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Showing 1 to 15 of 35 results Save | Export
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Johanna Schoenherr – British Journal of Educational Psychology, 2024
Background: Real-world problems are important in math instruction, but they do not necessarily trigger students' task motivation. Personalizing real-world problems by (1) matching problems to students' shared living environment (context personalization) and (2) asking students to pose their own problems (active personalization) might be two…
Descriptors: Problem Solving, Personality Traits, Student Motivation, Mathematics Instruction
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Denner, Jill; Green, Emily; Campe, Shannon – Journal of the Learning Sciences, 2021
Background: Learning to program and success in computer science requires persistence in the face of challenges. This study contributes to research on the social context of learning by describing how children's peer interactions can support or hinder the pair's problem solving on the computer. Methods: Video recordings from eight pairs of middle…
Descriptors: Programming, Computer Science Education, Middle School Students, Peer Relationship
Amanda M. Meek – ProQuest LLC, 2023
Despite high scores and abilities, girls lose interest in science and math throughout middle school. According to the Bureau of Labor Statistics, jobs in the computer science research field will grow 19% by 2026; however, only 18% of the bachelor's degrees in computer science are earned by women in the United States (ComputerScience.org, 2021).…
Descriptors: Problem Solving, Creativity, Programming, Computer Science
Pede I. Casing; Leah Mae R. Casing – Online Submission, 2024
In the 21st century, the demand for proficiency in mathematics has escalated, as it underpins critical thinking, problem-solving, and innovation in various fields. Recognizing the significance of mathematics education, after-school programs have emerged as potent supplementary platforms to enhance students' mathematical skills and achievement.…
Descriptors: Mathematics Achievement, Mathematics Instruction, After School Programs, Peer Teaching
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Yang, Dazhi; Chittoori, Bhaskar – International Journal of Technology in Education and Science, 2022
This study investigated the technologies and tools used to support upper-level elementary students' engineering design and problem-solving activities in a bridge design and building challenge. The study was conducted in an eight-week afterschool program with a total of 36 4th to 6th grade students in small groups of four to six students. Analysis…
Descriptors: Engineering Education, Design, Elementary School Students, Problem Solving
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Eyerman, Suzanne; Hug, Sarah – Afterschool Matters, 2020
For many years, Techbridge Girls focused its weekly sessions on stand-alone lessons that asked participants to develop products that fulfilled specific criteria, such as "create the bounciest rubber ball," "build the tallest paper tower," or "design the largest bubbles." These activities typically lasted one or two…
Descriptors: Youth Programs, Females, Adolescents, STEM Education
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Kwon, Kyungbin; Cheon, Jongpil – International Journal of Computer Science Education in Schools, 2019
Although teachers need to assess computational thinking (CT) for computer science education in K-12, it is not easy for them to evaluate students' programs based on the perspective. The purpose of this study was to investigate students' CT skills reflected in their Scratch programs. The context of the study was a middle school coding club where…
Descriptors: Computer Science Education, Computation, Thinking Skills, Coding
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Leonard, Jacqueline; Djonko-Moore, Cara; Francis, Krista R.; Carey, Aylin S.; Mitchell, Monica B.; Goffney, Imani D. – Canadian Journal of Science, Mathematics and Technology Education, 2023
This paper examines the context for developing computational thinking (CT), computational participation (CP), and spatial reasoning among predominantly Black elementary students in grades 5 and 6, who attended a public school in the urban fringe of a large city in the Eastern United States. A case study is presented as the method to examine two…
Descriptors: Elementary School Students, Grade 5, Grade 6, Blacks
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Baran, Evrim; Canbazoglu Bilici, Sedef; Mesutoglu, Canan; Ocak, Ceren – School Science and Mathematics, 2019
There is an increasing awareness of out-of-school program value in enhancing student interest and understanding of science, technology, engineering, and mathematics (STEM). This study examined the impact of an out-of-school STEM education program on student attitudes toward STEM disciplines and STEM careers. A STEM education program implemented at…
Descriptors: STEM Education, Student Interests, Student Attitudes, Career Choice
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Wheeler, Kathryn A.; Hall, Georgia – Afterschool Matters, 2021
More and more jobs involve STEM, yet women are still underrepresented in many STEM fields, particularly engineering and computer science (National Science Foundation, 2019). Rural students in particular have historically faced numerous obstacles to entering STEM fields, including low educational aspirations, lack of STEM role models, and lack of…
Descriptors: STEM Education, After School Programs, Advanced Courses, Access to Education
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Ke, Fengfeng; Clark, Kathleen M.; Uysal, Seyda – International Journal of Science and Mathematics Education, 2019
In this design-based research project, we investigated how and to what extent participating in architectural building and problem solving via a simulation game-based learning platform (called E-Rebuild) would facilitate mathematical practices of middle-school students in the informal learning setting. This study encompasses 2 iterative design…
Descriptors: Architecture, Educational Games, Building Design, Mathematics Education
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Dahn, Maggie; DeLiema, David – Computer Science Education, 2020
Background and Context: Women are underrepresented in the field of computer science, a trend that in part can be traced to girls' early experiences with the discipline. Objective: Our aim is to show how three girls who became strong coders talked about their debugging practice at the intersection of problem solving, emotion, and identity. Method:…
Descriptors: Psychological Patterns, Problem Solving, Identification (Psychology), Females
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Çavas, Bülent; Güney, L. Özge; Karagöz, Emre; Çavas, Pinar – Science Education International, 2020
Lego has been a popular toy since 1932. "LEGO" is an abbreviation of two Danish words "leg godt" which means "play well." In today's LEGO-based learning and teaching environments, it has been revealed in studies that students working to solve problems presented to them were often unaware of how much time has passed.…
Descriptors: Toys, Robotics, Student Attitudes, Scientists
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Edelen, Daniel; Bush, Sarah B.; Nickels, Megan – Science and Children, 2019
Teachers have the daunting task of preparing students for a future that they cannot predict. In an age of information where students have the world quite literally at their fingertips, and with the ever-growing momentum of integrated science, technology, engineering, and mathematics (STEM), it is not enough that students experience STEM subjects…
Descriptors: Teaching Methods, STEM Education, Academic Achievement, Interdisciplinary Approach
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Mendez, James; Baird, Kate; Patino, Greicy – Science and Children, 2019
Picture this: a PhD chemist, PhD science educator, and a preservice Latina elementary educator walk into an aftercare program for primary and intermediate students from a rural school. These students are identified as low income and at risk and therefore eligible to participate in this school-provided aftercare. While across the state, these same…
Descriptors: Science Instruction, After School Programs, Low Income Students, At Risk Students
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