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Toshiya Arakawa; Haruki Miyakawa – Technology, Knowledge and Learning, 2025
Data science education in Japan extends from elementary to high school students. However, some studies show that this has not enhanced interest or curiosity in data science. Therefore, gamification appears to be an efficient method for encouraging high school students' interest in data science, with research indicating that video games are…
Descriptors: Data Science, Educational Games, Statistics Education, Foreign Countries
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Tate, Tamara P.; Warschauer, Mark – Technology, Knowledge and Learning, 2019
The quality of students' writing skills continues to concern educators. Because writing is essential to success in both college and career, poor writing can have lifelong consequences. Writing is now primarily done digitally, but students receive limited explicit instruction in digital writing. This lack of instruction means that students fail to…
Descriptors: Writing Tests, Computer Assisted Testing, Writing Skills, Writing Processes
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San Pedro, Maria Ofelia Z.; Baker, Ryan S.; Heffernan, Neil T. – Technology, Knowledge and Learning, 2017
Middle school is an important phase in the academic trajectory, which plays a major role in the path to successful post-secondary outcomes such as going to college. Despite this, research on factors leading to college-going choices do not yet utilize the extensive fine-grained data now becoming available on middle school learning and engagement.…
Descriptors: Educational Technology, Technology Uses in Education, Middle Schools, Postsecondary Education