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Showing 1 to 15 of 33 results Save | Export
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Lauren Schnell-Peskin; Gina Riley; Kristen Hodnett; Virginia Gryta; April Kisamore – International Journal of Information and Learning Technology, 2024
Purpose: It is now considered commonplace to teach in a multigenerational higher education classroom that is made up of Baby Boomers, Generation X, Y and Z students. To ensure that all students, regardless of their generational identity, are successful in the classroom, educators must teach purposefully, with an understanding of the variables that…
Descriptors: Student Needs, Higher Education, Intergenerational Programs, Adult Students
Yvonne M. Hood – ProQuest LLC, 2022
The purpose of this interpretive phenomenological qualitative study was to gain an understanding of student engagement and collaboration experiences of Millennial and Postmillennial students in the online higher education environment. Piaget's pedagogical constructivism theory, combined with the generational cohort theory of Mannheim, are cited as…
Descriptors: Electronic Learning, Generational Differences, Phenomenology, Student Attitudes
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Stephanie D. Witcher; Pietro A. Sasso – College Teaching, 2024
To increase student success, higher education needs highly-trained faculty who are prepared to meet the needs of today's community college students. High-impact faculty professional development is vital to meet that need. With barriers to faculty attendance at traditional, synchronous trainings, leaders are considering alternative options. Using…
Descriptors: Generational Differences, Teacher Attitudes, Electronic Learning, Technology Uses in Education
Sasha Ruffins – ProQuest LLC, 2023
The effect of gamified elements among adult learners in online post-secondary education classrooms is essential to determining the needs of each learner and if they vary from generation to generation and affect their playful experience and academic success. The gap in research exists as this is yet to be determined. The research questions tested…
Descriptors: Gamification, Electronic Learning, Play, Generational Differences
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Yawson, David; Yamoah, Fred Amofa – Open Learning, 2023
This research aimed to explore the nuances of utility in components of e-learning systems by using a multi-generational undergraduate business school cohort programme and an e-learning utility-satisfaction evaluation model. Our empirical research demonstrates differences between the three generations for the utility of all the variables of the…
Descriptors: Electronic Learning, Educational Technology, Undergraduate Study, Business Schools
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Smeaton, Alan F. – Health Education & Behavior, 2023
Many universities have wellness programs to promote overall health and well-being. Using students' own personal data as part of improving their own wellness would seem to be a natural fit given that most university students are already data and information literate. In this work, we aim to show how the interplay between health literacy and data…
Descriptors: Universities, Health Education, Digital Literacy, Multiple Literacies
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Ahmad Samed Al-Adwan; Mutaz M. Al-Debei – Education and Information Technologies, 2024
The interest in metaverse technology has risen notably in higher education learning contexts. Due to the global spread of the Covid-19 pandemic, higher education institutions are now increasingly emphasising online interactive learning. Higher education institutions are currently investigating the potential of metaverse technology to enhance…
Descriptors: Technology Uses in Education, Computer Simulation, Electronic Learning, Interaction
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Liu, Chih-Chi; Wang, Ya-Ling – Educational Gerontology, 2023
Research has begun to pay more attention to intergenerational learning and its advantages, while what is the flow state of students of different generations when they participate in intergenerational learning? This study simultaneously measured the flow state of 16 college students (M = 23.13, SD = 1.82, ranging from 21 to 27 years old; 23.08%…
Descriptors: In Person Learning, Electronic Learning, Models, Age Groups
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Manurung, Elvy Maria; Purwadi, Yohanes Slamet; Sugiharto, Ignatius Bambang – Electronic Journal of e-Learning, 2022
Digital culture has penetrated most aspects of our lives. Yet it has also dragged us into paradoxical situations and profound uncertainty. This, in turn, requires digital learning process that is capable of fostering mature individuals characterized by specific creativity; the kind of creativity rooted in prudence, deep insight into life as well…
Descriptors: Foreign Countries, Electronic Learning, Learning Processes, Creativity
Kasimoglu, Sinem; Çelik, Mustafa Ufuk – Journal of Educational Psychology - Propositos y Representaciones, 2021
It would not be wrong to say that a transformation has started in education as in all fields since the 2000s when the Internet began to spread. In the traditional education model, the student-centered learning models take the place of the teacher understanding that stores the information in itself, directing the student to different sources and…
Descriptors: Access to Information, Technology Integration, Educational Technology, Student Attitudes
Sarah B. Rist – ProQuest LLC, 2024
Quantitative data was collected from 926 traditional-aged postsecondary students, of which most (69%) respondents were upperclassmen in their junior or senior year of college. The findings from this overall research indicate that there has been a shift in how today's Generation Z learners view online and hybrid learning and their ideal way to take…
Descriptors: Student Welfare, Educational Experience, Young Adults, Graduate Students
Acevedo, Ricardo – ProQuest LLC, 2018
The study examined student utilization and application of learning strategies in college level online courses and the context was a Hispanic Serving Institution (HSI) in the Southwest. Even though online courses continue to grow at a steady pace, few research studies have taken the task to analyze the utilization of learning strategies and their…
Descriptors: College Students, Hispanic American Students, Learning Strategies, Online Courses
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Demirbas, Duysal; Timur Ogut, Sebnem – Turkish Online Journal of Distance Education, 2020
Today, industrial design education is faced with a new group of students who have met daily life technologies from a very early age. The transformations in educational environments are becoming more and more important for project-based and student-centered design education model. Understanding the needs and expectations of the changing student…
Descriptors: Electronic Learning, Game Based Learning, Expectation, Active Learning
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Yu, Eunjyu – Journal of Educators Online, 2020
This article identifies factors that help Generation Z students succeed in a fully online learning environment for communication skills. Out of a diverse number of learner characteristics, the learners' home institutions significantly impacted their preference for instructional delivery modality. The participants described a flexible schedule and…
Descriptors: Electronic Learning, Age Groups, Online Courses, Blended Learning
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Men, Loo Kien; Noordin, Nooreen – International Journal of Education and Literacy Studies, 2019
The younger generations of students called Digital Natives learn via technology. The Malaysia Education Blueprint 2013-2025 has taken the initiatives to implement Information and Communication Technology (ICT) in learning in bid to cater to their learning styles. However, the implementation has not been smooth-sailing as most teachers have not…
Descriptors: English (Second Language), Technology Integration, Generational Differences, Electronic Learning
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