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Kun Huang; Ching-Huei Chen – Journal of Computer Assisted Learning, 2025
Background: Digital game-based learning (DGBL) has shown promise in enhancing learning and motivation, with appropriate scaffolding playing a crucial role in facilitating student inquiries and knowledge acquisition through science games. While scaffolding is generally effective in promoting learning in DGBL, there is variability among different…
Descriptors: Video Technology, Educational Technology, Artificial Intelligence, Computer Mediated Communication
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Martin, Christie Lynn; Polly, Drew – Journal of Educational Research, 2019
The purpose of this study is to examine how fifth grade students were impacted by the infusion of multiple writing tasks in mathematics. In this study, writing tasks provided opportunities for students to communicate prior knowledge, share ideas to construct and justify arguments, for reflection, and assessment. In this deductive qualitative…
Descriptors: Grade 5, Elementary School Students, Content Area Writing, Mathematics Instruction
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Manegre, Marni – Canadian Journal of Learning and Technology, 2020
This study investigates how previous exposure to a foreign language and culture influences student performance in online knowledge-building tasks. As knowledge-building tasks allow students to share and distribute their knowledge; this study examines whether foreign language and culture knowledge is also distributed amongst the group. The study…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Cultural Awareness
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Lin, Yu-Tzu; Chang, Chia-Hu; Hou, Huei-Tse; Wu, Ke-Chou – Interactive Learning Environments, 2016
This study investigated the effectiveness of using Google Docs in collaborative concept mapping (CCM) by comparing it with a paper-and-pencil approach. A quasi-experimental study was conducted in a physics course. The control group drew concept maps using the paper-and-pencil method and face-to-face discussion, whereas the experimental group…
Descriptors: Internet, Search Engines, Concept Mapping, Cooperative Learning
Allanson, Patricia Elizabeth – ProQuest LLC, 2013
The purpose of this study was to determine if online reflections through social networking affect students' sense of community and levels of perceived conceptual learning in Algebra I courses. Social constructivism, connectivism, and computer-mediated communication in relation to reflective practices form the theoretical and practical framework…
Descriptors: Algebra, Mathematics Instruction, Social Networks, Communities of Practice
Oravetz, Cathleen L. – ProQuest LLC, 2011
Educators have observed reluctance in middle school students to vocally engage in small group learning tasks, the result of which could be a decrease in student learning. The same students have been observed collaborating with peers outside of the classroom when using technology. The purpose of this study is to determine if technology provides a…
Descriptors: Student Participation, Constructivism (Learning), Web 2.0 Technologies, Middle School Students
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2013
These proceedings contain the papers of the IADIS International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2013), October 22-24, 2013, which has been organized by the International Association for Development of the Information Society (IADIS), co-organized by The University of North Texas (UNT), sponsored by the…
Descriptors: Conference Papers, Cognitive Processes, Learning Processes, Short Term Memory