NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 23 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Hai Li; Wanli Xing; Chenglu Li; Wangda Zhu; Simon Woodhead – Journal of Learning Analytics, 2025
Knowledge tracing (KT) is a method to evaluate a student's knowledge state (KS) based on their historical problem-solving records by predicting the next answer's binary correctness. Although widely applied to closed-ended questions, it lacks a detailed option tracing (OT) method for assessing multiple-choice questions (MCQs). This paper introduces…
Descriptors: Mathematics Tests, Multiple Choice Tests, Computer Assisted Testing, Problem Solving
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Liu, Min; Cai, Ying; Han, Songhee; Shao, Peixia – Journal of Learning Analytics, 2022
Research on learning analytics (LA) has focused mostly at the university level. LA research in the K-12 setting is needed. This study aimed to understand 4,115 middle school students' learning paths based on their behavioural patterns and the relationship with performance levels when they used a digital learning game as their science curriculum.…
Descriptors: Learning Analytics, Navigation, Game Based Learning, Middle School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Burhan Ogut; Blue Webb; Juanita Hicks; Ruhan Circi; Michelle Yin – Grantee Submission, 2024
In this study, we explore the application of process mining techniques on assessment log data to explore problem-solving strategies in Algebra. By analyzing sequences of student activities, we demonstrate the significant potential of process mining in identifying problem-solving strategies that lead to successful and unsuccessful outcomes. Our…
Descriptors: Mathematics Skills, Problem Solving, Learning Analytics, Algebra
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Moon, Jewoong; Ke, Fengfeng; Sokolikj, Zlatko; Dahlstrom-Hakki, Ibrahim – Journal of Learning Analytics, 2022
Using multimodal data fusion techniques, we built and tested prediction models to track middle-school student distress states during educational gameplay. We collected and analyzed 1,145 data instances, sampled from a total of 31 middle-school students' audio- and video-recorded gameplay sessions. We conducted data wrangling with student gameplay…
Descriptors: Learning Analytics, Stress Variables, Educational Games, Middle School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Mingyu Feng; Natalie Brezack; Chunwei Huang; Melissa Lee; Megan Schneider; Kelly Collins; Wynnie Chan – Society for Research on Educational Effectiveness, 2024
Background/Context: Math education remains a critical focus for national education improvement. As a solution, districts in the U.S. are investing in math education technologies. Research has demonstrated the potential of these technologies to close achievement gaps (e.g., Pape et al., 2012; Roschelle et al., 2016). Student math achievement is…
Descriptors: Mathematics Education, Problem Solving, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Rodríguez-Martínez, José Antonio; González-Calero, José Antonio; Olmo-Muñoz, Javier; Arnau, David; Tirado-Olivares, Sergio – British Journal of Educational Technology, 2023
This study analyses the potential of a learning analytics (LA) based formative assessment to construct personalised teaching sequences in Mathematics for 5th-grade primary school students. A total of 127 students from Spanish public schools participated in the study. The quasi-experimental study was conducted over the course of six sessions, in…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Mathematics Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Jiang, Yang; Gong, Tao; Saldivia, Luis E.; Cayton-Hodges, Gabrielle; Agard, Christopher – Large-scale Assessments in Education, 2021
In 2017, the mathematics assessments that are part of the National Assessment of Educational Progress (NAEP) program underwent a transformation shifting the administration from paper-and-pencil formats to digitally-based assessments (DBA). This shift introduced new interactive item types that bring rich process data and tremendous opportunities to…
Descriptors: Data Use, Learning Analytics, Test Items, Measurement
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Zhang, Jiayi; Andres, Juliana Ma. Alexandra L.; Hutt, Stephen; Baker, Ryan S.; Ocumpaugh, Jaclyn; Mills, Caitlin; Brooks, Jamiella; Sethuraman, Sheela; Young, Tyron – International Educational Data Mining Society, 2022
Self-regulated learning (SRL) is a critical component of mathematics problem solving. Students skilled in SRL are more likely to effectively set goals, search for information, and direct their attention and cognitive process so that they align their efforts with their objectives. An influential framework for SRL, the SMART model, proposes that…
Descriptors: Mathematics Instruction, Teaching Methods, Problem Solving, Metacognition
Peer reviewed Peer reviewed
Direct linkDirect link
Natalie Brezack; Wynnie Chan; Mingyu Feng – Grantee Submission, 2024
This paper explores how learning analytics data provided by a math problem-solving educational technology platform informed 5th and 6th grade teachers' instructional decisions around socioemotional learning (SEL). MathSpring is an educational technology tool that provides teachers with data on students' effort, progress, and emotions while…
Descriptors: Social Emotional Learning, Mathematics Instruction, Teacher Attitudes, Comparative Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Liu, Min; Li, Chenglu; Pan, Zilong; Pan, Xin – Interactive Learning Environments, 2023
More research is needed on how to best use analytics to support educational decisions and design effective learning environments. This study was to explore and mine the data captured by a digital educational game designed for middle school science to understand learners' behavioral patterns in using the game, and to use evidence-based findings to…
Descriptors: Computer Games, Educational Games, Instructional Design, Instructional Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Kam Hong Shum; Samuel Kai Wah Chu; Cheuk Yu Yeung – Interactive Learning Environments, 2023
This study examines the use of data analytics to evaluate students' behaviours during their participation in an online collaborative learning environment called SkyApp. To visualise the learning traits of engagement, emotion and motivation, students' inputs and activity data were captured and quantified for analysis. Experiments were first carried…
Descriptors: Student Behavior, Online Courses, Cooperative Learning, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Ng, Oi-Lam; Cui, Zhihao – ZDM: Mathematics Education, 2021
This paper reports on a design-based study within the context of a 3-day "digital making" (DM) summer camp attended by a group of students (aged 11-13) in grades 5 and 6. During the camp, students were presented with a set of mathematical problems to solve in a block-based programming environment, which was connected to various physical…
Descriptors: Elementary School Students, Problem Solving, Mathematics Education, Mathematical Models
Peer reviewed Peer reviewed
Direct linkDirect link
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Educational Technology Research and Development, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods (k-means clustering, data visualization) to…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Grantee Submission, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods ("k"-means clustering, data…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Zhang, Jiayi; Andres, Juliana Ma. Alexandra L.; Hutt, Stephen; Baker, Ryan S.; Ocumpaugh, Jaclyn; Nasiar, Nidhi; Mills, Caitlin; Brooks, Jamiella; Sethuaman, Sheela; Young, Tyron – Journal of Educational Data Mining, 2022
Self-regulated learning (SRL) is a critical component of mathematics problem-solving. Students skilled in SRL are more likely to effectively set goals, search for information, and direct their attention and cognitive process so that they align their efforts with their objectives. An influential framework for SRL, the SMART model (Winne, 2017),…
Descriptors: Problem Solving, Mathematics Instruction, Learning Management Systems, Learning Analytics
Previous Page | Next Page »
Pages: 1  |  2