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Yang-Hsin Fan; Tzung-Jin Lin – Journal of Educational Computing Research, 2025
Extant literature has preliminarily confirmed the potential benefits of holographic projections for educational purposes. Yet, students' experiences of learning by holographic projection have rarely been addressed. The main purpose of this study was therefore to explore students' conceptions of and approaches to learning by holographic projection.…
Descriptors: Foreign Countries, College Students, Astronomy, Lunar Research
Rabattu, Pierre-Yves; Debarnot, Ursula; Hoyek, Nady – Anatomical Sciences Education, 2023
Descriptive and functional anatomy is one of the most important sciences for kinesiology students. Anatomy learning requires spatial and motor imagery abilities. Learning anatomy is complex when teaching methods and instructional tools do not appropriately develop spatial and motor imagery abilities. Recent technological developments such as…
Descriptors: College Students, Kinesiology, Anatomy, Movement Education
Bogomolova, Katerina; Vorstenbosch, Marc A. T. M.; El Messaoudi, Inssaf; Holla, Micha; Hovius, Steven E. R.; van der Hage, Jos A.; Hierck, Beerend P. – Anatomical Sciences Education, 2023
Binocular disparity provides one of the important depth cues within stereoscopic three-dimensional (3D) visualization technology. However, there is limited research on its effect on learning within a 3D augmented reality (AR) environment. This study evaluated the effect of binocular disparity on the acquisition of anatomical knowledge and…
Descriptors: Anatomy, Visualization, Technology, Difficulty Level
Yvonne M. Baptiste; Samuel Abramovich – Anatomical Sciences Education, 2024
Digital model platforms and applications are common in anatomy education and continue to grow in number, which suggests that educators and students find use for these tools despite the lack of widely accepted best practices. Consequently, it is a challenge for educators to mindfully integrate digital models into curriculum. This short-term,…
Descriptors: Community College Students, Student Attitudes, Technology Uses in Education, Anatomy
Ye Bai – Technology, Pedagogy and Education, 2025
The article studies the holographic projection technology in an innovative music classroom during full-time education. The study addresses the influence of this technology on the effectiveness and efficiency of learning, as well as on the perception and memorisation of educational material by students. It describes an innovative music classroom…
Descriptors: Influence of Technology, Student Attitudes, Music Education, Technology Uses in Education
Sharon Pisani; Alan Miller; Mark Hall – Education and Information Technologies, 2024
Cultural heritage is no longer something that can only be experienced in a museum exhibition. Digital tools have facilitated the distribution of material relating to artefacts, both in its representation and in presenting its context. This paper describes how digital modelling techniques can be synthesised with 3D scanning to digitally restore…
Descriptors: Cultural Background, Sculpture, Heritage Education, Media Adaptation
Kok, Petrus Jacobus – African Journal of Research in Mathematics, Science and Technology Education, 2020
This research focused on first-year university students' visuospatial cognition in terms of producing three-dimensional (3D) representations of objects from two-dimensional (2D) views. The research was important since students often had difficulty with 2D to 3D transition activities. A synthesis from the literature established a 2D to 3D…
Descriptors: Foreign Countries, Preservice Teachers, Visual Perception, Spatial Ability
Brian W. Stone; Deana Brown – Journal of Postsecondary Education and Disability, 2023
Courses at the postsecondary level continue to rely heavily on visual material that is accessible only to fully or partially sighted students. Tactile graphics work for many pedagogical purposes, but in some cases are insufficient; other information and concepts may be better conveyed through haptic exploration of 3D printed objects. However,…
Descriptors: Undergraduate Students, Access to Education, Accessibility (for Disabled), Blindness
Davenport, Jodi L.; Silberglitt, Matt; Boxerman, Jonathan; Olson, Arthur – Grantee Submission, 2014
3D models derived from actual molecular structures have the potential to transform student learning in biology. We share findings related to our research questions: 1) what types of interactions with a protein folding kit promote specific learning objectives?, and 2) what features of the instructional environment (e.g., peer interactions, teacher…
Descriptors: Geometric Concepts, Depth Perception, Spatial Ability, Models
Özdemir, Ahmet Sükrü; Göktepe Yildiz, Sevda – Eurasian Journal of Educational Research, 2015
Problem Statement: The SOLO model places responses provided by students on a certain level instead of placing students there themselves. SOLO taxonomy, including five sub-levels, is used for determining observed structures of learning outcomes in various disciplines and grade levels. On the other hand, the spatial orientation skill is the ability…
Descriptors: Elementary School Teachers, Preservice Teachers, Spatial Ability, Orientation
Kuo, Ming-Shiou; Chuang, Tsung-Yen – International Journal of Distance Education Technologies, 2013
The teaching of 3D digital game design requires the development of students' meta-skills, from story creativity to 3D model construction, and even the visualization process in design thinking. The characteristics a good game designer should possess have been identified as including redesign things, creativity thinking and the ability to…
Descriptors: Design, Cognitive Processes, Thinking Skills, Creativity

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