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Xiaoxuan Fang; Davy Tsz Kit Ng; Manwai Yuen – Education and Information Technologies, 2025
To promote computational thinking in mathematics education, Scratch is used to foster students' computational thinking and mathematical understanding. However, students face challenges in block-based programming environments, such as having low motivation, high anxiety, and cognitive loads. This study combined the pedagogical values of Geogebra…
Descriptors: Computer Software, Mental Computation, Elementary School Mathematics, Grade 5
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Oguzhan Nacaroglu; Oktay Kizkapan; Hüseyin Demir – Psychology in the Schools, 2025
Science learning motivation refers to the drive and enthusiasm that students exhibit towards learning science. Science learning competencies, on the other hand, are the skills and knowledge enabling students to understand and apply scientific concepts effectively. Digital literacy, defined as the ability to effectively use digital tools and…
Descriptors: Middle School Students, Student Motivation, Science Education, Digital Literacy
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Yumeng Zhu; Caifeng Zhu; Tao Wu; Shulei Wang; Yiyun Zhou; Jingyuan Chen; Fei Wu; Yan Li – Education and Information Technologies, 2025
With the prevalence of Large Language Model-based chatbots, middle school students are increasingly likely to engage with these tools to complete their assignments, raising concerns about its potential to harm students' learning motivation and learning outcomes. However, we know little about its real impact. Through quasi-experiment research with…
Descriptors: Artificial Intelligence, Assignments, Middle School Students, Influence of Technology
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Hanife Gülhan Orhan Karsak; Sultan San; Ismail San – Education and Information Technologies, 2025
The objective of this study is to compare the levels of acceptance of occupational technology among police officers and middle school teachers in the Eastern Anatolia region of Turkey. Analyses based on the UTAUT2 model evaluated the impact of demographic variables, including gender, occupation, age, and tenure, on technology acceptance processes.…
Descriptors: Computer Attitudes, Positive Attitudes, Police, Teachers
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Carlos Vázquez-Martín; José M. Ramírez-Hurtado; Esteban Vázquez-Cano – International Journal of Technology in Education, 2025
This study investigates the impact of video game usage on the creativity of students attending Waldorf schools. The research aims to: (1) analyze daily time spent on video games and its influence on creativity levels, (2) explore the effect of devices used for gaming, (3) identify the most popular game genres among students, and (4) assess the…
Descriptors: Video Games, Influence of Technology, Creativity, Student Behavior
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Guangyun Zhang – Education and Information Technologies, 2025
If properly trained, rural teachers can successfully digitalize their classrooms even with limited resources at hand. This study aims to empirically examine how teaching with limited digital resources affects student engagement and student performance in the rural school setting. The study involved 245 middle school-aged children from three rural…
Descriptors: Foreign Countries, Middle School Students, Middle School Teachers, Technology Integration
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Hannah Soong; Sue Nichols; Karen Dooley; Michelle M. Neumann – Journal of Children and Media, 2025
Children's social lives are mediated increasingly by digital tools, thereby making new modes of home-school-world relationships possible. In this context, children's digital out-of-school social practices continue to be associated with risk. Children are construed as an "at risk" and vulnerable population by adults who frame children's…
Descriptors: Foreign Countries, Social Life, At Risk Persons, Influence of Technology