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Arici, Faruk; Yilmaz, Mehmet – Journal of Computer Assisted Learning, 2023
Background: Augmented reality (AR) is a widely used technology in science education today. Problem-based learning (PBL) is one of the teaching methods employed in science education for a long time. Studies where AR and PBL are used together are new and rare. PBL and AR technology are used together in the study because it is believed that…
Descriptors: Computer Simulation, Problem Based Learning, Science Education, Educational Technology
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Kan'an, Ashraf; Jdaitawi, Malek; Toson, Abeer; Ghanem, Reham – International Journal of Learning and Change, 2023
Augmented reality (AR) has become a potential technology tool to improve the learning experiences among students with special needs. The purpose of this study was to examine the effects of learning materials using AR technology activities on the learning experiences of students with special needs. In this study, a quasi-experimental study is…
Descriptors: Instructional Effectiveness, Computer Simulation, Educational Technology, Student Experience
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Gwo-Jen Hwang; Yi-Ting Chen; Shu-Yun Chien – Education and Information Technologies, 2024
With the growing popularity of Virtual Reality (VR), the integration of the Community of Inquiry (CoI) framework provides insights into its role in facilitating student learning in VR environments. VR offers immersive experiences and visualization of abstract concepts. However, the abundance of information in VR can be overwhelming without proper…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Concept Mapping
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Kamiya Kumar – Journal of Peace Education, 2024
An existing culture of conflict tends to shape practices within schools, which often maintain and in turn, contribute towards perpetuating stratifications at the societal level. Through this study, the author seeks to challenge this culture of conflict by creating a pedagogical space and facilitating possibilities of collective thinking,…
Descriptors: Middle School Students, Peace, Teaching Methods, Social Change
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Kun-Hung Cheng – Educational Technology Research and Development, 2024
This study aimed to establish a fully 3D modeled immersive virtual reality (IVR) system for primary school students learning about plants and evaluate teachers' perceptions of the usage of the system and pupils' flow experiences and learning attitudes. There were 5 teachers with expertise in science and IVR experience who were first interviewed to…
Descriptors: Computer Simulation, Plants (Botany), Teacher Attitudes, Student Attitudes
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Subhadip Senapati; Athavan Alias Anand Selvam – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2024
This study aims to assess the effect of experiential learning coupled with thinking-based learning (TBL) pedagogy in developing higher-order thinking skills. We utilized OLabs, a virtual lab, as a mode of experiential electronic-learning for the topic "chemical reactions." Online experimental activities, embedded with thinking-based…
Descriptors: Thinking Skills, Experiential Learning, Chemistry, Educational Technology
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Robin Couture-Matte – Canadian Modern Language Review, 2025
The present investigation aimed to assess the use of scaffolding strategies by young English as a second language learners who carried out communicative tasks in the context of high-immersive virtual reality (HVR) (Kaplan-Rakowski & Gruber, 2019). More specifically, 24 students enrolled in an intensive program in the province of Quebec,…
Descriptors: Computer Simulation, Second Language Instruction, Second Language Learning, Teaching Methods
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Emma Phillips; Aaron Jarden; Terence Bowles – Australian Educational Researcher, 2025
Empathy is a key contributor to moral, pro-social behaviour and an important element of socio-emotional learning (SEL). Schools deliver SEL programmes during adolescence to develop a range of skills including empathy. As education becomes increasingly digital, more research is needed to understand the role digital technologies may play in…
Descriptors: Secondary School Students, Empathy, Computer Simulation, Technology Uses in Education
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Kul, Hasan Hüseyin; Berbe, Asiye – Journal of Science Learning, 2022
This study examines the effects of a seventh-grade science course supported by augmented reality technologies on students' academic achievement on elements and compounds, their motivation towards the science course, and their motivation toward the augmented reality materials used. The study was conducted with the quasi-experimental design of the…
Descriptors: Computer Simulation, Grade 7, Middle School Students, Science Education
Salvatore G. Garofalo – ProQuest LLC, 2022
This study examined the effectiveness of three instructional and assessment strategies on conceptual understanding of the DNA molecule. Specifically, a model building task was utilized to determine if physical model construction, digital model construction with a touchscreen tablet computer, or paper worksheet activity effected conceptual…
Descriptors: Concept Formation, Geometric Concepts, Models, Computer Simulation
Muhammad Andika Andika; Erman; Enny Susiyawati – Online Submission, 2022
The purpose of this study was to describe students' perceptions of augmented reality learning media in solar system topics. The type of research used was descriptive research. The participants involved in this study were 32 students from class 8C of State Junior High School 3 Sidoarjo, Indonesia. The instruments used consist of a student…
Descriptors: Astronomy, Science Instruction, Student Attitudes, Computer Simulation
Lindsay Nicole Weirich – ProQuest LLC, 2024
This research study focuses on providing professional development for teachers using virtual reality in secondary social studies classrooms. Literature surrounding virtual reality for education focuses on the effects of virtual reality on student motivation and engagement. However, there are no current studies available to help instructional…
Descriptors: Social Studies, Secondary Schools, Computer Simulation, Faculty Development
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Liu, Qingtang; Ma, Jingjing; Yu, Shufan; Wang, Qiyun; Xu, Suxiao – Journal of Science Education and Technology, 2023
The microscopic composition of substances is a piece of essential but abstract knowledge in chemistry. Junior high school students may experience difficulty in mental representation when learning micro concepts, which leads to problems such as unsatisfactory academic performance and low learning motivation. Augmented reality (AR) is an optimal…
Descriptors: Chemistry, Science Instruction, Grade 9, Scientific Concepts
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Lu, Wenyi; Griffin, Joe; Sadler, Troy D.; Laffey, James; Goggins, Sean P. – Journal of Learning Analytics, 2023
The construction of prediction models reflecting players' learning performance in serious games currently faces various challenges for learning analytics. In this study, we design, implement, and field test a learning analytics system for a serious game, advancing the field by explicitly showing which in-game features correspond to differences in…
Descriptors: Educational Games, Learning Analytics, Design, Game Based Learning
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Güvenir, Emre; Güven-Yildirim, Ezgi – Journal of Education in Science, Environment and Health, 2023
The aim of this research is to investigate the effects of educational film-supported augmented reality applications in the teaching of the Solar System and Eclipses Unit of the 6th grade Science course on the academic success of the students and their motivation levels for learning science. The study group of the research consisted of 42 students…
Descriptors: Instructional Films, Computer Simulation, Technology Uses in Education, Academic Achievement
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