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Taeho Min; Bongwoo Lee; Hunkoog Jho – Education and Information Technologies, 2025
This study aims at exploring the role of generative artificial intelligence (AI) in scientific inquiry and giving some implications for teaching scientific inquiry by examining the interactions between secondary students and AI during the design of open-ended physics experiments. A generative AI assistant was developed to support this process and…
Descriptors: Artificial Intelligence, Technology Uses in Education, Technology Integration, Science Process Skills
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Mirna Zk; Mailzar Mailizar; Elizar Elizar – International Journal of Research in Education and Science, 2025
This study examined the improvement of mathematical problem-solving skills and learning motivation among students taught using the Project-Based Learning (PjBL) model assisted by Augmented Reality (AR). It also investigated the interaction between the learning model and students' ability levels to enhance these skills and motivation. A…
Descriptors: Computer Simulation, Problem Solving, Mathematics Skills, Learning Motivation
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Daniela Olea-Ibarra; Christian Hartmann; Maria Bannert – Journal of Computer Assisted Learning, 2025
Background: Enjoyment and epistemic emotions are essential in education as they drive learners to actively and persistently engage with learning material. Augmented Reality (hereinafter referred to as AR) is an emerging educational tool that offers unique opportunities for immersive learning experiences. By incorporating AR into the learning…
Descriptors: Psychological Patterns, Positive Attitudes, Computer Simulation, Active Learning
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Faruk Arici; Rabia Meryem Yilmaz – Journal of Computer Assisted Learning, 2025
Background: Inquiry-based learning (IbL) has significantly contributed to science education, and this impact can be enhanced with technology. Augmented Reality (AR) offers 3D visualisation and interactive experiences, whereas Video-based Learning (VbL) provides narratives with visual and audio support. Both methods aid students in exploring,…
Descriptors: Simulated Environment, Computer Simulation, Video Technology, Inquiry
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Ramadhan Prasetya Wibawa; Hari Wahyono; Wahjoedi; Endang Sri Andayani – Educational Process: International Journal, 2025
Background/purpose: This study aimed to identify publication trends regarding the implementation of Project Based Learning (PjBL) in junior high schools over a specific period based on bibliometric data; To analyze the most frequently occurring keywords in the PjBL literature for junior high schools to understand the main research focus; To…
Descriptors: Student Projects, Active Learning, Program Effectiveness, Junior High School Students
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Idam Ragil Widianto Atmojo; Dwi Yuniasih Saputri; Resty Kurnia Dewi; Moh Salimi; Roslinawati Mohd Roslan; Lilia Halim – Educational Process: International Journal, 2025
Background/purpose: This study aims to evaluate the effect of the application of the PjBL learning model assisted by AR on students' critical thinking skills. The focus of this study is on sixth-grade students with solar system material, designed to explore how the integration of AR technology in PjBL can improve student engagement, conceptual…
Descriptors: Student Projects, Active Learning, Astronomy, Science Education
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Amber Van Hoe; Joel Wiebe; Tijs Rotsaert; Tammy Schellens – International Journal of STEM Education, 2024
Computer-supported collaborative inquiry learning (CSCiL) has been proposed as a successful learning method to foster scientific literacy. This research aims to bridge the knowledge gap surrounding the role of peers as scaffolding sources in CSCiL environments. The primary objective is to explicitly implement peer assessment as a scaffolding tool…
Descriptors: Peer Evaluation, Scaffolding (Teaching Technique), Active Learning, Inquiry
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Alessio Castiglione – International Association for Development of the Information Society, 2023
The Edu-social Algorithm research project aims to construct a micro-pedagogical, experimental, digital research action to create a methodological model using the functions and algorithms found in social media used by Generation Alpha (specifically Instagram). The project is the manifestation of an explorative research path seeking to alter the…
Descriptors: Social Media, Handheld Devices, Telecommunications, Digital Literacy
Project Tomorrow, 2025
Project Tomorrow's Speak Up® Research reports have advocated for a broader definition of the digital divide to include access challenges at home and the obstacles K-12 students face in gaining access to high quality digital tools and resources to support classroom learning. Project Tomorrow, in collaboration with Spectrum Business, is creating a…
Descriptors: Access to Computers, Disadvantaged, Elementary Secondary Education, Educational Technology
Project Tomorrow, 2024
In the 2023-24 Speak Up Research facilitated by Project Tomorrow®, 75% of high school students and 66% of middle school students say their principal use of technology in class is to complete an online quiz or assessment. While online testing provides many benefits to educators and schools in terms of efficiency and potentially greater access to…
Descriptors: Middle School Students, High School Students, Technology Uses in Education, Curriculum Development
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Daniel Adeboye; Desmond W. Govender; Irene Govender – International Society for Technology, Education, and Science, 2024
Students naturally have a phobia for STEM subjects which leads to poor performance in these subjects. The reason for this is varied but can be associated with the teaching approach. As an improvement on the traditional teaching method and the earlier technology-enabled teaching methodologies, using the affordances of technology to effectively…
Descriptors: STEM Education, Intervention, Learning Activities, Elementary School Students
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Lai, Ting-Ling; Lin, You-Sheng; Chou, Chi-Yin; Yueh, Hsiu-Ping – Journal of Educational Computing Research, 2022
The study aims to evaluate the effectiveness of an inquiry-based virtual reality (VR) science lab used in junior high school science classes. The "Scientific Investigation VR Lab" ("SIVRLAB") is designed for 9th-grade students to learn about electrochemical cells. It is situated in a guided problem-solving context, where…
Descriptors: Curriculum Evaluation, Inquiry, Active Learning, Electronic Learning
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Anum Zahra; Zahra Waheed; Tehreem Fatima; Kok Wei Khong – RMLE Online: Research in Middle Level Education, 2024
Embedding environmental concepts in the minds of young students within a traditional classroom setting poses challenges due to the abstract nature of these concepts and the temporal dilemma associated with environmental change, as students are unable to observe the immediate consequences of their actions directly. To address this, innovative…
Descriptors: Foreign Countries, Environmental Education, Technology Uses in Education, Technology Integration
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Oechsler, Vanessa; Borba, Marcelo C. – ZDM: The International Journal on Mathematics Education, 2020
With the advancement of digital technology, the roles of teachers and students are slowly changing. The classroom is on the verge of becoming a new, more open place, one with fewer barriers to the rest of society. Our purpose in this paper is to discuss how the creation of videos with mathematical content may contribute to this process of…
Descriptors: Mathematics Instruction, Technology Uses in Education, Video Technology, Semiotics
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Yunus Emre Avcu; Yavuz Yaman – Journal of Inquiry Based Activities, 2024
A differentiated science activity was created for gifted students. The focus is on Sustainable Development Goal 15 (SDG-15) for life on land, enhancing engagement, self-regulated learning skills, and scientific creativity in gifted students. The activity spanned eight lesson hours, with tasks encouraging observation, inquiry, and creative…
Descriptors: Gifted, Individualized Instruction, Science Instruction, Computer Simulation
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