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Tran, Kelly M. – E-Learning and Digital Media, 2016
In this study, I discuss the need to increase girls' involvement with game design due to the numerous benefits that engaging in this practice might have. In particular, I discuss the tool Twine, an accessible and relatively easy-to-use platform for creating text-based games. I provide an overview of the tool and its potential benefits for…
Descriptors: Elementary School Students, Middle School Students, Preadolescents, Early Adolescents
Neville, Mary – E-Learning and Digital Media, 2010
This article discusses a study of three Australian middle-years teachers who deployed Learning by Design principles and practice to support multiliteracies learning through students' production of digital/multimodal texts. The aim of the research was to develop an understanding of how three teachers embraced new e-learning pedagogical designs for…
Descriptors: Foreign Countries, Inservice Teacher Education, Urban Schools, Curriculum Development

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