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Fu, Qian; Zheng, Yafeng; Zhang, Mengyao; Zheng, Lanqin; Zhou, Junyi; Xie, Bochao – Educational Technology Research and Development, 2023
Providing appropriate feedback is important when learning to program. However, it is still unclear how different feedback strategies affect learning outcomes in programming. This study designed four different two-step programming feedback strategies and explored their impact on novice programmers' academic achievement, learning motivations, and…
Descriptors: Feedback (Response), Academic Achievement, Novices, Programming
Liu, Tzu-Chien; Lin, Yi-Chun; Paas, Fred – Educational Technology Research and Development, 2022
We investigated whether the temporal contiguity effect, which holds that information sources, such as visual information and narration need to be temporally coordinated for learning to be effective, can also be found in narrated slideshows. A concurrent presentation-key point format (CPK), in which visual information sequentially appeared as key…
Descriptors: Information Sources, Learning Processes, Visual Aids, Narration
Developing Computer-Aided Diagramming Tools to Mine, Model and Support Students' Reasoning Processes
Jeong, Allan C. – Educational Technology Research and Development, 2020
Despite the last 40 years of research showing that computer-aided diagramming tools improve student learning, very little research reveals the cognitive processes that explain why and how diagramming tools and specific features of the tools affect learning. This study developed a tool that graduate students used to diagram and analyze arguments as…
Descriptors: Concept Mapping, Visual Aids, Persuasive Discourse, Thinking Skills
Friedrichsen, Debra M.; Smith, Christina; Koretsky, Milo D. – Educational Technology Research and Development, 2017
We describe the propagation of a technology-based educational innovation through its first 3 years of public use. The innovation studied is the Concept Warehouse (CW), a database-driven website developed to support the use of concept-based pedagogies. This tool was initially developed for instructors in undergraduate chemical engineering courses,…
Descriptors: Educational Innovation, Concept Teaching, Concept Formation, Educational Technology
Cheng, Li; Beal, Carole R. – Educational Technology Research and Development, 2020
The purpose of this study was to examine the effects of student-generated drawing and imagination on learning recall, learning transfer, and cognitive load, and also students' attitudes towards the learning strategies when learning a computer-based science text, compared to learning with provided pictures. The study used three groups: drawing…
Descriptors: Imagination, Freehand Drawing, Recall (Psychology), Transfer of Training
McNeil, Sara – Educational Technology Research and Development, 2015
The use of advanced instructional design (ID) principles, especially those that include a collaborative authoring environment is becoming ever more critical in the successful workplace. Faculty in instructional technology programs who provide an environment that effectively nourishes these ID skills have a responsibility to continually evaluate…
Descriptors: Instructional Design, Graduate Students, Educational Technology, Multimedia Materials
Harley, Jason M.; Poitras, Eric G.; Jarrell, Amanda; Duffy, Melissa C.; Lajoie, Susanne P. – Educational Technology Research and Development, 2016
Research on the effectiveness of augmented reality (AR) on learning exists, but there is a paucity of empirical work that explores the role that positive emotions play in supporting learning in such settings. To address this gap, this study compared undergraduate students' emotions and learning outcomes during a guided historical tour using mobile…
Descriptors: Comparative Analysis, Computer Simulation, Electronic Learning, Outcomes of Education
Pastore, Raymond S. – Educational Technology Research and Development, 2010
The purpose of this study was to examine the effects of diagrams and time-compressed instruction on learning and learners' perceptions of cognitive load. The following design factors, visuals (visuals and non-visuals) and time-compressed instruction (0%-normal paced, 25, and 50%) were presented to 216 university students to analyze learning in a…
Descriptors: Multimedia Materials, Multimedia Instruction, Achievement Tests, Time Factors (Learning)

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