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Hazar, Zekihan – Journal of Education and Training Studies, 2019
The purpose of this research is to review the level of children's digital game playing addiction and to evaluate their opinions on the parents playing digital games. In the 2017-2018 academic year, the students of the Sehit Ramazan Konus secondary school affiliated to the Nigde Provincial Directorate of National Education constitute the universe…
Descriptors: Addictive Behavior, Parents, Video Games, Computer Games
Megan E. Patrick; Richard A. Miech; Lloyd D. Johnston; Patrick M. O’Malley – Institute for Social Research, 2024
Monitoring the Future (MTF) is an ongoing research program conducted at the University of Michigan's Institute for Social Research under a series of investigator-initiated research grants from the National Institute on Drug Abuse beginning in 1975. The integrated MTF study includes annual surveys of nationally-representative samples of 8th, 10th,…
Descriptors: Drug Abuse, Substance Abuse, Adults, Young Adults
Ekinci, Nurullah Emir; Yalcin, Ilimdar; Ayhan, Cihan – World Journal of Education, 2019
The aim of this study was to examine the loneliness levels of students at the middle school level and their digital game addictions in terms of various variables. The study group consisted of 404 volunteer students in 5th-8th grade in Kutahya, Turkey. As data collection tools, "Digital Game Addiction Scale", developed by Lemmens et al.…
Descriptors: Psychological Patterns, Middle School Students, Foreign Countries, Computer Games
Çolak, Merve; Yalçinkaya-Önder, Eylem – Educational Policy Analysis and Strategic Research, 2020
Nomophobia, a newborn concept that has become an important part of our lives in recent years due to effective use of smart phones in daily life, can be defined as "fear of staying away from smart phones". The aim of this study was to determine the nomophobia level of 8th grade students and to determine whether the nomophobia levels of…
Descriptors: Secondary School Students, Grade 8, Adolescents, Telecommunications
Hazar, Zekihan; Hazar, Muhsin – Journal of Education and Training Studies, 2018
In this study, it was investigated that effect of games including physical activity on digital game addiction of 11-14 age group middle-school students. Along with the determination of digital game addiction, conducting applied experimental study is important regarding showing results of application with theoretical knowledge towards solving…
Descriptors: Middle School Students, Physical Activities, Physical Activity Level, Video Games
Meral, Sert Agir – World Journal of Education, 2019
Examining attitudes of students towards learning, their academic achievements and internet addictions is the main focus of this study. With the institution permission obtained from the Provincial Directorate of National Education of Istanbul Governorship dated: 21.04.2016 and No: 59090411-20-E.4519158, a descriptive study in relational screening…
Descriptors: Student Attitudes, Academic Achievement, Internet, Addictive Behavior
Adamczyk, Malgorzata; Adamczyk, Andrzej; Tlusciak-Deliowska, Aleksandra – International Journal of Psycho-Educational Sciences, 2018
The subject of the article is the issue of the use of mobile phones by young people and possible dangers resulting from the dysfunctional use of mobile phones. The analysis of this issue was started from the theoretical side of the phonoholism phenomenon presentation. The definitions related to the use of a mobile phone are presented and the risks…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Yang, Joanna – ProQuest LLC, 2017
Mental illnesses are often deemed low in health priority despite their large burden of disease. Because many chronic mental illnesses have early onset, youth present a high-risk cohort for disproportionate health burden. Stigma and literacy are two potential barriers to care, so pre-K to 12 schools offer an efficient platform for disseminating…
Descriptors: Adolescents, Mental Health, Mental Disorders, At Risk Students
Mihci Türker, Pinar; Kiliç Çakmak, Ebru – Computers in the Schools, 2019
Cyber wellness includes the knowledge, skills, and values geared toward the protection of Internet users as well as proper and responsible technology use. Using the survey method, this study investigated the cyber wellness awareness of secondary school students and teachers as well as parents' perceptions of their children's cyber wellness. Six…
Descriptors: Foreign Countries, Wellness, Secondary School Students, Secondary School Teachers
Morgan, Hani; Lee, Guang-Lea – Journal of Research in Childhood Education, 2017
Although the use of technology can be very important for children younger than age 12 years, not all countries possess the financial resources to make digital resources widely available to students. Children can also use technology inappropriately. This study explores the consequences of exposure to different forms of technology on children. It…
Descriptors: Foreign Countries, Toys, Children, Computers
Ružic-Baf, Maja; Strnak, Hrvoje; Debeljuh, Andrea – International Journal of Research in Education and Science, 2016
The availability of new information and communication technologies to an increasingly younger population, the constant availability of the Internet and the opportunity to search information, to create new types and models of communication, types of acceptance and ways of accepting and coping with the infinite amount of information, the velocity…
Descriptors: Technology Uses in Education, Educational Technology, Video Games, Grade 7
Miles, Rhea; Zambone, Alana – Science Teacher, 2017
Students who are blind or visually impaired (BVI), like all students, need to conduct scientific investigations that involve measurements and reading experimental procedures. Best instructional practices for BVI students include touch and hearing experiences. Related strategies and tools include electronic textbooks, assistive technologies such as…
Descriptors: Science Instruction, Blindness, Visual Impairments, Teaching Methods
Mack Shelley, Editor; Ozkan Akman, Editor; Sabri Turgut, Editor – International Society for Technology, Education, and Science, 2024
"Proceedings of International Conference on Humanities, Social and Education Sciences" includes full papers presented at the International Conference on Humanities, Social and Education Sciences (iHSES) which took place on April 16-19, 2024, in San Francisco, California, United States of America. The aim of the conference is to offer…
Descriptors: Computer Uses in Education, Artificial Intelligence, Lifelong Learning, Community College Students
Dobbs, Page Daniel; Hammig, Bart; Henry, Leah Jean – Health Education Journal, 2017
Objective: Between 2013 and 2014, past 30-day use of e-cigarettes increased from 4.5% to 13.4% among US high school students aged 9-19 years. We sought to examine the influence of perceived addiction and harm of e-cigarettes on e-cigarette use among adolescents. Design: Self-reported use and perception of harm of e-cigarettes were assessed using a…
Descriptors: Smoking, Adolescents, Addictive Behavior, Health Behavior
Telef, Bülent Baki – International Journal of Progressive Education, 2016
This study investigates the relationships between Internet addiction and the areas of life satisfaction and positive or negative affects in Turkish adolescents. The research sample comprised 358 students studying in the sixth, seventh and eighth grades at four different middle schools in Canakkale city centre during the 2012-2013 academic year, of…
Descriptors: Foreign Countries, Correlation, Internet, Addictive Behavior

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