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Owen Henkel; Hannah Horne-Robinson; Maria Dyshel; Greg Thompson; Ralph Abboud; Nabil Al Nahin Ch; Baptiste Moreau-Pernet; Kirk Vanacore – Journal of Learning Analytics, 2025
This paper introduces AMMORE, a new dataset of 53,000 math open-response question-answer pairs from Rori, a mathematics learning platform used by middle and high school students in several African countries. Using this dataset, we conducted two experiments to evaluate the use of large language models (LLM) for grading particularly challenging…
Descriptors: Learning Analytics, Learning Management Systems, Mathematics Instruction, Middle School Students
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Luz, Yael; Yerushalmy, Michal – Journal for Research in Mathematics Education, 2023
We report on an innovative design of algorithmic analysis that supports automatic online assessment of students' exploration of geometry propositions in a dynamic geometry environment. We hypothesized that difficulties with and misuse of terms or logic in conjectures are rooted in the early exploration stages of inquiry. We developed a generic…
Descriptors: Algorithms, Computer Assisted Testing, Geometry, Mathematics Instruction
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Levin, Nathan A. – Journal of Educational Data Mining, 2021
The Big Data for Education Spoke of the NSF Northeast Big Data Innovation Hub and ETS co-sponsored an educational data mining competition in which contestants were asked to predict efficient time use on the NAEP 8th grade mathematics computer-based assessment, based on the log file of a student's actions on a prior portion of the assessment. In…
Descriptors: Learning Analytics, Data Collection, Competition, Prediction
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Poole, Frederick J.; Clarke-Midura, Jody – Language Learning & Technology, 2023
Research involving digital games and language learning is rapidly growing. One advantage of using digital games to support language learning is the ability to collect data on students learning in real time. In this study, we use educational data mining methods to explore the relationship between in-game data and elementary students' Chinese…
Descriptors: Computer Games, Second Language Learning, Second Language Instruction, Data Analysis
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Saito, Daisuke; Kaieda, Shota; Washizaki, Hironori; Fukazawa, Yoshiaki – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: Although many computer science measures have been proposed, visualizing individual students' capabilities is difficult, as those measures often rely on specific tools and methods or are not graded. To solve these problems, we propose a rubric for measuring and visualizing the effects of learning computer programming for elementary…
Descriptors: Scoring Rubrics, Visualization, Learning Analytics, Computer Science Education