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Ali Sabri Ipek; Bhesh Mainali – Mathematics Teaching Research Journal, 2025
Teacher perception is one of the most important factors determining classroom teaching practices. Multiple representations are used extensively in mathematics classrooms, especially in developing conceptual understanding. The data in this study, which aims to compare Turkish and US middle school mathematics teachers' perceptions of multiple…
Descriptors: Mathematics Teachers, Middle School Teachers, Foreign Countries, Mathematical Concepts
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Donovan, Andrea Marquardt; Stephens, Ana; Alapala, Burcu; Monday, Allison; Szkudlarek, Emily; Alibali, Martha W.; Matthews, Percival G. – ZDM: Mathematics Education, 2022
Understanding of the equal sign is associated with early algebraic competence in the elementary grades and equation-solving success in middle school. Thus, it is important to find ways to build foundational understanding of the equal sign as a relational symbol. Past work promoted a conception of the equal sign as meaning "the same as".…
Descriptors: Algebra, Elementary School Mathematics, Symbols (Mathematics), Mathematical Concepts
Kenton de Kirby – ProQuest LLC, 2017
This dissertation targets young students' developing knowledge relevant to a fundamental practice in academic mathematics: the use of diagrams to represent idealized mathematical objects whose properties are established by definition (as in the use of drawn dots to represent zero-dimensional points and drawn lines to represent one-dimensional…
Descriptors: Definitions, Geometry, Problem Solving, Visual Aids
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Nordby, Anders; Øygardslia, Kristine; Sverdrup, Ulrik; Sverdrup, Harald – Electronic Journal of e-Learning, 2016
In 2013 Hedmark University College conducted a research project where students from a game development project/study program developed and tested a Pervasive Game for learning as part of a class in System Thinking. The overall game goal was to teach Sustainability through System Thinking, and to give the students a real world experience with their…
Descriptors: Foreign Countries, Undergraduate Students, Educational Games, Sustainability
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Wüstenberg, Sascha; Greiff, Samuel; Vainikainen, Mari-Pauliina; Murphy, Kevin – Journal of Educational Psychology, 2016
Changes in the demands posed by increasingly complex workplaces in the 21st century have raised the importance of nonroutine skills such as complex problem solving (CPS). However, little is known about the antecedents and outcomes of CPS, especially with regard to malleable external factors such as classroom climate. To investigate the relations…
Descriptors: Individual Differences, Problem Solving, Difficulty Level, Foreign Countries
National Assessment Governing Board, 2014
Due to the growing importance of technology and engineering in the educational landscape, and to support America's ability to contribute to and compete in a global economy, the National Assessment Governing Board (NAGB) initiated development of the first NAEP Technology and Engineering Literacy (TEL) Assessment. Relating to national efforts in…
Descriptors: Technological Literacy, Technical Education, Engineering Education, National Competency Tests
Young, Adena Elizabeth – ProQuest LLC, 2010
The purpose of this dissertation was to examine metacognition among academically talented middle and high school mathematics students from both educational psychology and mathematics education perspectives. A synthesis of the literatures and three studies employing quantitative, qualitative, and mixed methodologies were used to address three…
Descriptors: Mathematics Education, Educational Psychology, Academic Achievement, Diagnostic Tests
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Prayaga, Lakshmi; Rasmussen, Karen L. – Journal of Educational Technology, 2008
Computer games are no longer just for entertainment; they have also become a useful instructional strategy for acquiring knowledge. When games are used for purposes other than strict entertainment they become serious games. The goal of serious games is to enable the player to learn a task, master a strategy or develop a skill. Serious games can be…
Descriptors: Computer Games, Educational Games, Instructional Design, Teaching Methods