Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 7 |
Descriptor
Source
Educational Research | 1 |
Educational Technology… | 1 |
Interactive Technology and… | 1 |
Irish Educational Studies | 1 |
Learning, Media and Technology | 1 |
Online Submission | 1 |
Research in Learning… | 1 |
Author
Bauer, Malcolm | 1 |
Bodzin, Alec M. | 1 |
Bressler, Denise M. | 1 |
Buteux, Alyssa | 1 |
Doyle, Bryan | 1 |
Games, Ivan Alex | 1 |
Horton, Lucas | 1 |
Ketelhut, Diane Jass | 1 |
Liu, Min | 1 |
Major, L. | 1 |
Nelson, Brian C. | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Research | 5 |
Reports - Evaluative | 2 |
Speeches/Meeting Papers | 1 |
Education Level
Middle Schools | 7 |
Elementary Secondary Education | 4 |
Grade 7 | 3 |
Junior High Schools | 3 |
Secondary Education | 3 |
Grade 6 | 2 |
Grade 8 | 2 |
Elementary Education | 1 |
Grade 4 | 1 |
Grade 5 | 1 |
Audience
Location
New York | 2 |
United Kingdom (England) | 1 |
Wisconsin | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Patterns of Adaptive Learning… | 1 |
Test of Science Related… | 1 |
What Works Clearinghouse Rating
Twiner, A.; Major, L.; Wegerif, R. – Irish Educational Studies, 2022
Employers often complain that students leave school unequipped with the real-world skills needed, including problem-solving, teamwork and effective communication. Conversely, school-based education often suffers from limited perceived authenticity leading to low student engagement. Work experience is one solution, but it is labour-intensive and…
Descriptors: Foreign Countries, Social Mobility, Internship Programs, Cooperation
Bressler, Denise M.; Shane Tutwiler, M.; Bodzin, Alec M. – Educational Technology Research and Development, 2021
We report on a design-based research study that was conducted over three iterations. It chronicles the design, development, and implementation of School Scene Investigators, a forensic science game series for middle school students that utilizes mobile augmented reality. Played on mobile devices while exploring the school environment, School Scene…
Descriptors: Science Interests, Student Interests, Science Education, Educational Games
Rector-Aranda, Amy; Raider-Roth, Miriam – Research in Learning Technology, 2015
This article presents an educational action research study examining how one online, classroom-based role-play simulation offers middle school students the opportunity to strengthen their agency and voice. The Jewish Court of All Time (JCAT) is a web-mediated simulation designed for middle school classrooms where students take on roles of various…
Descriptors: Action Research, Role Playing, Simulation, Middle School Students
Horton, Lucas; Liu, Min; Olmanson, Justin; Toprac, Paul – Online Submission, 2011
In this paper we explore students' engagement in a new media enhanced problem-based learning (PBL) environment and investigate the characteristics of these environments that facilitate learning. We investigated both student experiences using a new media enhanced PBL environment and the specific elements students found most supportive of their…
Descriptors: Learner Engagement, Problem Based Learning, Grade 6, Information Processing
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Ketelhut, Diane Jass; Nelson, Brian C. – Educational Research, 2010
Background: Most policy doctrines promote the use of scientific inquiry in the K-12 classroom, but good inquiry is hard to implement, particularly for schools with fiscal and safety constraints and for teachers struggling with understanding how to do so. Purpose: In this paper, we present the design of a multi-user virtual environment (MUVE)…
Descriptors: Suburban Schools, Student Attitudes, Virtual Classrooms, Science Curriculum
Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics