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Safsouf, Yassine; Mansouri, Khalifa; Poirier, Franck – Journal of Information Technology Education: Research, 2021
Aim/Purpose: Since the beginning of the COVID-19 pandemic, many countries have adopted online education as an alternative to face-to-face courses. This has increased awareness of the importance of analyzing learning data left by students to improve and evaluate the learning process. This article presents a new tool, named TaBAT, created to work…
Descriptors: Learning Analytics, Integrated Learning Systems, Visual Aids, Electronic Learning
Ruediger, Dylan – ITHAKA S+R, 2021
Ithaka S+R's Research Support Services program's most recent project, "Supporting Big Data Research," focused specifically on the rapidly emerging use of big data in research across disciplines and fields. As part of this study, they partnered with librarians from more than 20 colleges and universities, who then conducted over 200…
Descriptors: Colleges, Universities, Data Analysis, Data Collection
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Tella, Adeyinka – Journal of Electronic Resources Librarianship, 2022
This study examined a relational analysis of the usability features of university library websites in Nigeria. Through a survey design, a sample of 187 undergraduate students enrolled in a course on Web Design and Management participated in the study. The findings revealed that the usability of a university library website is premised on factors…
Descriptors: Foreign Countries, Academic Libraries, Web Sites, Usability
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Ramos, Vinicius F. C.; Cechinel, Cristian; Magé, Larissa; Lemos, Robson – Informatics in Education, 2021
Teaching introductory computer programming and choosing the proper tools and programming languages are challenging tasks. Most of the existing tools are not fully integrated into systems to support the teaching-learning processes. The present paper describes the usability evaluation of the Virtual Programming Lab module for Moodle (VPL-Moodle)…
Descriptors: Student Satisfaction, Teacher Attitudes, Usability, Computer Interfaces
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Abu-Al-Aish, Ahmad – International Journal of Information and Communication Technology Education, 2021
Mobile learning (m-learning) has become an increasingly attractive solution for schools and universities that utilize new technologies in their teaching and learning setting. This study investigates the technical factors affecting the development of m-learning applications services from students' perspectives. It presents a model consisting of…
Descriptors: Computer Oriented Programs, Handheld Devices, Technology Uses in Education, Foreign Countries
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Alshehri, Ahmed; Rutter, Malcolm; Smith, Sally – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This study proposes a theoretical framework that amalgamates Unified Theory of Acceptance and Use of Technology (UTAUT) variables with usability metrics to investigate the impact on students' intention and use of the Learning Management System (LMS) in Saudi higher education. Background: There is a dearth of academic research on Saudi…
Descriptors: Usability, Integrated Learning Systems, Electronic Learning, College Students
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Marisa Exter – International Journal of Designs for Learning, 2018
This design case covers a graduate course in educational software design that focuses on semester-long projects in response to client requests. The course was intended to address the need for professionals across disciplines, such as instructional design, computer science, and human-computer interaction design, to usefully collaborate on…
Descriptors: Interdisciplinary Approach, Skill Development, Courseware, Computer System Design
Maaliw, Renato R., III – Online Submission, 2016
Virtual Learning Environment (VLE) such as Moodle, Blackboard, and WebCT are commonly and successfully used in E-education. While they focus on supporting educators in creating and holding online courses, they typically do not consider the individual differences of learners. However, learners have different needs and characteristics such as prior…
Descriptors: Virtual Classrooms, Electronic Learning, Integrated Learning Systems, Cognitive Style
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Chou, Jyh Rong – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The touch mouse is a new type of computer mouse that provides users with a new way of touch-based environment to interact with computers. For more than a decade, user experience (UX) has grown into a core concept of human-computer interaction (HCI), describing a user's perceptions and responses that result from the use of a product in a particular…
Descriptors: Computer Peripherals, Computer Uses in Education, Handheld Devices, Educational Technology
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Buchanan, Sarah; Laviola, Joseph J., Jr. – ACM Transactions on Computing Education, 2014
We present CSTutor, a sketch-based interface designed to help students understand data structures, specifically Linked Lists, Binary Search Trees, AVL Trees, and Heaps. CSTutor creates an environment that seamlessly combines a user's sketched diagram and code. In each of these data structure modes, the user can naturally sketch a data structure on…
Descriptors: Computer Science Education, Visual Aids, Computer Uses in Education, Computer Interfaces
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Vandenhoek, Tim – International Journal of Education and Development using Information and Communication Technology, 2013
Among the numerous areas of education which have been impacted by technology, the growth of reading texts from computer screens is one of the most widespread. This trend is perhaps most evident at universities with academic journal articles increasing being stored and accessed in this format. As with any technological changes, the spread of screen…
Descriptors: Reading Habits, College Students, Preferences, Journal Articles
Yeom, Soonja; Choi-Lundberg, Derek; Fluck, Andrew; Sale, Arthur – International Association for Development of the Information Society, 2013
Visualizing the structure and relationships in three dimensions (3D) of organs is a challenge for students of anatomy. To provide an alternative way of learning anatomy engaging multiple senses, we are developing a force-feedback (haptic) interface for manipulation of 3D virtual organs, using design research methodology, with iterations of system…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Higher Education