Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Computer Assisted Instruction | 5 |
| Interaction Process Analysis | 5 |
| Teaching Methods | 4 |
| Algebra | 3 |
| Algorithms | 3 |
| Anxiety | 3 |
| Comparative Analysis | 3 |
| Computer Games | 3 |
| Concept Formation | 3 |
| Correlation | 3 |
| Learning Analytics | 3 |
| More ▼ | |
Source
| Grantee Submission | 2 |
| Interactive Learning… | 1 |
| Journal of Positive Behavior… | 1 |
| Middle School Journal (J3) | 1 |
Author
| Amisha Jindal | 3 |
| Ashish Gurung | 3 |
| Erin Ottmar | 3 |
| Ji-Eun Lee | 3 |
| Reilly Norum | 3 |
| Sanika Nitin Patki | 3 |
| Anderman, Lynley H. | 1 |
| Anderson, Adrienne L. | 1 |
| Correa, Vivian I. | 1 |
| Lo, Ya-yu | 1 |
| Patrick, Helen | 1 |
| More ▼ | |
Publication Type
| Reports - Research | 4 |
| Journal Articles | 3 |
| Reports - Descriptive | 1 |
| Speeches/Meeting Papers | 1 |
Education Level
| Middle Schools | 5 |
| Junior High Schools | 3 |
| Secondary Education | 3 |
| Elementary Education | 1 |
| Grade 4 | 1 |
| Grade 5 | 1 |
| Intermediate Grades | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Interactive Learning Environments, 2024
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined 1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction and 2)…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2023
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction; and…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2022
This paper demonstrates how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. We examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance prediction; and (2) what types of in-game features were associated with student…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Lo, Ya-yu; Correa, Vivian I.; Anderson, Adrienne L. – Journal of Positive Behavior Interventions, 2015
Cross-cultural friendships and peer interactions are important skills for Latino students to become socially adjusted in U.S. schools. Culturally responsive social skill instruction allows educators to teach essential social skills while attending to the native culture and personal experiences of the students. The present study examined the…
Descriptors: Males, Hispanic American Students, Culturally Relevant Education, Interpersonal Competence
Anderman, Lynley H.; Patrick, Helen; Ryan, Allison M. – Middle School Journal (J3), 2004
Student motivation is a cause of great concern for educators at all levels, but perhaps never more so than during the middle school years. Teachers' observations about declines in student interest and confidence in academic tasks are borne out by a number of large-scale empirical studies. In this article, the author examines how teachers create…
Descriptors: Student Interests, Interaction Process Analysis, Computer Assisted Instruction, Learner Controlled Instruction

Peer reviewed
Direct link
