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Showing 1 to 15 of 18 results Save | Export
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Cheers, Hayden; Lin, Yuqing – Computer Science Education, 2023
Background and Context: Source code plagiarism is a common occurrence in undergraduate computer science education. Many source code plagiarism detection tools have been proposed to address this problem. However, such tools do not identify plagiarism, nor suggest what assignment submissions are suspicious of plagiarism. Source code plagiarism…
Descriptors: Plagiarism, Programming, Computer Science Education, Identification
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Mengning Mu; Man Yuan – Interactive Learning Environments, 2024
The necessity for students to clarify their own cognitive structure and the amount of their knowledge mastery for self-reflection is often ignored in building the student model in the adaptive model, which makes the construction of the cognitive structure pointless. Simultaneously, knowledge forgetting causes students' knowledge level to fall…
Descriptors: Individualized Instruction, Cognitive Processes, Graphs, Cognitive Structures
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Gavilán-Izquierdo, José María; Gallego-Sánchez, Inés; González, Antonio; Puertas, María Luz – Mathematics Teaching Research Journal, 2022
In this exploratory work, the discourse of first-year computer engineering undergraduate students of graph theory was analyzed with the aim of improving the teaching of this branch of mathematics. The theoretical framework used is the theory of commognition, specifically, we focus on commognitive conflicts because they are learning opportunities…
Descriptors: Undergraduate Students, Engineering Education, Computer Science Education, Graphs
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Baucks, Frederik; Wiskott, Laurenz – International Educational Data Mining Society, 2022
Curriculum research is an important tool for understanding complex processes within a degree program. In particular, stochastic graphical models and simulations on related curriculum graphs have been used to make predictions about dropout rates, grades, and degree completion time. There exists, however, little research on changes in the curriculum…
Descriptors: Curriculum Development, Educational Change, Educational Policy, Prerequisites
Kleb Dale G. Bayaras – Online Submission, 2023
In course design, topic outline organization encompasses the structuring and sequencing of topics to be delivered in a learning environment. Recent studies in topic outline optimization revolve around massive open online courses (MOOCs) due to their abundance but not much has been studied on the traditional courses. This study investigates the…
Descriptors: Foreign Countries, Universities, Introductory Courses, Programming
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Ramle, Rosni; Rosli, D'oria Islamiah; Nathan, Shelena Soosay; Berahim, Mazniha – International Journal of Evaluation and Research in Education, 2020
Dijkstra algorithm is important to be understood because of its many uses. However, understanding it is challenging. Various methods to teach and learn had been researched, with mixed results. The study proposes question-led approach of the algorithm in a game-based learning context. The game designed based on an existing game model, developed and…
Descriptors: Game Based Learning, Mathematics, Graphs, Instructional Effectiveness
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Soyka, Chantal; Schaper, Niclas; Bender, Elena; Striewe, Michael; Ullrich, Meike – ACM Transactions on Computing Education, 2023
Modeling is an integral part of many computing-related disciplines and thus also represents a curricular core component in computing education in tertiary education. Competence models in which modeling is integrated at least to some extent already exist in some of these disciplines. However, for the core component of graphical modeling, a…
Descriptors: Graphs, Models, Computer Science Education, Content Analysis
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Khosravi, Hassan; Cooper, Kendra M. L. – Journal of Learning Analytics, 2018
Educational environments continue to evolve rapidly to address the needs of diverse, growing student populations while embracing advances in pedagogy and technology. In this changing landscape, ensuring consistency among the assessments for different offerings of a course (within or across terms), providing meaningful feedback about student…
Descriptors: Graphs, Academic Achievement, Student Evaluation, Models
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Hartati, Sulis Janu; Vitianingsih, Anik Vega; Kurniati, Neny; Sulistyowati; Muhajir – International Education Studies, 2020
This paper examines the limited proficiency to engage in programming algorithms among university students in information technology and information system in several universities across Surabaya, Indonesia. The purpose of this research is to find the most influential factor in learning programming algorithm using a quantitative approach. The…
Descriptors: Mathematics Skills, Thinking Skills, Programming, Information Technology
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Mallas, Andreas; Xenos, Michalis – International Association for Development of the Information Society, 2019
Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagram[character omitted]atic an environment used to gamify the in-classroom activity of designing diagrams during a lecture. Using Diagram[character omitted]atic the…
Descriptors: Educational Games, Game Based Learning, Handheld Devices, Computer Oriented Programs
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Backenköhler, Michael; Scherzinger, Felix; Singla, Adish; Wolf, Verena – International Educational Data Mining Society, 2018
Course selection can be a daunting task, especially for first year students. Sub-optimal selection can lead to bad performance of students and increase the dropout rate. Given the availability of historic data about student performances, it is possible to aid students in the selection of appropriate courses. Here, we propose a method to compose a…
Descriptors: Data, Course Selection (Students), Information Utilization, Individualized Instruction
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Mühling, Andreas – Journal of Educational Data Mining, 2017
This article presents "concept landscapes"--a novel way of investigating the state and development of knowledge structures in groups of persons using concept maps. Instead of focusing on the assessment and evaluation of single maps, the data of many persons is aggregated and data mining approaches are used in analysis. New insights into…
Descriptors: Concept Mapping, Data Collection, Electronic Publishing, Educational Theories
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Nathan J. Antonacci; Michael Rogers; Thomas J. Pfaff; Jason G. Hamilton – Numeracy, 2017
This three-year study focused on first-year Calculus I students and their abilities to incorporate figures in technical reports. In each year, these calculus students wrote a technical report as part of the Polar Bear Module, an educational unit developed for use in partner courses in biology, computer science, mathematics, and physics as part of…
Descriptors: Calculus, Mathematics Instruction, Teaching Methods, Reports
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Lodder, Jerry – PRIMUS, 2014
This paper outlines a method for teaching topics in undergraduate mathematics or computer science via historical curricular modules. The contents of one module, "Networks and Spanning Trees," are discussed from the original work of Arthur Cayley, Heinz Prüfer, and Otakar Boruvka that motivates the enumeration and application of trees in…
Descriptors: College Mathematics, Mathematics Instruction, Computer Science Education, Graphs
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Akar, Sacide Guzin Mazman; Altun, Arif – Contemporary Educational Technology, 2017
The purpose of this study is to investigate and conceptualize the ranks of importance of social cognitive variables on university students' computer programming performances. Spatial ability, working memory, self-efficacy, gender, prior knowledge and the universities students attend were taken as variables to be analyzed. The study has been…
Descriptors: Individual Differences, Learning Processes, Programming, Self Efficacy
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