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Rogier Bos; Marije Wigmans – International Journal for Technology in Mathematics Education, 2025
University students increasingly watch animated math videos that use dynamic visualizations as part of their learning process. Despite students' positive appreciation, little is known about how these visualizations contribute to learning outcomes. This paper examines the relationship between learning outcomes and students' experiences with dynamic…
Descriptors: College Students, Video Technology, Animation, Mathematics Education
Qianru Li; Saifon Songsiengchai; Ada Marie G. Mascarinas – World Journal of Education, 2025
This study investigates the impact of 3DS MAX software on creative development and skills in art education at GUIZHOU UNIVERSITY, China. As digital technologies become increasingly integral to art education, understanding how 3D animation software influences students' creative capabilities and technical skills is crucial for developing practical…
Descriptors: Foreign Countries, Computer Software, Technology Uses in Education, Animation
Yong-Hwee Nah; Raelene Shu-Xuan Lee; Annabel Shen-Hsing Chen – Journal of Autism and Developmental Disorders, 2024
This pre-test post-test control group design sought to compare the effectiveness of delivering different types of information ([1] factual information vs. [2] factual information + descriptive and explanatory information vs. [3] factual information + descriptive, explanatory + directive information) in an animated video intervention in increasing…
Descriptors: Information Utilization, Animation, Video Technology, Intervention
Li, Wenjing; Wang, Fuxing; Mayer, Richard E.; Liu, Tao – Journal of Computer Assisted Learning, 2022
Background: With the rapid popularization of e-learning, how to improve online learning has aroused widespread concern. A human-like pedagogical agent (PA) that displays eye gaze and gestures, is often added to online multimedia lessons to increase social connection and improve learning in e-learning environments. However, there has been a debate…
Descriptors: Online Courses, Animation, Educational Technology, Technology Uses in Education
Hamalosmanoglu, Mustafa; Kizilay, Esra; Saylan Kirmizigül, Asli – International Online Journal of Education and Teaching, 2020
This research aimed to investigate the effect of Wall-E films on prospective teachers' behavior towards environmental problems and attitude towards solid waste and recycling. In the research, one-group pre-test and post-test experimental design was used. The study group consisted of 130 prospective teachers at the Classroom Teacher Department, and…
Descriptors: Conservation (Environment), Recycling, Sanitation, Foreign Countries
Umutlu, Duygu; Akpinar, Yavuz – Contemporary Educational Technology, 2020
This study investigated different modalities of videos in a flipped classroom for English writing classes in an intensive English program at a state university in Turkey. This quasi-experimental study was conducted with six experimental groups (n= 109) and one control group (n = 18). The dataset included the participants' scores of an essay…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Video Technology
Demir, Bora; Karabiyik, Ceyhun; Özdemir, Muzaffer; Baturay, Meltem – Journal of Educational Technology, 2022
This study examines the effect of modality and redundancy in an Augmented Reality (AR) based language learning environment for teaching vocabulary in a foreign language. The study aims to determine the effectiveness of the redundancy and modality principles, examine the relationship between cognitive load, satisfaction, anxiety, willingness, and…
Descriptors: Computer Simulation, Second Language Learning, Vocabulary Development, Difficulty Level
Mierowsky, Ruth; Marcus, Nadine; Ayres, Paul – Educational Psychology, 2020
This study, generated from considerations of embodied cognition, observational learning, and cognitive load theory, investigated the effect of mimicking gestures on learning to play piano tasks. Fifty university students from an Australian University, with two different levels of piano-playing experience, were randomly assigned to one of the two…
Descriptors: Musical Instruments, Imitation, College Students, Nonverbal Communication
Upson-Taboas, Charity F.; Montoya, Ruben; O'Loughlin, Valerie Dean – Advances in Physiology Education, 2019
An understanding of human embryology is essential for students to better understand the subjects of human anatomy and physiology. However, human embryology is a challenging subject for many, since they must learn how anatomic structures and physiological processes develop over a period of time. Embryology texts typically use static,…
Descriptors: Animation, Embryology, Science Instruction, Human Body
Reyna, Jorge; Meier, Peter – IAFOR Journal of Education, 2018
Learner-Generated Digital Media (LGDM) in tertiary science education focuses on research skills, inquiry, active learning, teamwork, and collaboration. LGDM across disciplines is under-theorised, under-researched, and only in its early development. This paper evaluates the research in the field of LGDM in tertiary science education. The literature…
Descriptors: College Science, College Students, Science Instruction, Educational Technology
Géryk, Jan – International Educational Data Mining Society, 2015
The efficacy of animated data visualizations in comparison with static data visualizations is still inconclusive. Some researches resulted that the failure to find out the benefits of animations may relate to the way how they are constructed and perceived. In this paper, we present visual analytics (VA) tool which makes use of enhanced animated…
Descriptors: Animation, Visualization, Visual Stimuli, Program Effectiveness
Günersel, Adalet B.; Fleming, Steven A. – Journal of Chemical Education, 2013
Research shows that computer-based simulations and animations are especially helpful in fields such as chemistry where concepts are abstract and cannot be directly observed. Bio-Organic Reaction Animations (BioORA) is a freely available 3D visualization software program developed to help students understand the chemistry of biomolecular events.…
Descriptors: Computer Simulation, Animation, Chemistry, Science Instruction
Shi, Lin – ProQuest LLC, 2012
The purpose of this study is to evaluate the effects of a custom-designed computer animation program on learning Chinese characters by beginning learners of Chinese as Foreign Language (CFL) in a higher education setting. This study used a matched comparison quasi-experimental design to explore the effects of the customized computer program within…
Descriptors: Chinese, Second Language Learning, Animation, Computer Uses in Education
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2019
For the forty-second time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Las Vegas, Nevada. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains 37 papers dealing…
Descriptors: Educational Technology, Technology Uses in Education, Research and Development, Elementary Education
Demissie, Tesfaye; Ochonogor, Chukunoye E.; Engida, Temechegn – Online Submission, 2011
Many students have difficulty in learning abstract and complex lessons of chemistry. This study investigated how students develop their understandings of abstract and complex lessons in chemistry with the aid of visualizing tools: animation, simulation and video that allow them to build clear concepts. Animation, simulation and video enable…
Descriptors: Foreign Countries, Developing Nations, Computer Assisted Instruction, Computer Simulation
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