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An, Brian; Brown, Donald; Guerlain, Stephanie – IEEE Transactions on Learning Technologies, 2019
Despite the growth in the use of serious games to train and evaluate cross-cultural competence, few studies have examined the content and dialogue development methods associated with these training systems. This study presents a framework for generating content for serious games targeting culturally appropriate communication and an evaluation of a…
Descriptors: Educational Games, Game Based Learning, Intercultural Communication, Cultural Awareness
Kim, Rosemary Han – ProQuest LLC, 2010
A traditional learning methodology known as self-directed learning (SDL) is used in this study as a foundation to design a learning management system that can help college students improve their abilities to self-manage and monitor their overall learning activities and performances. Such capabilities have been shown in past research as being…
Descriptors: Electronic Learning, Learning Activities, Self Efficacy, Academic Achievement

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