Haihan Zhang; Qian Zhang – Innovations in Education and Teaching International, 2024
Computer programming and municipal engineering (ME) students' specialised knowledge are still poorly integrated, leading to limited improvement of students' programming abilities. This paper describes an effective attempt in ME at Xi'an University of Architecture and Technology (XAUAT). Students were divided into several teams and required to…
Descriptors: Engineering Education, Municipalities, Skill Development, Universities
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Chu, Yih Bing – Education and Information Technologies, 2022
This paper reported an AR based teaching method adopted during the movement control period for undergraduate engineering students to perform electrical machine laboratory. In this work, Unity 3D development platform and Vuforia Engine software development kit are applied to create the AR system. The content of the practical component is projected…
Descriptors: Computer Simulation, Undergraduate Students, Engineering Education, Laboratories
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Jundan Wang – International Journal of Web-Based Learning and Teaching Technologies, 2025
This study analyzed the impact of AI teaching on teaching quality, and revealed the mediating effect of student motivation and teacher expertise in the relationship of AI teaching and teaching quality. Based on the AI-TPACK theory, this study explored the impact of AI teaching on teaching quality and its mediating mechanism using questionnaires…
Descriptors: Educational Quality, Technological Literacy, Pedagogical Content Knowledge, Teacher Effectiveness
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Michael Fowler – Journal of Political Science Education, 2025
Wargames and crisis simulations can be useful pedagogical tools when deliberately used. This paper explores the spectrum of pedagogical objectives; what use are wargames for learning? What types of objectives can they explore? How do you align the learning objectives with the right type of game? The paper leverages Bloom's Taxonomy of learning as…
Descriptors: College Students, College Faculty, Educational Games, Computer Games
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Jenel T. Cavazos; Keane A. Hauck; Hannah M. Baskin; Catherine M. Bain – Teaching of Psychology, 2025
Background: The emergence of artificial intelligence (AI) in higher education has sparked numerous discussions about its implications. ChatGPT, a prominent AI conversational model, has attracted significant attention for its ability to generate essays and formulate responses. Objective: The current study sought to explore how and why students are…
Descriptors: Student Attitudes, Artificial Intelligence, Computer Software, Cheating
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Tim T. Favier; Veronique A. J. M. Schutjens – Journal of Geography in Higher Education, 2025
Recent advancements in geospatial technologies enable geography students to explore outdoor phenomena independently, without teacher guidance. Several authors argue that smartphone apps can effectively replace the teacher in excursions, addressing challenges such as teachers' limited availability. However, empirical research comparing the actual…
Descriptors: Geography Instruction, Telecommunications, Handheld Devices, Geographic Information Systems
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Camilleri, Mark Anthony; Camilleri, Adriana Caterina – Technology, Knowledge and Learning, 2023
This contribution investigates higher education students' perceptions about mobile learning (m-learning) applications, as well as the effects of social influences and of appropriate facilitating conditions, on their intentions to continue using them. A structured survey questionnaire integrated valid measures from the Technology Acceptance Model…
Descriptors: College Students, Electronic Learning, Student Attitudes, Computer Software
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Mingli Han – International Society for Technology, Education, and Science, 2023
Teaching robotics courses online is challenging due to the complexity of the interdisciplinary topics involved. One of the most challenging topics is 3D coordinate transformations. Students often struggle to grasp the concept of 3D coordinate transformations and their relevance to real-world robotic applications. This paper applies the Scholarship…
Descriptors: Self Evaluation (Individuals), Robotics, Assignments, Computer Software
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Xiaoran Xu; Lei Mee Thien – Journal of Applied Research in Higher Education, 2025
Purpose: This study intends to extend the unified theory of acceptance and use of technology (UTAUT) model by integrating perceived enjoyment as an intrinsic motivation so as to investigate factors influencing Chinese undergraduate English as a Foreign Language (EFL) students' intention to use ChatGPT for English learning.…
Descriptors: Undergraduate Students, English (Second Language), Second Language Learning, Computer Software
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Junfeng Zhao; Xiang Li; Hong Liao – Education and Information Technologies, 2025
In an increasingly globalized world, translation technologies are critical in facilitating language comprehension and translation performance, especially among college EFL students. Despite their potential, the factors impacting their actual use in tertiary education remain underexplored. This study employs the UTAUT2 model to identify…
Descriptors: College Students, English (Second Language), Second Language Learning, Second Language Instruction
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Abirami, A. M.; Pudumalar, S.; Pandeeswari, S. Thiruchadai – International Journal of Adult Education and Technology, 2023
Software engineering is a core theory course offered in undergraduate engineering programmes which deals with various systematic approaches, methods, and tools that can be employed for designing, developing, testing, and maintaining quality software applications. It is one of the challenging courses for the teaching faculty. After graduation, the…
Descriptors: Educational Environment, Undergraduate Students, Computer Science Education, Computer Software
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