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Woodard, Rebecca; Magnifico, Alecia Marie; McCarthey, Sarah – E-Learning and Digital Media, 2013
Rubrics have become popular tools for assessing student writing both in classroom and standardized testing environments. Rubric construction and efficacy, however, is a topic that has been largely sidestepped in the literature and in teacher professional development. Composing an effective rubric--particularly for instructional or formative…
Descriptors: Online Courses, Metacognition, Formative Evaluation, Scoring Rubrics
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Shelton, Brett E.; Scoresby, Jon – Educational Technology Research and Development, 2011
We discuss the design, creation and implementation of an instructional game for use in a high school poetry class following a commitment to an educational game design principle of "alignment". We studied groups of instructional designers and an interactive fiction computer game they built. The game was implemented in a 9th grade English classroom…
Descriptors: Instructional Design, Educational Games, Computers, Grade 9
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Mitchell, Rebecca – Journal of Computers in Mathematics and Science Teaching, 2011
This paper reports on findings from a five-teacher, exploratory case study, critically observing their implementation of a technology-intensive, augmented reality (AR) mathematics curriculum unit, along with its paper-based control. The unit itself was intended to promote multiple proportional-reasoning strategies with urban, public, middle school…
Descriptors: Mathematics Curriculum, Curriculum Development, Middle School Teachers, Middle School Students
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Adie, Lenore – Journal of Learning Design, 2010
This paper investigates the complex interactions that occur as teachers meet online to justify and negotiate their assessment judgements of student work across relatively large and geographically dispersed populations. Drawing from sociocultural theories of learning and technology, the technology is positioned as playing a role in either…
Descriptors: Foreign Countries, Learning Theories, Student Evaluation, Curriculum Implementation
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Romano, Molly E. – Technology, Pedagogy and Education, 2008
The opportunity to engage in discussion with others about teaching issues is essential to a teacher's professional development, and can potentially be afforded through online discussions. The following study explored the use of online discussion as a way to engage beginning teachers in professional development. An investigation was conducted to…
Descriptors: Beginning Teachers, Professional Development, Cognitive Development, Computer Mediated Communication