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I. Made Candiasa; Ni Made Sri Mertasari; Ni Luh Putu Pranena Sastri; Abas Oya – Journal of Education and e-Learning Research, 2025
This study explores the effectiveness of different problem-posing approaches in improving learning outcomes and problem-posing abilities among prospective mathematics teachers. This study employed a pre- and post-tests control group experimental design. The experimental group engaged in online and direct problem-posing, the comparison group used…
Descriptors: Preservice Teachers, Mathematics Teachers, Problem Solving, Mathematics Instruction
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Kostas Karadakis; Trevor Bopp; Matthew Walker – Sport Management Education Journal, 2025
The esport industry is an ever-evolving field for which students must have industry-specific skills and knowledge if they intend to secure career opportunities. Scholarly curricula and the associated experiential conduits are essential to the acquisition and development of such skills among students. The purpose of this study was to better…
Descriptors: Experiential Learning, Athletics, Electronic Learning, Internet
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Seehee Park; Danielle Shariff; Mohammad Amin Samadi; Nia Nixon; Sidney D’Mello – International Educational Data Mining Society, 2025
Collaborative Problem Solving (CPS) is a vital 21st-century skill that integrates social and cognitive processes to achieve shared goals. Despite its importance, understanding how communication dynamics shape individual learning outcomes in CPS tasks remains a challenge, particularly in virtual settings. To address this gap, this study analyzes…
Descriptors: Group Dynamics, Problem Solving, Teamwork, Undergraduate Students
Jeremy Bernier – ProQuest LLC, 2024
Play has been discussed by mathematicians and mathematics educators as essential to mathematical progress and has been widely acknowledged to have a role in learning. Yet, play is rarely acknowledged, leveraged, or studied for mathematics learners beyond early childhood. Moreover, there are theoretical and empirical challenges with designing for…
Descriptors: Problem Solving, Play, Puzzles, Undergraduate Students
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Arinjoy Basak; Nicole P. Pitterson; Clifford A. Shaffer; Sneha Patel Davison; David A. Dillard; Jacob Grohs – Advances in Engineering Education, 2025
Motivated by the benefits of repeated deliberate practice, we created an interactive exercise system for use in an undergraduate engineering mechanics class that focuses on practicing learned fundamental concepts. These exercises take the form of traditional word problems commonly found in mechanics courses, involving things like selecting and…
Descriptors: Usability, Electronic Learning, Computer Mediated Communication, Engineering Education
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Zamecnik, Andrew; Kovanovíc, Vitomir; Joksimovíc, Srécko; Grossmann, Georg; Ladjal, Djazia; Marshall, Ruth; Pardo, Abelardo – Journal of Computer Assisted Learning, 2023
Background: Maintaining cohesion is critical for teams to achieve shared goals and performance outcomes within a work-integrated learning (WIL) environment. Cohesion is an emergent state that develops over time, representing the synchrony of different behavioural interactions. Cohesive teams will exhibit such phenomena by their temporal…
Descriptors: Data Use, Group Dynamics, College Students, Cooperative Learning
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Ying Hu; Gwo-Jen Hwang – Education and Information Technologies, 2024
This study explored the effects of a self-adapted mobile concept mapping-based problem-posing (CMPP) approach applied in a virtual museum context. To investigate the effectiveness of the proposed approach, a quasi-experimental design was applied to compare the critical thinking tendency, meta-cognition tendency, problem-solving tendency,…
Descriptors: Thinking Skills, Concept Mapping, Problem Solving, Museums
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James Blackmore-Wright – Journal of Learning Development in Higher Education, 2024
Demonstrating the ability to think critically is a common requirement of Higher Education (HE) assessments, bridging disciplines and forming a significant part of the feedback given to students. Despite its prominence, more can be learned about how different learner modes influence the propensity to use critical thinking. This article reports on…
Descriptors: Foreign Countries, Business Administration Education, Masters Programs, Critical Thinking
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Roee Peretz; Natali Levi-Soskin; Dov Dori; Yehudit Judy Dori – IEEE Transactions on Education, 2024
Contribution: Model-based learning improves systems thinking (ST) based on students' prior knowledge and gender. Relations were found between textual, visual, and mixed question types and student achievements. Background: ST is essential to judicious decision-making and problem-solving. Undergraduate students can be taught to apply better ST, and…
Descriptors: Models, Engineering Education, Thinking Skills, Systems Approach
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Arief Ardiansyah; I Nyoman Sudana Degeng; Dedi Kuswandi; Henry Praherdhiono – Turkish Online Journal of Distance Education, 2025
High-order thinking skills are crucial in pursuing competency mastery within Islamic higher education. A viable approach to attain these educational goals is implementing the Peer Instruction strategy. Nevertheless, a comprehensive model for peer instruction in blended learning environments still needs to be developed. This research seeks to…
Descriptors: Blended Learning, Islam, Religious Schools, College Students
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Schöbel, Sofia Marlena; Janson, Andreas; Leimeister, Jan Marco – Journal of Management Education, 2023
Online training to improve problem-solving skills has become increasingly important in management learning. In online environments, learners take a more active role which can lead to stressful situations and decreased motivation. Gamification can be applied to support learner motivation and emotionally boost engagement by using game-like elements…
Descriptors: Gamification, Electronic Learning, Learner Engagement, Training Methods
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Hanna Hofverberg – International Journal of Art & Design Education, 2024
The aim of this paper is to contribute to the concept of design literacy by exploring what it means to learn design literacy through making. To support my argumentation, I draw on a case study where I followed two student teachers of design and craft as they learned design literacy through woodworking. Due to COVID-19, the learning environment was…
Descriptors: COVID-19, Pandemics, Educational Environment, Handicrafts
Marivic G. Molina; Erna V. Yabut – Journal of Practical Studies in Education, 2025
This study investigated the impact of computer-aided assessment on the enhancement of critical thinking skills in non-routine problem-solving across three distinct learning delivery modalities: fully online, balanced blended, and predominantly face-to-face (F2F) blended. The study aimed to evaluate the effectiveness of computer-aided assessment in…
Descriptors: Critical Thinking, Thinking Skills, Skill Development, Computer Assisted Testing
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Maria Valentina Toral Murillo; Melissa Fernandez Torres; Karen Itzel Mexicano Muro; Elvira Rodriguez Flores – Journal of Education and e-Learning Research, 2025
Innovations have been made to educational strategies in health sciences to increase intrinsic motivation in students which helps generate a significant and active learning in students with the help of methodologies, such as gamification, using escape rooms (ER) and the use of digital tools, such as the Sectra Table. The objective of this study is…
Descriptors: Foreign Countries, Medical Students, Nursing Students, Student Motivation
Karen Dan Wang – ProQuest LLC, 2023
Digital learning environments are becoming increasingly ubiquitous as a wide range of EdTech products and services enter classrooms and households across the globe. One salient attribute of these environments is their capacity to generate large amounts of data as students interact with the technology. These data logs can help construct a detailed…
Descriptors: Educational Technology, Electronic Learning, Data Collection, Problem Solving
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