Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Data Collection | 3 |
| Computer Simulation | 2 |
| Educational Games | 2 |
| Grade 7 | 2 |
| Middle School Students | 2 |
| Observation | 2 |
| Perspective Taking | 2 |
| Reflection | 2 |
| Science Education | 2 |
| Science Process Skills | 2 |
| Student Interests | 2 |
| More ▼ | |
Source
| Educational Technology… | 3 |
Author
| An, Yun-Jo | 1 |
| Bodzin, Alec M. | 1 |
| Bressler, Denise M. | 1 |
| Chun-Chun Chang | 1 |
| Gwo-Jen Hwang | 1 |
| Shane Tutwiler, M. | 1 |
| Shu-Yun Chien | 1 |
| Ting-Wei Chen | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
Education Level
| Junior High Schools | 3 |
| Middle Schools | 3 |
| Secondary Education | 3 |
| Elementary Education | 2 |
| Grade 7 | 2 |
Audience
Location
| Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Gwo-Jen Hwang; Shu-Yun Chien; Ting-Wei Chen; Chun-Chun Chang – Educational Technology Research and Development, 2025
Science education aims to enhance students' scientific knowledge and inquiry ability. In recent years, due to the advancements of computer and network technology, as well as the considerations of safety and cost, virtual reality (VR) has been gradually applied in scientific inquiry activities. When implementing inquiry-based learning in the past,…
Descriptors: Logical Thinking, Reflection, Electronic Learning, Observation
Bressler, Denise M.; Shane Tutwiler, M.; Bodzin, Alec M. – Educational Technology Research and Development, 2021
We report on a design-based research study that was conducted over three iterations. It chronicles the design, development, and implementation of School Scene Investigators, a forensic science game series for middle school students that utilizes mobile augmented reality. Played on mobile devices while exploring the school environment, School Scene…
Descriptors: Science Interests, Student Interests, Science Education, Educational Games
An, Yun-Jo – Educational Technology Research and Development, 2016
Only a limited number of research studies have investigated how students design educational computer games and its impact on student learning. In addition, most studies on educational game design by students were conducted in the areas of mathematics and science. Using the qualitative case study approach, this study explored how seventh graders…
Descriptors: Case Studies, Educational Games, Computer Games, Design

Peer reviewed
Direct link
