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Laval, Jannik; Fleury, Anthony; Karami, Abir B.; Lebis, Alexis; Lozenguez, Guillaume; Pinot, Rémy; Vermeulen, Mathieu – Education Sciences, 2021
Introduced in 2013, the A.L.P.E.S. approach (AgiLe aPproaches in higher Education Studies) aims to apply agile practices to teaching. Agile approaches are project management practices for IT development. More pragmatic than traditional methods, they allow to be closer to the applicant and to involve him/her as much as possible. They offer a great…
Descriptors: Program Administration, Teaching Methods, College Instruction, Curriculum Development
Mercat, Christian – Open Education Studies, 2022
We present the Active Learning tools introduced in basic mathematics courses in the Preparatory Curriculum for Engineering schools at Université Claude Bernard. Additions were introduced in the academic year 2018/2019 in Foundations of Mathematics 2, in the first year of bachelor study program. Its content are Linear Algebra (matrices, vector…
Descriptors: Active Learning, Engineering Education, Mathematics Instruction, College Mathematics
Taillandier, Franck; Micolier, Alice; Sauce, Gérard; Chaplain, Myriam – International Journal of Game-Based Learning, 2021
Construction project is a major learning of the civil engineering educational program. However, the related knowledge is difficult to apprehend and assimilate during lectures since it is theoretical and practical work or tutorials on the subject are scarce. To address this issue, the authors developed DOMEGO, a game for teaching construction…
Descriptors: Foreign Countries, Civil Engineering, Construction Management, Educational Games
Pinto, Carla M. A.; Mendonça, Jorge – Open Education Studies, 2022
In this paper we provide a description of the project DrIVE-MATH, highlighting the main goals, intellectual outputs, outcomes, the involved partners, and activities and reports from the three-years' project. At the end we discuss the impact of the new proposed Education models at various levels, from students, to HEIs, to stakeholders.
Descriptors: Mathematics Education, Active Learning, Models, Educational Technology
Manuel Bächtold; Jacqueline Papet; Dominique Barbe Asensio; Appolinaire Ngoua Ondo – Higher Education Research and Development, 2024
This study aims to gain a better understanding of the practices of first-year university teachers by considering the distinction between direct instruction and active learning. It is based on the responses of 356 teachers to questions relating to three areas of teaching practice: preparation, implementation and use of digital technology. Principal…
Descriptors: Direct Instruction, Active Learning, Universities, Teaching Methods
Cojean, Salomé; Jamet, Eric – Interactive Learning Environments, 2023
Learning from videos is becoming an important part of educational activities. Whereas outlines have great potential, particularly during information seeking (IS), few studies have so far explored the effect of their presence in videos. The two aims of the present study were thus to 1) evaluate the influence of outlines on IS and learning, and 2)…
Descriptors: Video Technology, Technology Uses in Education, Information Seeking, Active Learning
Nadia Steils; Salwa Hanine – Innovations in Education and Teaching International, 2024
While management education increasingly uses creative crowdsourcing techniques (e.g. hackathons and innovation crowdsourcing) to help students apply their knowledge to real business problems, this research examines crowdsourcing as a learning approach that enhances students' learning experience, not by giving access to knowledge resources, but…
Descriptors: Foreign Countries, College Faculty, College Students, Business Administration Education
Carman, Angela; Brady, Christy; Conatser, Trey – College Teaching, 2022
Game-based learning offers a compelling prospect for innovative teaching and student engagement, but popular examples often involve either complex, time-consuming systems that invite high-order thinking, or simpler, quick versions that reward memorization. Far less common are games that fit low-stakes activities (such as concept review) but…
Descriptors: Thinking Skills, Skill Development, Game Based Learning, Instructional Innovation
Latisha Mary; Andrea Susan Young – Language Awareness, 2023
Teachers in France working with (emergent) bilingual pupils often not only feel ill-equipped to provide the specific support these learners require, but also find it difficult to accept that languages other than French have a right and role as learning resources in the classroom. Challenging such monolingual mindsets whilst helping teachers to…
Descriptors: Interdisciplinary Approach, Student Attitudes, French, Foreign Countries
Quéré, Pierre-Vincent – International Journal of Mathematical Education in Science and Technology, 2022
Teaching mathematics to future engineers while keeping up with real-world scientific evolutions is a challenge with diverse constraints and difficulties. In this article, I present and analyze the design and implementation of a Study and Research Path (SRP) in a statistics class in a French chemical engineering school. An SRP is a project-based…
Descriptors: Engineering Education, Education Work Relationship, Student Projects, Active Learning
Dowdall, Shane; Hlobaz, Artur; Milczarski, Piotr; O'Reilly, Derek; Podlaski, Krzysztof; Stawska, Zofia – Informatics in Education, 2021
The development of communication and other soft skills among computer science students is not usually an easy task. Often, curricula focus on technical skills, with team projects being used for the improvement of communication skills. However, these teams usually comprise solely of computer science students. In this paper, we present a didactical…
Descriptors: Foreign Countries, Computer Science Education, Soft Skills, Skill Development
Frérot, Cécile; Landry, Aurélie; Karagouch, Lionel – Interpreter and Translator Trainer, 2020
We report on an experiment carried out among master's students in specialised translation involved in an authentic translation project at the University of Grenoble Alpes. With a view to designing an authentic translation environment for future translators, a collaborative and ergonomic dimension was integrated into translator training. Ergonomics…
Descriptors: Translation, Masters Programs, Graduate Students, Student Projects
Almutairi, Fadiyah; White, Su – Interactive Technology and Smart Education, 2018
Purpose: This paper aims to develop a model of measuring student engagement in a blended-massive open online course (MOOC) context. MOOCs are those that are delivered, usually by leading universities, with a promise to provide free high-quality education to an unlimited number of learners. They offer an opportunity for "blended" course…
Descriptors: Large Group Instruction, Online Courses, Blended Learning, Educational Technology
Smith, Joanna; Castro, Dana – Psychology Teaching Review, 2016
A first time attender at the annual conference of the "National Institute on the Teaching of Psychology" (NITOP, 2014), Castro was impressed with how throughout, discussions were vivid and innovative; talks were warm and interactive, handouts and other resources were diverse and abundant, with all materials very well adjusted to various…
Descriptors: Psychology, Teaching Methods, Teaching Skills, Technology Transfer
Liu, Chenchen; Sands-Meyer, Sarah; Audran, Jacques – Interactive Learning Environments, 2019
Flipped classes are well-known for reversing the typical in-class lecture and out-of-class homework structure by instructing students to learn by themselves from on-line learning materials and inviting them to ask questions based on their individual difficulties in class. Many attempts at integrating this teaching method into English as a foreign…
Descriptors: Instructional Effectiveness, English (Second Language), Second Language Learning, Second Language Instruction
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