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Wenhui Zhou; Weipeng Yang – Early Childhood Education Journal, 2025
STEM (science, technology, engineering, and mathematics) education has become a global focus to foster learners' Twenty first-century skills and achieve the sustainable development of society. Design challenges present children with a real-world design problem to solve, as design challenges inspire children to think creatively and apply…
Descriptors: STEM Education, Design, Kindergarten, Preschool Teachers
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Zhitian Skylor Zhang; Martina Seemann; Richard Joos; Markus Suren; Helge Fischer; Mathias Hofmann – Journal of Creative Behavior, 2025
Given the increasing emphasis on game-based approaches (GBAs) and the critical importance of cultivating creativity, there is an urgent need for a comprehensive examination of this emerging interdisciplinary field. The present study employs a scoping review methodology to provide an overview of the existing research that utilized GBAs as a means…
Descriptors: Creativity, Teaching Methods, Game Based Learning, Interdisciplinary Approach
Daley, Nola; Murano, Dana; Burrus, Jeremy – ACT, Inc., 2022
The ACT® Holistic Framework® describes the knowledge and skills that students need for success during their kindergarten through postsecondary education and throughout their careers. The four areas included in the framework are core academic skills, behavioral skills, education and career navigation skills, and cross-cutting capabilities (CCCs).…
Descriptors: Skills, Success, Kindergarten, Elementary Secondary Education
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Khoo, Kay Yong – Educational Technology & Society, 2016
This paper comprises discussion on the research findings of this study into how apps can be used in the classroom to collaboratively promote construction of mathematical knowledge in children in ways that fundamentally transform the instructional environment. The study results identify how children enact viewing skills through digital texts to…
Descriptors: Mathematics Education, Cooperative Learning, Computer Oriented Programs, Visual Literacy
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Liu, Eric Zhi-Feng; Lin, Chun-Hung; Liou, Pey-Yan; Feng, Han-Chuan; Hou, Huei-Tse – Turkish Online Journal of Educational Technology - TOJET, 2013
Compared with other media, programmable bricks provide children with the opportunity to create their own product and, through this process, to express creative thinking. Studies have found that learning robotics or integrating programming bricks into courses can help to develop students' problem-solving abilities and enhance their learning…
Descriptors: Teaching Methods, Kindergarten, Interaction, Robotics
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Dababneh, Kholoud; Ihmeideh, Fathi M.; Al-Omari, Aieman A. – Early Child Development and Care, 2010
This study aimed at investigating teachers' classroom practices, which either stimulate or inhibit the development of the creative environment of classrooms in Jordan, and determining the differences between practices according to educational level, experience level and type of teaching. The sample of the study consisted of 215 kindergarten…
Descriptors: Creativity, Foreign Countries, Kindergarten, Classroom Environment