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Johnnie L. Allen Jr.; Freddy Juarez – New Directions for Student Leadership, 2024
This article highlights the importance of leadership engagement throughout the leadership learning process, adding to the leadership learning framework literature. We include a brief overview of leadership engagement as it relates to user-centered design (UCD), commonly utilized in information technology companies. The authors offer how UCD can…
Descriptors: Leadership Training, Learner Engagement, Information Technology, Corporations
Maria R. Ebling – ACM Transactions on Computing Education, 2024
Objectives: Faculty new to teaching operating systems or those looking to refresh their course need to understand the state of the art in operating system education. Toward this goal, we conducted a survey of operating system instructors to understand how they approach teaching the course and what textbook and software platforms they use in their…
Descriptors: Literature Reviews, Surveys, Teacher Attitudes, Information Technology
Kezia Herman Mkwizu; Ritimoni Bordoloi – Asian Association of Open Universities Journal, 2024
Purpose: Inclusive growth in the education sector is still a major challenge in some countries because of limited access to technologies and internet connectivity, among other reasons. However, as a technology, augmented reality (AR) is expected to be widely used in the field of education in the future. The main purpose of this paper is to explore…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Iatrellis, Omiros; Kameas, Achilles; Fitsilis, Panos – Education and Information Technologies, 2019
One of the main challenges to be confronted by Higher Educational Institutions (HEI), so as to increase quality, is the provision of personalized education services in a wide range of educational settings, often beyond the course sequences historically offered to students. However, this personalization requires the continuous reconfiguration and…
Descriptors: Technology Integration, Higher Education, Information Technology, Computer Interfaces
Sidhu, Manjit Singh – International Journal of Information and Communication Technology Education, 2019
In this article, a study was done to compare the preferences of UNITEN students in using augmented reality technology user interface applications to solve selected engineering problems. Cross sectional study design and a Wilcoxon-Signed Rank Test approach was adopted to analyze the difference in the rankings of the engineering applications. Within…
Descriptors: Engineering Education, Problem Solving, Computer Software, Usability
Nisar Ahmad; Arif Alam; Ikram Shah – Knowledge Management & E-Learning, 2024
Information Communication Technology (ICT) is ubiquitous in the 21st century, hence both educators and learners need to integrate relevant ICT resources in their teaching and learning practices, to meet stakeholder's expectations and keep abreast with the race of technological advancement. The current research focuses on the analysis of ICT…
Descriptors: Foreign Countries, Information Technology, Communications, Computer Mediated Communication
Bower, Matt – Journal of Interactive Media in Education, 2016
Many recent technologies provide the ability to dynamically adjust the interface depending on the emerging cognitive and collaborative needs of the learning episode. This means that educators can adaptively re-design the learning environment during the lesson, rather than purely relying on preemptive learning design thinking. Based on a…
Descriptors: Electronic Learning, Instructional Design, Videoconferencing, Teleconferencing
Hariadi, Bambang; Dewiyani Sunarto, M. J.; Sudarmaningtyas, Pantjawati – International Journal of Evaluation and Research in Education, 2016
This study aimed to develop a web-based learning application as a form of learning revolution. The form of learning revolution includes the provision of unlimited teaching materials, real time class organization, and is not limited by time or place. The implementation of this application is in the form of hybrid learning by using Google Apps for…
Descriptors: Educational Technology, Computer Oriented Programs, Web Based Instruction, Blended Learning
Dishaw, Mark T.; Eierman, Michael A.; Iversen, Jacob H.; Philip, George – Journal of Information Technology Education: Research, 2013
As collaboration among teams that are distributed in time and space is becoming increasingly important, there is a need to understand the efficacy of tools available to support that collaboration. This study employs a combination of the Technology Acceptance Model (TAM) and the Task-Technology Fit (TTF) model to compare four different technologies…
Descriptors: Cooperation, Collaborative Writing, Electronic Publishing, Word Processing
Vedder, Richard G. – Journal of Information Technology Education: Innovations in Practice, 2012
In October 2012, Microsoft will release the commercial version of its next operating system, presently called "Windows 8." This version represents a significant departure from the past. Microsoft wants this operating system to meet user needs regardless of physical platform (e.g., desktop, notebook, tablet, mobile phone). As part of this mission,…
Descriptors: Computer Interfaces, Information Technology, Internet, Vendors
Yoo, Hyun Seung; Smith-Jackson, Tonya L. – Behaviour & Information Technology, 2011
Although the influence of colour on size perception has been known for a century, there is only limited research on interventions that can reduce this effect. This study was therefore undertaken in order to identify appropriate interventions and propose design guidelines for information visualisation, especially in applications where size…
Descriptors: Expertise, Design Requirements, Interviews, Guidelines
Tang, Stephen; Hanneghan, Martin – Journal of Interactive Learning Research, 2011
Game-based learning harnesses the advantages of computer games technology to create a fun, motivating and interactive virtual learning environment that promotes problem-based experiential learning. Such an approach is advocated by many commentators to provide an enhanced learning experience than those based on traditional didactic methods.…
Descriptors: Computer Software, Educational Technology, Teaching Methods, Computer Uses in Education
Knight, Allan; Almeroth, Kevin – Journal of Interactive Learning Research, 2011
As part of the research carried out at the University of California, Santa Barbara's Center for Information Technology and Society (CITS), the Paper Authentication and Integrity Research (PAIR) project was launched. We began by investigating how one recent technology affected student learning outcomes. One aspect of this research was to study the…
Descriptors: Plagiarism, Student Attitudes, Form Classes (Languages), Researchers
Penedo, Janaina Rodrigues; Diniz, Morganna; Ferreira, Simone Bacellar Leal; Silveira, Denis S.; Capra, Eliane – Interactive Technology and Smart Education, 2012
Purpose: The purpose of this paper is to analyze the usability of a remote learning system in its initial development phase, using a quantitative usability evaluation method through Markov models. Design/methodology/approach: The paper opted for an exploratory study. The data of interest of the research correspond to the possible accesses of users…
Descriptors: Markov Processes, Evaluation Methods, Probability, Evaluation Research
Wang, Fu Lee, Ed.; Fong, Joseph, Ed.; Kwan, Reggie, Ed. – Information Science Reference, 2010
Hybrid learning is now the single-greatest trend in education today due to the numerous educational advantages when both traditional classroom learning and e-learning are implemented collectively. This handbook collects emerging research and pedagogies related to the convergence of teaching and learning methods. This significant "Handbook of…
Descriptors: Electronic Learning, Knowledge Management, Higher Education, Programming Languages
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