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Effects of Virtual Reality on Creativity Performance and Perceived Immersion: A Study of Brain Waves
Wang, Yen-Yin; Weng, Tz-Han; Tsai, I-Fan; Kao, Jing-Yueh; Chang, Yu-Shan – British Journal of Educational Technology, 2023
The purpose of this study was to explore the effects of virtual reality (VR) application on creative performance and immersion, evaluated through electroencephalography brain wave data to achieve accurate and robust results. In this study, 72 middle school teachers were recruited as participants, and a non-randomized control-group…
Descriptors: Computer Simulation, Brain, Middle School Teachers, Attention
Österberg, Peter; Olsson, Bengt Köping – Journal of Physical Education, Recreation & Dance, 2021
Schools are institutions responsible for teaching children new skills and knowledge, the ability to think about future targets, and, when problems become complex, how to apply explorative thinking and inborn creativity to solve them. Even so, scholars point to the fact that school curriculums do not support ways to facilitate explorative learning…
Descriptors: Dance, Creativity, Cognitive Development, Middle School Students
Huang, Shih-Yuan; Ko, Pei-Jung; Lin, Hsiao-Hui; Dai, Ru-Huei; Chen, Hsueh-Chih – Journal of Creative Behavior, 2021
We developed a Creative Thinking Counseling Teaching Program (CTCTP) for Grade 7 students using the self-concept of the counseling curriculum as the primary development axis and investigated how this program influences creativity, creative tendency, and self-concept. We adopted a non-equivalent control group pre-test--post-test quasi-experimental…
Descriptors: Creative Thinking, Counselor Training, Creative Development, Creativity
Hye-Yun, Jung; Kyeong-Hwa, Lee – Journal of Creative Behavior, 2023
Pedagogical strategies for nurturing group creativity in school mathematics have remained largely unexplored despite their significance. In this study, we explored the use of role playing in mathematical modeling activities for nurturing group creativity in a 9th-grade mathematics class in Korea. We described the theoretical bases and types of…
Descriptors: Group Activities, Creativity, Role Playing, Mathematical Models
Guan, Jue-Qi; Wang, Liang-Hui; Chen, Qu; Jin, Kai; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
Pottery making in technology education aims to foster students' practical and creative ability. In a typical pottery making class, students receive the teacher's instruction on the fundamental techniques used in pottery making and have opportunities to practice. It is meaningful to construct an observation-doing-reflection process for students in…
Descriptors: Ceramics, Art Education, Educational Technology, Computer Simulation
Angela L. Bruggeman – ProQuest LLC, 2021
Facing a future of rapidly changing technology, collaborative workflow, and expectations for autonomy and agility in the workplace, schools must develop non-cognitive skills for 21st-century learners. Micro-schools, an understudied innovative environment, embed strategies for developing student agency, a non-cognitive trait necessary for…
Descriptors: Middle School Students, Student Attitudes, Personal Autonomy, Microcredentials
Mostert, Willem A. – South African Journal of Childhood Education, 2022
Background: Visual perception and observational skills are an essential part of Visual Arts education, through which young learners, in the primary school, acquire important and necessary skills to create artworks during their creative projects. These skills provide learners in the primary school the opportunity to overcome their self-imposed…
Descriptors: Visual Perception, Observation, Visual Arts, Art Education
Krauss, Sarah; LaRiviere, Mark – Art Education, 2022
For the past 10 years, Creative Classrooms has partnered with schools to develop learner-centered visual arts programs for students in kindergarten through 8th grade. This program is part of the Children's Arts Guild, a New York City nonprofit. The program works with schools to train art educators through monthly professional development…
Descriptors: Art Education, COVID-19, Pandemics, Visual Arts
Fakhrou, Abdulnaser A.; Ghareeb, Sara A. – Journal of Curriculum and Teaching, 2020
The present study aimed to explore the effectiveness of a proposed program titled (creativity lamp) in improving students' thinking skills and academic achievement and promoting creativity among them in Kuwait. This program involves several enrichment activities. The experimental group consists from 26 students. The control group consists from 25…
Descriptors: Program Effectiveness, Enrichment Activities, Extracurricular Activities, Creative Thinking
Schoevers, Eveline M.; Leseman, Paul P. M.; Kroesbergen, Evelyn H. – International Journal of Science and Mathematics Education, 2020
This study evaluates the effects of the Mathematics, Arts, and Creativity in Education (MACE) program on students' ability in geometry and visual arts in the upper grades of elementary school. The program consisted of a lesson series for fourth, fifth, and sixth grade students in which geometry and visual arts were integrated, alongside with a…
Descriptors: Mathematics Instruction, Geometry, Visual Arts, Interdisciplinary Approach
Gamanik, Nisrina Meta; Sanjaya, Yayan; Rusyati, Lilit – Journal of Science Learning, 2019
This study treats students by role-play simulation for learning the human circulatory system. Creative skill and concept mastery to be assessed aspects at the end of learning. The method used in this research is the quasi-experimental method. The sample was taken by cluster random sampling technique with the population of students in 8th grade at…
Descriptors: Teaching Methods, Role Playing, Simulation, Creativity
Nyet Moi Siew; Chin Lu Chong; Bih Ni Lee – Journal of Baltic Science Education, 2015
This research aims to determine whether Problem-Based Learning (PBL) helps in fostering scientific creativity among fifth graders. Students' scientific creativity (SC) was investigated in the product dimensions of (a) solving scientific problems, (b) understanding scientific phenomena, (c) advancement in scientific knowledge, and (d) improvisation…
Descriptors: Problem Based Learning, Grade 5, Creativity, Problem Solving
Jamali, Um Albaneen Yusuf – Gifted and Talented International, 2019
Fostering creativity as an imperative 21st-century skill has attracted increasing attention by educators and researchers in last decades. Many creative activities have been suggested. The current article describes the findings from a pilot study, which investigated the impact of a LEGO robotics intervention on fostering creativity among a sample…
Descriptors: Creativity, Robotics, Elementary School Students, Web 2.0 Technologies
Wanzer, Dana Linnell; McKlin, Tom; Freeman, Jason; Magerko, Brian; Lee, Taneisha – Computer Science Education, 2020
Background and Context: EarSketch was developed as a program to foster persistence in computer science with diverse student populations. Objective: To test the effectiveness of EarSketch in promoting intentions to persist, particularly among female students and under-represented minority students. Method: Meta-analyses, structural equation…
Descriptors: Intention, Student Participation, Persistence, Computer Science Education
Mentzer, Nathan; Reed, Philip A.; Alnouri, Meshari; Barbarji, Mohammad – Technology and Engineering Teacher, 2018
In 2010, the Kuwait Foundation for the Advancement of Sciences (KFAS) founded the Sabah Al Ahmad Center for Giftedness and Creativity (SACGC). The Center supports Kuwait's Strategic Development Plan and the country's commitment to nurture gifted and talented youth. The Center also supports the work of talented adult inventors and entrepreneurs by…
Descriptors: Foreign Countries, Academically Gifted, Creativity, Educational Innovation

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