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Min Liu; Songhee Han; Peixia Shao; Ying Cai – Educational Technology Research and Development, 2025
To help young students succeed in problem-based learning (PBL), researchers suggested investigating students' need for cognition (NFC), one's inclination to exert mental effort during learning. How one puts mental effort into a learning task is related to motivation. If motivated, students are more likely to engage in challenging tasks, put in…
Descriptors: Cognitive Processes, Middle School Students, Learning Motivation, Technology Uses in Education
Jiawen Liu; Rustam Shadiev; Mei Cao – Education and Information Technologies, 2025
Integrating digital games into learning about digital citizenship has garnered significant attention. While digital game-based learning has the potential to enhance learners' academic performance, engagement, and motivation, these games often focus on specific aspects of digital citizenship education and lack systematic design approaches.…
Descriptors: Computer Games, Educational Games, Game Based Learning, Citizenship Education
Zhanyu Wang; Xiang Li; Zhaoyang Gao – European Journal of Psychology of Education, 2025
Despite the increasing recognition of English communication skills as essential for global participation, many students in non-native English-speaking countries experience reluctance to communicate in English, particularly in junior high school settings. This research investigates the effect of growth mindset on junior high school students'…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Language Usage
Chen, Tien-Li; Lee, Yun-Chi; Hung, Chi-Sen – Education Sciences, 2022
This study focuses on "digital learning sheets" by exploring the effects of different design strategies of the digital learning sheet on visitors' motivation and learning outcomes. This study chose the woodcraft themed exhibition as a case study, adopting the learning sheet design principles proposed by Hooper-Greenhill in order to…
Descriptors: Museums, Learning Motivation, Outcomes of Education, Technology Uses in Education
Elsayed, Sabah Abdalla; Al-Najrani, Hamda Ibrahim – EURASIA Journal of Mathematics, Science and Technology Education, 2021
This research aimed to identify the effectiveness of augmented reality technology on improving visual thinking in mathematics and academic motivation among middle school learners in Saudi Arabia. To accomplish the research objectives, the experimental method with a quasi-experimental design was adopted and it included an experimental group and a…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Thinking Skills
Seroussi, Dominique-Esther; Sharon, Rakefet – International Education Studies, 2017
As a contribution to the efforts to understand the influence of peer presence on self-regulated learning, this paper studies students' reaction to a project-based activity, the final product of which was a scientific communication to peers. In this activity, "peer lecturing," the students formulate a question on a topic linked to the…
Descriptors: Student Projects, Peer Influence, Teaching Methods, Metacognition
Alfares, Nurah – English Language Teaching, 2017
This study investigates learners' perceptions of the benefits and the difficulties of group work (GW) in EFL (English as a foreign language) classes. The purpose of this study is to explore the possible effects of GW, in order to better understand learners' attitudes towards GW, and to inform language teachers of students' views of using GW. A…
Descriptors: Foreign Countries, Groups, Educational Benefits, Teaching Methods
Chu, Hui-Chun; Yang, Kai-Hsiang; Chen, Jing-Hong – Interactive Learning Environments, 2015
Concept maps have been recognized as an effective tool for students to organize their knowledge; however, in history courses, it is important for students to learn and organize historical events according to the time of their occurrence. Therefore, in this study, a time sequence-oriented concept map approach is proposed for developing a game-based…
Descriptors: Foreign Countries, Concept Mapping, Educational Games, Computer Games
Magner, Ulrike Irmgard Elisabeth; Glogger, Inga; Renkl, Alexander – Educational Psychology, 2016
How can illustrations motivate learners in multimedia learning? Which features make illustrations interesting? Beside the theoretical relevance of addressing these questions, these issues are practically relevant when instructional designers are to decide which features of illustrations can trigger situational interest irrespective of individual…
Descriptors: Foreign Countries, Illustrations, Multimedia Materials, Multimedia Instruction
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Ethnicity, Educational Games, Specialists

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