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Mohammad Albataineh; Brenda Warren; Adel Al-Bataineh – International Journal of Technology in Education and Science, 2024
This action research project is intended to determine the effects of Chromebook technology on student engagement in the secondary classroom. The study involved a classroom of first-year students enrolled in a health course. These students used Chromebooks for the first time as part of the one-to-one (1:1) initiative. Chromebooks were utilized as a…
Descriptors: Computer Uses in Education, Learner Engagement, Grade 9, Health Education
Craig Marvin Whitmore – ProQuest LLC, 2024
The purpose of this qualitative descriptive study was to explore how public middle school teachers describe their current strategies (RQ1), motivations (RQ2), and challenges (RQ3) when using computer technology (CT) in their instruction in California. In contrast to most prior studies into CT integration, this study followed a qualitative…
Descriptors: Computer Uses in Education, Educational Technology, Public Schools, Middle School Teachers
Aydan Aytekin; Mustafa Sami Topçu – Education and Information Technologies, 2024
Circulatory system is a challenging subject for middle school students to learn and understand conceptual relationships. To address these challenges, this study developed plugged (computational thinking activities using computer) and unplugged (computational thinking activities without using computer) teaching modules that integrated computational…
Descriptors: Computation, Thinking Skills, Human Body, Middle School Students
Cheng-Hung Wang – Education and Information Technologies, 2025
In the post-COVID-19 era, information education with highly interactive teaching methods has become increasingly common. In particular, the metaverse and virtual reality (VR) technology can be used in novel learning methods to leverage the intuitiveness, immersivity, and interactivity of VR. For example, students could use VR to simulate…
Descriptors: Computer Simulation, Instructional Materials, Natural Sciences, Elementary Secondary Education
Nicole Panorkou; Toni York; Erell Germia – Cognition and Instruction, 2024
In this paper we discuss the types of knowledge used by six middle school students as they engaged with a debugging task designed to integrate ideas from computer science, mathematics and science. Our findings show that the computational thinking practice of debugging is a rich source of opportunities to integrate these different disciplines. The…
Descriptors: Troubleshooting, Interdisciplinary Approach, Middle School Students, Computer Science
Mehmet Demir; Yilmaz Zengin – Digital Experiences in Mathematics Education, 2024
The aim of this study is to explore how structural and process aspects of secondary school students' mathematical reasoning support each other in a collaborative learning environment through the integration of "GeoGebra" software and the ACODESA method. The study involved four eighth-grade secondary school students, who participated in…
Descriptors: Mathematics Skills, Thinking Skills, Computer Software, Mathematics Instruction
Abdul Haris Rosyidi; Yurizka Melia Sari; Dini Kinati Fardah; Masriyah Masriyah – Journal of Education and Learning (EduLearn), 2024
Mathematics education is looking for innovative methods to foster problem-solving skills in students. This research develops a problem-solving assessment using GeoGebra Classroom, a versatile interactive mathematics software, to revolutionize mathematics formative assessment and improve students' problem-solving skills. This study adopted the…
Descriptors: Mathematics Education, Mathematics Instruction, Teaching Methods, Computer Uses in Education
Pei-Ying Lin – Journal of Special Education Technology, 2025
Objectives: To investigate the effectiveness of accommodation policies and teaching practices for secondary students with mild intellectual disabilities, the present study compared the probability that the secondary school accommodated students- if they received assistive technology, computer, and various combinations of accommodations for the…
Descriptors: Foreign Countries, Academic Accommodations (Disabilities), Students with Disabilities, Mild Intellectual Disability
Noppawan Tawalai; Thapanee Seechaliao – Journal of Education and Learning, 2025
Analytical thinking skills were an essential learning process for primary students. The research objectives were to 1) study the current condition, problems, and good practices regarding teaching and learning. 2) develop a blended instructional model using the inquiry process with digital games to enhance analytical thinking skills for elementary…
Descriptors: Elementary School Students, Thinking Skills, Blended Learning, Active Learning
Melese Astatke; Cathy Weng; Abebayehu Yohannes; Matere M. Isaac; Wei-Kai Liou – Educational Technology Research and Development, 2024
This quasi-experimental study examined the influences of an Immersive Virtual Reality (IVR) adoption in the classroom and compared learning achievement, motivation, and perception between two versions of the learning approaches (IVR-based STREAM learning and Desktop Virtual Reality (DVR)-based STREAM learning). Twenty middle school students in the…
Descriptors: Middle School Students, Computer Simulation, Augmentative and Alternative Communication, Workstations
Kirk P. Vanacore; Ashish Gurung; Adam C. Sales; Neil T. Heffernan – Grantee Submission, 2024
Gaming the system is a persistent problem in Computer-Based Learning Platforms. While substantial progress has been made in identifying and understanding such behaviors, effective interventions scarce. This study uses a method of causal moderation known as Fully Latent Principal Stratification to explore the impact of two types of interventions --…
Descriptors: Gamification, Student Behavior, Computer Uses in Education, Intervention
Kirk P. Vanacore; Ashish Gurung; Adam C. Sales; Neil T. Heffernan – Journal of Educational Data Mining, 2024
Gaming the system is a persistent problem in Computer-Based Learning Platforms. While substantial progress has been made in identifying and understanding such behaviors, effective interventions remain scarce. This study uses a method of causal moderation known as Fully Latent Principal Stratification to explore the impact of two types of…
Descriptors: Gamification, Student Behavior, Computer Uses in Education, Intervention
Erica Crawford – ProQuest LLC, 2024
The problem addressed through this qualitative study was that middle school teachers in a suburban public school district in the southern United States were inconsistently using Google Classroom in their classrooms. At the project site, middle school teachers were creating a blended learning environment; however, administrators expected them to…
Descriptors: Middle School Teachers, Teacher Attitudes, Virtual Classrooms, Educational Technology
Kristin E. Mansell; Heather Greenhalgh-Spencer – Center for Innovative Research in Change, Leadership, and Education, 2024
Math Innovation Zones (MIZ) is a strategic grant initiative first introduced by the Texas Education Agency (TEA) in 2018. A novel state-initiative aimed at increasing PreK - 8th grade math proficiency, the highly competitive grant program provides funding to both Texas school districts and open enrollment charter schools using allocations through…
Descriptors: Elementary School Mathematics, Elementary School Students, Middle School Mathematics, Middle School Students
Erëmirë R. Aliu; Teuta Jusufi Zenku; Egzona Iseni; Shpetim Rexhepi – International Electronic Journal of Mathematics Education, 2025
This study explores the effectiveness of GeoGebra in enhancing students' understanding of vectors in mathematics education. The research compares traditional teaching methods with the application of GeoGebra to determine its impact on conceptual and procedural knowledge acquisition. Vectors are often challenging for students to grasp due to their…
Descriptors: Mathematics Education, Mathematics Instruction, Teaching Methods, Computer Assisted Instruction
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