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Showing 1 to 15 of 86 results Save | Export
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Cynthia Y. Delgado; Richard E. Mayer – Journal of Educational Computing Research, 2025
This study examined whether answering focused explanative questions during pauses in an immersive virtual reality (IVR) lesson on pipetting procedures could enhance learning. The goal was to take a generative learning activity, known to be effective for declarative knowledge with conventional media, to the context of procedural knowledge with…
Descriptors: Computer Simulation, Computer Uses in Education, Laboratory Procedures, Learning Activities
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Evora Mais-Thompson; Byron Brown; Nanibala Paul – Curriculum Journal, 2025
Affective learning is important for the holistic development of students. Yet, not much is reported about how it is achieved in the higher education classroom. The purpose of this paper was to appraise the Hospitality and Tourism Management curriculum and pedagogical practices being utilized to deliver affective learning outcomes in Community…
Descriptors: Community Colleges, Foreign Countries, Hospitality Occupations, Tourism
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Irina Shcheglova; Jamie Costley; Elena Gorbunova; Christopher Lange – Innovations in Education and Teaching International, 2025
Although satisfaction with academic experience in the context of higher education has been an area of research for nearly 40 years, it is still unclear how pedagogical practices in the development of thinking skills are related to students' satisfaction. This study aims to investigate the relationships between students' satisfaction and the levels…
Descriptors: Thinking Skills, Skill Development, Student Satisfaction, Student Experience
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Michael A. Harnar; Allison M. Prieur; Kari Ross Nelson – American Journal of Evaluation, 2025
In response to a call for more research on evaluator education, this paper explores the use of role-play as an in-class activity for students in a graduate course in evaluation. We describe the activity in detail and use the Structure of Observed Learning Outcomes taxonomy as a tool to describe the cognitive complexity of student responses in the…
Descriptors: Role Playing, Graduate Students, Learning Activities, Class Activities
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Timothy Abraham; Katie Hanifin – International Journal of Designs for Learning, 2024
The decision to move away from lecture-led instruction in the college classroom is not simple. Planning for and managing a more interactive classroom brings unique challenges and opportunities. A biomechanics instructor and an instructional designer from Utica University compared teacher-led instruction to brain-based instruction and share their…
Descriptors: College Instruction, Teaching Methods, College Faculty, Biomechanics
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Alessandrini, Andrea – Journal of Science Education and Technology, 2023
The introduction of maker technology and personal fabrication has radically changed how we learn, design and innovate. In recent years, a growing number of people have begun to use a broad range of these creative technologies. A common challenge in the use of these electronic technologies, particularly for students, is the difficulties that arise…
Descriptors: Electronic Equipment, Technology Education, Undergraduate Students, Design
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Jaeseo Lim; Yongmin Shin; Seunghee Lee; Myung-Sun Chun; Jooyong Park; Jungjoon Ihm – Journal of Experimental Education, 2024
This study compared undergraduate students' learning gains attained through student-led discussions with those acquired through teacher-led discussions in students who had previously engaged in a different learning activity. A total of 305 undergraduate students participated in the study. It was found that prediscussion activities yielded…
Descriptors: Discussion (Teaching Technique), Student Centered Curriculum, Learning Activities, Undergraduate Students
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Çinar, Murat; Dogan, Dilek; Tüzün, Hakan – International Journal of Technology and Design Education, 2022
This study aims to investigate the effects of different design tasks on the cognitive load level of instructional designers during the process of designing a learning activity in a 3D multi-user virtual environment (MUVE). The sample consisted of 16 undergraduate students who were experienced in the areas of instructional design, computer…
Descriptors: Instructional Design, Cognitive Processes, Difficulty Level, Learning Activities
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Robert Zheng – International Association for Development of the Information Society, 2024
The current examined the roles of cognitive strategies using Chi's framework in mobile learning. Three conditions (active, constructive, and interactive) were created for a college statistics I course where students were randomly assigned to each condition. The results indicate constructive and interactive support students' problem solving and…
Descriptors: Cognitive Processes, Creative Thinking, Telecommunications, Handheld Devices
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Chun-Ying Chen – ACM Transactions on Computing Education, 2025
This study examined the effects of worked examples with different explanation types and novices' motivation on cognitive load, and how this subsequently influenced their programming problem-solving performance. Given the study's emphasis on both instructional approaches and learner motivation, the Cognitive Theory of Multimedia Learning served as…
Descriptors: Models, Learning Motivation, Cognitive Processes, Difficulty Level
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Meng-Ting Lo; Fang-Hsin Hsu; Wen-Lan Chen – Educational Psychology, 2024
This study presents a tool to capture students' academic activities and engagement dynamics in university settings. It explores how strategies to manage time and study environments interact with contextual factors (i.e. study time, learning events, and study locations) in predicting students' concentration and cognitive learning strategies in 81…
Descriptors: Self Management, Learner Engagement, Time Management, Study Habits
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Sathiyaseelan Balasundaram; Jain Mathew; Sridevi Nair – Journal of Learning for Development, 2024
This study aimed at evaluating the effectiveness of microlearning in higher education. The sample consisted of first-year MBA students, and a post-test control group design was used to assess the effectiveness of a microlearning module. The results indicated that the use of microlearning was significantly related to learning performance and…
Descriptors: Learning Activities, Electronic Learning, Learning Modules, Graduate Students
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Rui Sun; Xuefei Deng – Journal of Information Systems Education, 2025
This paper examines university students' perceptions of and experiences with using ChatGPT, a generative artificial intelligence (GenAI) tool, to enhance their experiential learning. In this exploratory study, we designed a ChatGPT learning activity flow corresponding to the four experiential learning steps. Analysis of survey data collected from…
Descriptors: Artificial Intelligence, Cues, Teaching Methods, Technology Uses in Education
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Niroj Dahal; Binod Prasad Pant; Bal Chandra Luitel; Basanta Raj Lamichhane; Tara Paudel – Online Submission, 2024
This research explores two methods through which ten preservice math teachers develop an understanding of trigonometric values. Using the unit circle, preservice math teachers engage in knowledge-building activities such as paper folding and GeoGebra application. Grounded in Altman and Kidron's 2016 didactical design research, this study examines…
Descriptors: Trigonometry, Mathematics Instruction, Preservice Teachers, Mathematics Teachers
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Pee, L. G. – Studies in Higher Education, 2020
Ill-structured problem solving is widely believed to promote learning in higher education but its multiplicity (i.e. multiple solutions and evaluation criteria) is often seen as a challenge to manage. This study shows that the multiplicity can be managed as well as leveraged to enhance learning effectiveness through online co-creation. Three…
Descriptors: Instructional Effectiveness, Problem Solving, Learning Activities, College Students
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