Publication Date
| In 2026 | 0 |
| Since 2025 | 2 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Computer Simulation | 4 |
| Training | 4 |
| Program Effectiveness | 2 |
| Artificial Intelligence | 1 |
| Attention | 1 |
| Biology | 1 |
| Brain | 1 |
| Brain Hemisphere Functions | 1 |
| Bullying | 1 |
| Cognitive Processes | 1 |
| Creativity | 1 |
| More ▼ | |
Author
Publication Type
| Journal Articles | 4 |
| Reports - Research | 4 |
Education Level
| Junior High Schools | 4 |
| Middle Schools | 4 |
| Secondary Education | 4 |
| High Schools | 2 |
| Elementary Education | 1 |
| Grade 9 | 1 |
Audience
Location
| Kazakhstan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Effects of Virtual Reality on Creativity Performance and Perceived Immersion: A Study of Brain Waves
Wang, Yen-Yin; Weng, Tz-Han; Tsai, I-Fan; Kao, Jing-Yueh; Chang, Yu-Shan – British Journal of Educational Technology, 2023
The purpose of this study was to explore the effects of virtual reality (VR) application on creative performance and immersion, evaluated through electroencephalography brain wave data to achieve accurate and robust results. In this study, 72 middle school teachers were recruited as participants, and a non-randomized control-group…
Descriptors: Computer Simulation, Brain, Middle School Teachers, Attention
Assiya Maimatayeva; Baktygul Assilbekova; Kalampyr Zhumagulova; Nurzhanar Galymova; Gani Issayev – Education and Information Technologies, 2025
The educational environment frequently encounters the issue of the inadequacy of traditional teaching approaches, which limits students' ability not only to reproduce acquired knowledge but also to apply it in practice. The aim of our research is to investigate the impact of a virtual reality (VR) based educational program in biology on students'…
Descriptors: Training, Computer Simulation, Scientific Literacy, Secondary School Science
Michaela Arztmann; Jessica Lizeth Domínguez Alfaro; Lisette Hornstra; Jacqueline Wong; Johan Jeuring; Liesbeth Kester – British Journal of Educational Technology, 2025
A distinct feature of educational games using augmented reality (AR) is that the game is played through physically interacting with the environment, whereas physical interaction is typically rather limited in other digital games. Understanding and performing the interactive game mechanics can be cognitively demanding. Adding pre-training could…
Descriptors: Computer Simulation, Artificial Intelligence, Training, Cognitive Processes
Bradley, Elizabeth; Albright, Glenn; McMillan, Jeremiah; Shockley, Kristen – Journal of LGBT Youth, 2019
LGBTQ youth frequently experience bullying and harassment in the school setting. Teachers are in an ideal position to prevent student harassment, yet most don't have adequate training. This study evaluated the effectiveness of "Step In Speak Up," an interactive online simulation. In a randomized controlled trial, 1390 participants…
Descriptors: LGBTQ People, Bullying, Educational Environment, Teacher Role

Peer reviewed
Direct link
