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Cong Doanh Duong; Duc Tho Bui; Huong Thao Pham; Anh Trong Vu; Van Hoang Nguyen – Interactive Technology and Smart Education, 2024
Purpose: The emergence of artificial intelligence technologies, like ChatGPT, has taken the world by storm, particularly in the education sector. This study aims to adopt the unified theory of acceptance and use of technology to explore how effort expectancy (EEC) and performance expectancy (PEE) individually, jointly, congruently and…
Descriptors: Artificial Intelligence, Synchronous Communication, Technology Uses in Education, Expectation
Khameel B. Mustapha; Eng Hwa Yap; Yousif Abdalla Abakr – Interactive Technology and Smart Education, 2024
Purpose: Following the recent rise in generative artificial intelligence (GenAI) tools, fundamental questions about their wider impacts have started to reverberate around various disciplines. This study aims to track the unfolding landscape of general issues surrounding GenAI tools and to elucidate the specific opportunities and limitations of…
Descriptors: Engineering Education, Artificial Intelligence, Computer Software, Synchronous Communication
Samsudeen Sabraz Nawaz; Mohamed Buhary Fathima Sanjeetha; Ghadah Al Murshidi; Mohamed Ismail Mohamed Riyath; Fadhilah Bt Mat Yamin; Rusith Mohamed – Interactive Technology and Smart Education, 2024
Purpose: This study aims to investigate Sri Lankan Government university students' acceptance of Chat Generative Pretrained Transformer (ChatGPT) for educational purposes. Using the unified theory of acceptance and use of technology 2 (UTAUT2) model as the primary theoretical lens, this study incorporated personal innovativeness as both a…
Descriptors: Foreign Countries, Undergraduate Students, Artificial Intelligence, Computer Software
Tapas Sudan; Arjun Hans; Rashi Taggar – Interactive Technology and Smart Education, 2024
Purpose: The intricate dynamics of ChatGPT adoption among Indian students are discussed while exploring the factors outlined by Unified Theory of Acceptance and Use of Technology 2 (UTAUT2). By assessing these factors, this study aims to unravel their impact on the behavioral intention to use ChatGPT. Design/methodology/approach: While evaluating…
Descriptors: Transformative Learning, Technology Uses in Education, Artificial Intelligence, Computer Software
Ho, Ree Chan; Song, Bee Lian – Interactive Technology and Smart Education, 2022
Purpose: This study aims to examine live streaming experiences of business students' at the tertiary education level, and how the use of this interactive platform satisfies their affective, cognitive, social and hedonic needs in learning. Likewise, it explored the influence of live streaming class on the learning outcome needed in achieving…
Descriptors: Business Education, Postsecondary Education, Student Experience, Student Needs
Zainuddin, Zamzami; Farida, Ratna; Keumala, Cut Muftia; Kurniawan, Rudi; Iskandar, Hadi – Interactive Technology and Smart Education, 2022
Purpose: This study aims to present research evidence on the relevance of online gamification flip learning as a pedagogical instruction in promoting learning engagement when college students are impacted by the coronavirus pandemic. In this study, a gamified formative assessment was used to examine learner engagement and to evaluate the…
Descriptors: Synchronous Communication, Electronic Learning, Flipped Classroom, Formative Evaluation
Preeti Bhaskar; Puneet Kumar Gupta – Interactive Technology and Smart Education, 2024
Purpose: This study aims to delve into the perspectives of educators on integrating ChatGPT, an AI language model into management education. In the current research, educators were asked to talk as widely as possible about the perceived benefits, limitations of ChatGPT in management education and strategies to improve ChatGPT for management…
Descriptors: Teacher Attitudes, Artificial Intelligence, Computer Software, Synchronous Communication
Galanti, Terrie McLaughlin; Baker, Courtney Katharine; Morrow-Leong, Kimberly; Kraft, Tammy – Interactive Technology and Smart Education, 2021
Purpose: In spring 2020, educators throughout the world abruptly shifted to emergency remote teaching in response to an emerging pandemic. The instructors of a graduate-level synchronous online geometry and measurement course for practicing school teachers redesigned their summative assessments. Their goals were to reduce outside-of-class work and…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Teaching Methods, Mathematics Instruction
Jahn, Matthias; Piesche, Claudia; Jablonski, Stefan – Interactive Technology and Smart Education, 2012
Purpose: Today's requirements concerning successful learning support comprise a variety of application scenarios. Therefore, the development of supporting software preferably aims at modular design. This article discusses requirements regarding flexibility of e-learning systems and presents important principles, which should be met by successful…
Descriptors: Foreign Countries, Distance Education, Synchronous Communication, Asynchronous Communication
Seaba, Tshinakaho Relebogile; Kekwaletswe, Raymond Mompoloki – Interactive Technology and Smart Education, 2012
Purpose: The purpose of this paper is to argue that an e-collaboration environment, driven by awareness of social presence, may provide the just-in-time learning support needed by postgraduate students. The academic challenges faced by students may be alleviated if a correct electronic platform is provided for them to be able to consult with each…
Descriptors: Foreign Countries, Graduate Students, Peer Relationship, Social Environment
Ketterl, Markus; Mertens, Robert; Wiesen, Christoph; Vornberger, Oliver – Interactive Technology and Smart Education, 2011
Purpose: The purpose of this paper is to present a user interface for web lectures for engaging with other users while working with video based learning content. The application allows its users to ask questions about the content and to get answers from those users that currently online are more familiar with it. The filtering is based on the…
Descriptors: Interaction, Lecture Method, Computer Interfaces, Computer System Design
Bullock, Shawn Michael – Interactive Technology and Smart Education, 2011
Purpose: The purpose of this paper is to document and analyse the author's first two years of developing a pedagogy that meaningfully incorporates the content creation and social collaboration functions of digital technologies. Design/methodology/approach: This paper uses self-study methodology to describe, interpret, and challenge excerpts from…
Descriptors: Foreign Countries, Distance Education, Web Based Instruction, Online Courses
Chen, Jun; Wang, Zu-Yuan; Wu, Yuren – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to introduce some new functions achieved in a web-based multimedia courseware, which is developed by Flash software and used by part-time graduate students. Design/methodology/approach: The courseware uses Adobe Flash CS3 as its development software, which supports Actionscript language, FMS and FLV technology…
Descriptors: Graduate Students, Foreign Countries, Electronic Learning, Educational Technology
Minocha, Shailey; Morse, David R. – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to report on a study into how a three-dimensional (3D) virtual world (Second Life) can facilitate socialisation and team working among students working on a team project at a distance. This models the situation in many commercial sectors where work is increasingly being conducted across time zones and between…
Descriptors: Foreign Countries, Web Sites, Distance Education, Cooperation

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