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Thompson, Debbe; Baranowski, Tom; Buday, Richard; Baranowski, Janice; Thompson, Victoria; Jago, Russell; Griffith, Melissa Juliano – Simulation & Gaming, 2010
Serious video games for health are designed to entertain players while attempting to modify some aspect of their health behavior. Behavior is a complex process influenced by multiple factors, often making it difficult to change. Behavioral science provides insight into factors that influence specific actions that can be used to guide key game…
Descriptors: Obesity, Health Behavior, Behavior Modification, Behavior Change
Lei, Jing – Computers in the Schools, 2010
Based on survey data and interview data collected over four academic years, this longitudinal study examined how a ubiquitous computing project evolved along with the changes in teachers, students, the human infrastructure, and technology infrastructure in the school. This study also investigated what conditions were necessary for successful…
Descriptors: Middle Schools, Grade 7, Grade 8, Influence of Technology
Milton, Penny – Canadian Education Association, 2008
The Canadian Education Association (CEA) was commissioned by Hewlett-Packard Canada to create a case study describing the development, implementation and outcomes of New Brunswick's Dedicated Notebook Research Project. The New Brunswick Department of Education designed its research project to assess impacts on teaching and learning of dedicated…
Descriptors: Foreign Countries, Laptop Computers, Access to Computers, Computer Uses in Education
Pope, Carol; Beal, Candy; Long, Sheryl; McCammon, Lodge – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2011
This article describes an English language arts teacher preparation perspective that considers middle school students as part of the teacher educator team. Based on a recognized gap in the literature about students as powerful partners, the authors undertook a 3-year study to explore the question, "What do preservice middle school teachers…
Descriptors: Expertise, Video Technology, Middle School Students, Preservice Teachers

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