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M. Arda Atakaya; Ugur Sak; M. Bahadir Ayas – Creativity Research Journal, 2024
Scoring in creativity research has been a central problem since creativity became an important issue in psychology and education in the 1950s. The current study examined the psychometric properties of 27 creativity indices derived from summed and averaged scores using 15 scoring methods. Participants included 2802 middle-school students. Data…
Descriptors: Psychometrics, Creativity, Creativity Tests, Scoring
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Hong, Oksu; Park, Min-Ho; Song, Jinwoong – International Journal of Science Education, 2022
Science education should help unleash the creative potential of students, for which an instrument to accurately assess creativity is required. This study aims to develop and validate such a scale to assess science classroom creativity (SCC), which is the creativity expressed by students in the process of learning either individually or…
Descriptors: Test Construction, Science Education, Creativity, Creativity Tests
Denis Dumas; Selcuk Acar; Kelly Berthiaume; Peter Organisciak; David Eby; Katalin Grajzel; Theadora Vlaamster; Michele Newman; Melanie Carrera – Grantee Submission, 2023
Open-ended verbal creativity assessments are commonly administered in psychological research and in educational practice to elementary-aged children. Children's responses are then typically rated by teams of judges who are trained to identify original ideas, hopefully with a degree of inter-rater agreement. Even in cases where the judges are…
Descriptors: Elementary School Students, Grade 3, Grade 4, Grade 5
Shute, Valerie J.; Rahimi, Seyedahmad – Grantee Submission, 2021
Creativity has been of research interest to psychologists dating back many decades, and is currently recognized as one of the essential skills needed to succeed in our complex, interconnected world. One medium that has affordances to assess and support creativity in young people is video games. In this paper, we briefly discuss the literature on…
Descriptors: Creativity, Creativity Tests, Physics, Educational Games
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Qian, Meihua; Yang, Rui; Barbot, Baptiste – AERA Online Paper Repository, 2019
There are many ways to assess creativity. The most commonly used measures of creativity include divergent thinking tests and a variety of self-report instruments. In the meantime, teacher rating has been playing an increasingly important role in selecting creative students. However, the relationships among various creativity assessment approaches…
Descriptors: Creativity Tests, Self Evaluation (Individuals), Creative Thinking, Cognitive Tests
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Pitts, Christine; Anderson, Ross C.; Sinclair, Michele – AERA Online Paper Repository, 2016
The purpose of the current study is to estimate reliability, internal consistency, and construct validity of the Measure of Instruction for Creative Engagement (MICE) instrument. The MICE instrument used an iterative process of evidence collection and scoring through teacher observations to determine instructional domain ratings and overall…
Descriptors: Art, Art Education, Creativity, Middle Schools
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Akgul, Savas; Kahveci, Nihat Gurel – Eurasian Journal of Educational Research, 2016
Statement of Problem: Although there is a rapidly increasing interest in creativity in specific domains such as science and math, there are not enough valid and reliable scales to assess students' creativity in these domains. If mathematical creativity potential can be measured, then the curriculum can be adapted to address the needs of creative…
Descriptors: Test Construction, Mathematics Instruction, Creativity, Middle School Students
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Denson, Cameron D.; Buelin, Jennifer K.; Lammi, Matthew D.; D'Amico, Susan – Journal of Technology Education, 2015
A perceived inability to assess creative attributes of students' work has often precluded creativity instruction in the classroom. The Consensual Assessment Technique (CAT) has shown promise in a variety of domains for its potential as a valid and reliable means of creativity assessment. Relying upon an operational definition of creativity and a…
Descriptors: Creativity, Engineering Education, Engineering, Creative Thinking
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Fyffe, Loyd Richard; Hay, Ian – Education Sciences, 2021
Values are conceptualized as the standards individuals use to determine the status of events and actions and are considered to influence individuals' behaviours, reasoning, and perceptions. Based on a synthesis of six school-based student values enhancement programs, this paper reports on the development of the Children's Values Questionnaire…
Descriptors: Values, Gender Differences, Age Differences, Test Construction
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Petway, Kevin T., II; Rikoon, Samuel H.; Brenneman, Meghan W.; Burrus, Jeremy; Roberts, Richard D. – ETS Research Report Series, 2016
The Mission Skills Assessment (MSA) is an online assessment that targets 6 noncognitive constructs: creativity, curiosity, ethics, resilience, teamwork, and time management. Each construct is measured by means of a student self-report scale, a student alternative scale (e.g., situational judgment test), and a teacher report scale. Use of the MSA…
Descriptors: Test Construction, Computer Assisted Testing, Creativity, Imagination
Pham, Linh Hung – ProQuest LLC, 2014
This study was designed to investigate the predictive relationships of creative problem-solving attributes, which comprise divergent thinking, convergent thinking, motivation, general and domain knowledge and skills, and environment, with mathematical creativity of sixth grade students in Thai Nguyen City, Viet Nam. The study also aims to revise…
Descriptors: Creativity, Problem Solving, Creative Thinking, Thinking Skills