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Connie D. Howard – ProQuest LLC, 2021
This qualitative study contributes to the limited body of knowledge on cybersecurity in middle schools beyond awareness programs. The purpose was to develop a pilot training module for middle school students comprising an analysis of public documents to examine what topics should be included in a pilot training program to reduce problematic cyber…
Descriptors: Program Development, Pilot Projects, Middle School Students, Computer Security
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Koch, Melissa; Gorges, Torie; Penuel, William R. – Afterschool Matters, 2012
"Co-design"--including youth development staff along with curriculum designers--is the key to developing an effective program that is both scalable and sustainable. This article describes Build IT, a two-year afterschool and summer curriculum designed to help middle school girls develop fluency in information technology (IT), interest in…
Descriptors: Females, Computers, Information Technology, Computer Science
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Parker, Tom – Mathematics Teaching in the Middle School, 2012
As a fifth-grade mathematics teacher, the author tries to create authentic problem-solving activities that connect to the world in which his students live. He discovered a natural connection to his students' real world at a computer camp. A friend introduced him to Alice, a computer application developed at Carnegie Mellon, under the leadership of…
Descriptors: Video Games, Computer Oriented Programs, Problem Solving, Computers
Afterschool Alliance, 2012
Over the last four years, the Afterschool Alliance and MetLife Foundation have worked together to identify exemplary, and often lesser-known afterschool programs across the nation. For the past two years, efforts have focused on finding innovative afterschool programs serving middle school students. This focus was developed to address the need for…
Descriptors: Recognition (Achievement), Case Studies, Middle School Students, After School Programs
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Denner, Jill; Werner, Linda; Ortiz, Eloy – Computers & Education, 2012
Computer game programming has been touted as a promising strategy for engaging children in the kinds of thinking that will prepare them to be producers, not just users of technology. But little is known about what they learn when programming a game. In this article, we present a strategy for coding student games, and summarize the results of an…
Descriptors: Females, Computer Uses in Education, Computers, Programming
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Oliver, Kevin M.; Corn, Jeni O. – Educational Media International, 2008
This two-year, mixed methods study with surveys, observations, and interviews, documented student technology use and skill before and after the implementation of a new one-to-one tablet computing program at a private middle school in the United States. After one year with tablets, several differences in students' technology use and skill were…
Descriptors: Class Activities, Learning Activities, Computers, Educational Technology
Werner, Linda; Denning, Jill – Journal of Research on Technology in Education, 2009
Few early intervention efforts have improved the representation of women in computer science and engineering (CSE) disciplines, but pair programming has shown promise for reducing gender differences among college students. The current study is the first to examine this promising practice in middle school. In an effort to better understand what…
Descriptors: Intervention, Females, Problem Solving, Gender Issues
Johnson, Marcia Veal – ProQuest LLC, 2010
This study examines the use of student learning polls as indicators of student perceptions for tutoring services for the purpose of continuous improvement planning. As an integral part of the educational reform known as No Child Left Behind, continuous improvement plans must be developed by leadership teams when schools fail to make adequate…
Descriptors: Middle Schools, Federal Legislation, Educational Improvement, Federal Programs
McHale, Tom – Technology & Learning, 2006
The Freedom to Learn (FTL) program is a statewide initiative coordinated by the Michigan Department of Education and Ferris State University in Big Rapids. Now beginning its third year, the program targets underperforming middle schools in 100 of the state's 500 districts. More than 23,000 students and 1,500 teachers have been issued HP nx9010…
Descriptors: Middle Schools, Educational Environment, Curriculum Development, Professional Development
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Hakverdi-Can, Meral; Dana, Thomas M. – Turkish Online Journal of Educational Technology - TOJET, 2012
The purpose of this study is to examine exemplary science teachers' level of computer use, their knowledge/skills in using specific computer applications for science instruction, their use of computer-related applications/tools during their instruction, how often they required their students to use those applications in or for their science class…
Descriptors: Computer Uses in Education, Computers, Educational Technology, Science Teachers
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Denner, Jill; Werner, Linda – Journal of Educational Computing Research, 2007
Many believe that girls lack the confidence and motivation to persist with computers when they face a challenge. In order to increase the number of girls and women in information technology careers, we need a better understanding of how they think about and solve problems while working on the computer. In this article, we describe a qualitative…
Descriptors: Computers, Programming, Females, Summer Programs
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Dunleavy, Matt; Dexter, S.; Heinecke, W. F. – Journal of Computer Assisted Learning, 2007
The purpose of this study was to document typical use and configuration of 1:1 computing in two schools focusing on the added value and unique challenges these uses present. A qualitative case study design was used in two middle schools (sixth, seventh and eighth grade) in the south-eastern United States purposefully selected for their 1:1…
Descriptors: Middle Schools, Computers, Teacher Effectiveness, Classroom Techniques
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Clark, Kevin; Sheridan, Kimberly – Journal of Educational Multimedia and Hypermedia, 2010
The findings from an after-school program entitled Game Design through Mentoring and Collaboration (GDMC) funded by the National Science Foundation's Innovative Technology Experiences for Students and Teachers (ITEST) program. A total of 139 middle and high schools students in the Washington, D.C. metropolitan area to learn the basics of…
Descriptors: Mentors, After School Programs, Cooperation, Programming
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Wilson, Louise F. – Journal of School Nursing, 2007
Obesity is a major pediatric public health problem. Adolescents are a priority population for intervention strategies. School nurses are in key positions to design intervention strategies to promote healthy lifestyles and prevent adolescent obesity in the students they serve. To design effective programs, school nurses need to know what components…
Descriptors: Obesity, Intervention, Student Attitudes, Prevention
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