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Therriault, Danyka; Lane, Julie; Houle, Andrée-Anne; Dupuis, Audrey; Gosselin, Patrick; Thibault, Isabelle; Dionne, Patricia; Morin, Pascale; Dufour, Magali – Psychology in the Schools, 2023
Anxiety disorders are among the most prevalent psychopathologies in Western adolescents and have been on the rise in recent years. Not only does anxiety disrupt the daily lives of the young people who suffer from it, it can also have harmful behavioral, psychological, social, and academic effects. Given this, there is a pressing need to implement…
Descriptors: Anxiety Disorders, Prevention, Adolescents, Program Effectiveness
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Demirezen, Dilek; Karaca, Aysel; Konuk Sener, Dilek; Ankarali, Handan – Journal of Child & Adolescent Substance Abuse, 2019
In recent years, peer education programs (PEPs) have put this effect to use in a positive way by providing peers that constitute positive role models for each other. Accordingly, this study was carried out to determine the effect of a PEP on the basic knowledge of adolescents about addiction and on the level of self-efficacy that is needed to…
Descriptors: Peer Teaching, Substance Abuse, Drug Education, Prevention
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Hazar, Zekihan; Hazar, Muhsin – Journal of Education and Training Studies, 2018
In this study, it was investigated that effect of games including physical activity on digital game addiction of 11-14 age group middle-school students. Along with the determination of digital game addiction, conducting applied experimental study is important regarding showing results of application with theoretical knowledge towards solving…
Descriptors: Middle School Students, Physical Activities, Physical Activity Level, Video Games
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Epstein, Joel; Noel, Jeffrey; Finnegan, Megan; Watkins, Kate – Journal of Child & Adolescent Substance Abuse, 2016
Researchers have developed many different computerized interventions designed to teach students about the dangers of substance use. Following in this tradition, we produced a series of video games called "Bacon Brains." However, unlike many other programs, ours focused on the "Science of Addiction," providing lessons on how…
Descriptors: Video Games, Teaching Methods, Addictive Behavior, Educational Technology