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Kai-Lin Yang; Chia-Yang Chen – Education and Information Technologies, 2024
Game-based learning, which includes non-digital and digital games, highlights the benefits of games in terms of players' learning and engagement. Whereas contemporary research focuses more on digital than non-digital game-based learning, more studies shall compare the effects between the two types of game-based learning and their integration. This…
Descriptors: Game Based Learning, Computer Games, Spatial Ability, Grade 5
Aysenur Yilmaz; Erdinç Çakiroglu – International Journal of Technology in Education and Science, 2024
The objective of the present study was to gain a deeper understanding of how middle-grade mathematics teachers implement questions in both technology-supported and non-technology-supported classrooms. The investigation demonstrated that in-service mathematics teachers teaching in a technology-supported classroom and in a non-technology-supported…
Descriptors: Middle School Teachers, Mathematics Teachers, Educational Technology, Technology Uses in Education
Nicole M. Hutchins; Gautam Biswas – British Journal of Educational Technology, 2024
This paper provides an experience report on a co-design approach with teachers to co-create learning analytics-based technology to support problem-based learning in middle school science classrooms. We have mapped out a workflow for such applications and developed design narratives to investigate the implementation, modifications and temporal…
Descriptors: Problem Based Learning, Teaching Methods, Science Instruction, Learning Analytics
Craig Marvin Whitmore – ProQuest LLC, 2024
The purpose of this qualitative descriptive study was to explore how public middle school teachers describe their current strategies (RQ1), motivations (RQ2), and challenges (RQ3) when using computer technology (CT) in their instruction in California. In contrast to most prior studies into CT integration, this study followed a qualitative…
Descriptors: Computer Uses in Education, Educational Technology, Public Schools, Middle School Teachers
Stephanie Jean Tsang – Journal of Media Literacy Education, 2025
Through in-depth interviews with junior high school teachers in Hong Kong who participated in a media and artificial intelligence literacy program intervention, this research highlights the importance of prioritizing values and ethics education over technical proficiency when incorporating artificial intelligence (AI) into media literacy training.…
Descriptors: Information Literacy, Teaching Methods, Junior High School Students, Media Literacy
Bernstein, Debra; Mutch-Jones, Karen; Cassidy, Michael; Hamner, Emily – Journal of Research on Technology in Education, 2022
Robotics activities engage students in critical and computational thinking, problem solving, and collaboration, as well as engineering and computer science. By integrating robotics into disciplinary courses, educators offer these opportunities to a wider range of students. However, teachers may be less likely to use new technology without evidence…
Descriptors: Robotics, Teaching Methods, Technology Integration, Middle School Teachers
Chibuzor Ojinna – ProQuest LLC, 2023
The purpose of this qualitative descriptive case study was to explore and describe middle school teachers' perspectives on their level of expertise and confidence in using available educational technology for daily instruction associated with how they perceived their students to engage in a lesson that integrated educational technology. The…
Descriptors: Educational Technology, Learner Engagement, Middle School Teachers, Technology Integration
Sam von Gillern; Brady Nash – Technology, Knowledge and Learning, 2025
This scoping review examines scholarship on video games in prominent literacy journals between years 2000 and 2020. 32 articles met inclusion criteria for the study, including 15 articles on entertainment games and 17 articles on serious/educational games. Included articles were categorized by various attributes, including year of publication,…
Descriptors: Video Games, Educational Games, Literacy Education, Instructional Effectiveness
Yap, Jia Rong; Gurney, Laura – Literacy, 2023
Digital technologies have fast become integral within literacy learning and teaching across contexts as students engage with a variety of digital and multimodal texts. While teachers in New Zealand schools have a high degree of autonomy in the design and planning of literacy programs, little is currently known about how they understand and enact…
Descriptors: Multiple Literacies, Teaching Methods, Technology Uses in Education, Foreign Countries
Qianwen Tang; Wenbo Deng; Yidan Huang; Shuaijie Wang; Hao Zhang – Journal of Computer Assisted Learning, 2025
Background: Generative Artificial Intelligence (AI) shows promise in enhancing personalised learning and improving educational efficiency. However, its integration into education raises concerns about misinformation and over-reliance, particularly among adolescents. Teacher supervision plays a critical role in mitigating these risks and ensuring…
Descriptors: Artificial Intelligence, Teaching Methods, Educational Quality, Technology Integration
Lipolelo Thamae; Lihotetso Gloria Matee – Discourse and Communication for Sustainable Education, 2024
In today's fast-changing world, it is essential to equip English as a Second Language learners with strong literacy skills, empowering them to critically assess information, adjust to technological shifts, and engage in global discussions. However, what remains questionable is the suitable pedagogical practices and the teachers' and the learners'…
Descriptors: Foreign Countries, English (Second Language), Language Teachers, High School Students
Xueshen Wang; Yun Wei – Applied Cognitive Psychology, 2025
Math anxiety refers to the emotions of fear, worry, and avoidance that students experience while learning math or participating in math-related activities. How to effectively alleviate students' math anxiety has always been a concern for global education researchers. Generative artificial intelligence (Gen-AI) is a specialized branch of artificial…
Descriptors: Elementary School Students, Mathematics Anxiety, Intervention, Artificial Intelligence
Yanping Li; Saifon Songsiengchai; Lanqing Ye – World Journal of Education, 2025
This study delves into the integration of technology in sixth-grade primary school English writing education. It aims to understand the complex relationship between technology-integrated teaching, students' writing achievements, and their perspectives on such teaching. The research objectives are 1) to investigate how technology-integrated…
Descriptors: Grade 6, Technology Uses in Education, Technology Integration, Writing Achievement
Halimeh Khattib; Dorit Alt – Education and Information Technologies, 2024
Digital technology has broadened educational opportunities in science, positioning gamification as a pivotal tool. However, its full potential in enhancing science education has not been thoroughly explored. Addressing this research gap, this study delves into the less examined aspects of gamification within science education. Employing a…
Descriptors: Educational Technology, Technology Uses in Education, Science Education, Gamification
Lindsay Nicole Weirich – ProQuest LLC, 2024
This research study focuses on providing professional development for teachers using virtual reality in secondary social studies classrooms. Literature surrounding virtual reality for education focuses on the effects of virtual reality on student motivation and engagement. However, there are no current studies available to help instructional…
Descriptors: Social Studies, Secondary Schools, Computer Simulation, Faculty Development

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