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Guo, Hongwen; Zhang, Mo; Deane, Paul; Bennett, Randy E. – Journal of Educational Data Mining, 2020
This study investigates the effects of a scenario-based assessment design on students' writing processes. An experimental data set consisting of four design conditions was used in which the number of scenarios (one or two) and the placement of the essay task with respect to the lead-in tasks (first vs. last) were varied. Students' writing…
Descriptors: Instructional Effectiveness, Vignettes, Writing Processes, Learning Analytics
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Ferguson, Sarah – Mathematics Teaching in the Middle School, 2019
Building sets, video games, and scatterplots may seem unrelated, but when they are combined into a problem-based learning (PBL) lesson, these elements join to create a unique learning experience. PBL lessons drive instruction by focusing learning and activities around a central challenge or question while providing a relevant, captivating, and…
Descriptors: Mathematics Instruction, Teaching Methods, Problem Based Learning, Problem Solving
Yang, Dandan; Zargar, Elham; Adams, Ashley Marie; Day, Stephanie L.; Connor, Carol McDonald – Assessment for Effective Intervention, 2021
Stealth assessment has been successfully embedded in educational games to measure students' learning in an unobtrusive and supportive way. This study explored the possibility of applying stealth assessment in a digital reading platform and sought to identify potential in-system indicators of students' digital learning outcomes. Utilizing the user…
Descriptors: Electronic Publishing, Books, Computer Assisted Instruction, Reading Processes
Chang, Hedy N.; Gee, Kevin; Hennessy, Briana; Alexandro, David; Gopalakrishnan, Ajit – Attendance Works, 2021
This report describes how Connecticut took steps to collect consistent attendance data by learning mode -- remote, in-person and hybrid -- and publicly released data in a timely manner during the pandemic. For example, the Connecticut State Department of Education (CSDE) agreed upon a standard definition of attendance -- showing up to school for…
Descriptors: Attendance, COVID-19, Pandemics, Data Collection
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Martin, Andrew J.; Mansour, Marianne; Malmberg, Lars-Erik – Educational Psychology, 2020
Using mobile technology and experience sampling in junior high school, real-time motivation and engagement were explored at four-levels: between lessons (up to 2 lessons per day; Level 1), between days (5 days per week; L2), between weeks (4 weeks; L3), and between students (113 students; L4). Findings for a 'random effects' model revealed…
Descriptors: Student Motivation, Learner Engagement, Computer Use, Behavior Patterns
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Tate, Tamara P.; Warschauer, Mark – Technology, Knowledge and Learning, 2019
The quality of students' writing skills continues to concern educators. Because writing is essential to success in both college and career, poor writing can have lifelong consequences. Writing is now primarily done digitally, but students receive limited explicit instruction in digital writing. This lack of instruction means that students fail to…
Descriptors: Writing Tests, Computer Assisted Testing, Writing Skills, Writing Processes
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Zhu, Mengxiao; Zhang, Mo; Deane, Paul – ETS Research Report Series, 2019
The research on using event logs and item response time to study test-taking processes is rapidly growing in the field of educational measurement. In this study, we analyzed the keystroke logs collected from 761 middle school students in the United States as they completed a persuasive writing task. Seven variables were extracted from the…
Descriptors: Keyboarding (Data Entry), Data Collection, Data Analysis, Writing Processes
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Bressler, Denise M.; Shane Tutwiler, M.; Bodzin, Alec M. – Educational Technology Research and Development, 2021
We report on a design-based research study that was conducted over three iterations. It chronicles the design, development, and implementation of School Scene Investigators, a forensic science game series for middle school students that utilizes mobile augmented reality. Played on mobile devices while exploring the school environment, School Scene…
Descriptors: Science Interests, Student Interests, Science Education, Educational Games
Muir, Tracey – Mathematics Education Research Group of Australasia, 2021
National testing and reform agendas, with their focus on school improvement, has led to increased collection and scrutiny of student data. The analysis of these data usually occurs at a school level, often by school leaders. What is less common is the opportunity for students to scrutinise their individual data and take ownership over the results…
Descriptors: Mathematics Instruction, Mathematics Achievement, Foreign Countries, Computation
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Hackmann, Donald G.; Malin, Joel R.; Fuller Hamilton, Asia N.; O'Donnell, Laura – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2019
Individualized Learning Plans (ILPs), an effective strategy to promote students' college and career readiness, are increasingly used in US school systems as a mechanism to encourage students' career exploration and identification of career goals. After describing features of ILPs, we provide an example of the ILP process developed and implemented…
Descriptors: Individualized Education Programs, Individualized Instruction, Career Readiness, College Readiness
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Boote, Stacy K.; Boote, David N. – Elementary School Journal, 2017
Students often struggle to interpret graphs correctly, despite emphasis on graphic literacy in U.S. education standards documents. The purpose of this study was to describe challenges sixth graders with varying levels of science and mathematics achievement encounter when transitioning from interpreting graphs having discrete independent variables…
Descriptors: Elementary School Mathematics, Elementary School Students, Middle School Students, Grade 6
Shute, Valerie; Rahimi, Seyedahmad; Smith, Ginny – Grantee Submission, 2019
Well-designed digital games hold promise as effective learning environments. However, designing games that support both learning and engagement without disrupting flow is quite tricky. In addition to including various game design features (e.g., interactive problem solving, adaptive challenges, and player control of gameplay) to engage players,…
Descriptors: Physics, Science Instruction, Educational Games, Educational Technology
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Van Norman, Ethan R.; Ysseldyke, James E. – School Psychology Review, 2020
Within multitiered systems of support, assessment practices that limit the amount of time students miss instruction should be prioritized. At the same time, decisions about student response to intervention need to be based upon technically adequate data. We evaluated the impact of data collection frequency and trend estimation method on the…
Descriptors: Data Collection, Adaptive Testing, Computer Assisted Testing, Computation
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Oberle, Alex – Journal of Geography, 2020
Designed for middle school grades, the National Geographic Geo-Inquiry Process engages students in geographic inquiry that begins with formulating a question that addresses an issue in the local community and ends with taking informed action to advocate for a specific, concrete solution. This research employs a pretest and post-test in classrooms…
Descriptors: Active Learning, Inquiry, Geography Instruction, Local Issues
Fraillon, Julian, Ed.; Ainley, John, Ed.; Schulz, Wolfram, Ed.; Friedman, Tim, Ed.; Duckworth, Daniel, Ed. – International Association for the Evaluation of Educational Achievement, 2020
IEA's International Computer and Information Literacy Study (ICILS) 2018 investigated how well students are prepared for study, work, and life in a digital world. ICILS 2018 measured international differences in students' computer and information literacy (CIL): their ability to use computers to investigate, create, participate, and communicate at…
Descriptors: International Assessment, Computer Literacy, Information Literacy, Computer Assisted Testing
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