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Showing 1 to 15 of 36 results Save | Export
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Min Liu; Songhee Han; Peixia Shao; Ying Cai – Educational Technology Research and Development, 2025
To help young students succeed in problem-based learning (PBL), researchers suggested investigating students' need for cognition (NFC), one's inclination to exert mental effort during learning. How one puts mental effort into a learning task is related to motivation. If motivated, students are more likely to engage in challenging tasks, put in…
Descriptors: Cognitive Processes, Middle School Students, Learning Motivation, Technology Uses in Education
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Ramadhan Prasetya Wibawa; Hari Wahyono; Wahjoedi; Endang Sri Andayani – Educational Process: International Journal, 2025
Background/purpose: This study aimed to identify publication trends regarding the implementation of Project Based Learning (PjBL) in junior high schools over a specific period based on bibliometric data; To analyze the most frequently occurring keywords in the PjBL literature for junior high schools to understand the main research focus; To…
Descriptors: Student Projects, Active Learning, Program Effectiveness, Junior High School Students
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Min Liu; Chenglu Li; Zilong Pan – International Journal of Designs for Learning, 2022
In this design case, we describe our experience of designing and creating a teacher's dashboard as an accompanying tool to support sixth-grade teachers who implement a technology-supported problem-based learning program on sixth-grade space science in their classrooms. We describe in detail the background of this design case, our motivation to…
Descriptors: Middle School Teachers, Grade 6, Educational Technology, Problem Based Learning
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Tilanka Chandrasekera; Tutaleni Asino; Nicole Colston – Design and Technology Education, 2025
This study examines how culturally grounded and immersive design pedagogies can enhance STEM engagement for Native American middle school students, integrating Place-Based Education (PBE), Culturally Relevant Teaching (CRT), and Problem-Based Learning (PBL). Utilizing Virtual and Augmented Reality (VR and AR) and 3D printing, the project aimed to…
Descriptors: STEM Education, Place Based Education, American Indian Students, Middle School Students
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Hyo-Jeong So; Matthew Gaydos – Pedagogies: An International Journal, 2024
As digital games become more integrated into education, striking a balance between technology and pedagogy is essential. This study investigates digital games as contexts for problem-based learning (PBL) to actively involve students in problem-solving in a Korean middle school. This study examined two cases (Social Studies and Science) where…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Problem Based Learning
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Setyawan, Agung; Aznam, Nurfina; Paidi; Citrawati, Tyasmiarni – Journal of Technology and Science Education, 2020
Problem Based Learning (PBL) and guided inquiry learning model develops intellectual ability as part of mental process. The purpose of this research is to know the difference of scientific communication ability between students who learn to use PBL model and guided inquiry, and to know whether there is influence the use of technology through PBL…
Descriptors: Problem Based Learning, Technology Uses in Education, Inquiry, Active Learning
Kathy L. S. Garneau – ProQuest LLC, 2023
A theoretical framework grounded in constructionism and pragmatism theories supported research on learning by doing. This framework underpinned the purpose of this qualitative case study to explore how K-8 STEM teachers facilitated projects utilizing innovative technologies to solve community-based problems. The problem was a lack of connection…
Descriptors: Kindergarten, Grade 1, Grade 2, Grade 3
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Khoirudin, Rori; Ashadi; Masykuri, Mohammad – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2021
Due to the COVID-19 pandemic, learning activities have encountered obstacles. One of the impacts was the low learning outcomes achieved by students. The purpose of this study was to improve the learning outcomes of junior high school students during the physical distancing period by implementing problem-based learning through Smart Apps Creator 3.…
Descriptors: COVID-19, Pandemics, Educational Technology, Technology Uses in Education
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Tenhovirta, Satu; Korhonen, Tiina; Seitamaa-Hakkarainen, Pirita; Hakkarainen, Kai – International Journal of Technology and Design Education, 2022
The present investigation examined cross-age peer tutoring in the context of organising a technology-enhanced STEAM project aimed at bringing elements of maker culture to a lower secondary school. We examined how 8th graders tutored 7th graders in programming skills. The participants were peer tutors (n = 15) studying in a technology-oriented…
Descriptors: Peer Teaching, Tutoring, Grade 8, Grade 7
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Nasir, A. Muhajir; Hadijah – Malikussaleh Journal of Mathematics Learning, 2019
This research was an experimental research that aimed to know and measure the effectiveness of the application of Problem Based Learning model (PBL) with the assistance of animation media on tetragon material. This research type was quantitative research with one group pretest-posttest design. The population in this study was the students of class…
Descriptors: Problem Based Learning, Instructional Effectiveness, Teaching Methods, Animation
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Hagerman, Michelle Schira; Cotnam-Kappel, Megan; Turner, Julie-Anne; Hughes, Janette M. – Technology, Pedagogy and Education, 2022
This study describes the literacies practices of three bi/multilingual fifth-grade students attending a French-language school in an urban community in Canada during a digital-physical Maker activity that included three phases: Plan Making, Instrument Making and Multimodal Making. Framed by theories of new literacies and embodied/sensory…
Descriptors: Bilingual Students, Urban Schools, Language of Instruction, French
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Saleh, Asmalina; Shanahan, Katherine; Chen, Yuxin; Georgen, Chris; Hmelo-Silver, Cindy E.; Glazewski, Krista D.; Lester, James – AERA Online Paper Repository, 2018
To support our understanding of how we might support the use of modeling in PBL activities for classroom use, this study explores how to scaffold collaborative scientific modeling activities. It draws on prior work with scientific modeling centered on the use of the Component-Mechanism-Phenomenon (CMP) conceptual framework (Hmelo-Silver et al.,…
Descriptors: Scaffolding (Teaching Technique), Middle School Students, Models, Science Education
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Atahan, Seyma; Mert Uyangör, Sevinç – Journal of Educational Technology and Online Learning, 2021
In this study, it is aimed to reveal students' attitudes and views on a micro-lesson design application in accordance with the DDD-E model in which the Problem Based Learning (PBL) approach is integrated. In the study, a micro-level instructional design that addressed the outcomes of the subject "Four Arithmetic Operations in Decimals"…
Descriptors: Teaching Methods, Mathematics Instruction, Problem Based Learning, Attitude Measures
Saad, Ahmad F. – Online Submission, 2020
As students in elementary schools through Secondary Schools (K-12) have difficulty Learning Science, Technology, Engineering, and Math (STEM) discipline, their numbers enrolling in these disciplines in higher education are also decreasing. So Researchers are looking for news styles in education including the use of Internet and Communication tools…
Descriptors: Elementary Secondary Education, STEM Education, Educational Technology, Technology Uses in Education
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Renzulli, Joseph S.; Waicunas, Nicole – International Journal for Talent Development and Creativity, 2018
One of the biggest challenges facing gifted education is how to balance the need to provide students with enrichment opportunities within the context of an overly prescribed or required curriculum. The emergence of standards in individual states and the new Common Core State Standards coupled with the almost overpowering influence of standardized…
Descriptors: Gifted Education, Enrichment Activities, Educational Strategies, Curriculum
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