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Chelsea Chandler; Rohit Raju; Jason G. Reitman; William R. Penuel; Monica Ko; Jeffrey B. Bush; Quentin Biddy; Sidney K. D’Mello – International Educational Data Mining Society, 2025
We investigated methods to enhance the generalizability of large language models (LLMs) designed to classify dimensions of collaborative discourse during small group work. Our research utilized five diverse datasets that spanned various grade levels, demographic groups, collaboration settings, and curriculum units. We explored different model…
Descriptors: Artificial Intelligence, Models, Natural Language Processing, Discourse Analysis
Alex Goslen; Yeo Jin Kim; Jonathan Rowe; James Lester – International Journal of Artificial Intelligence in Education, 2025
The development of large language models offers new possibilities for enhancing adaptive scaffolding of student learning in game-based learning environments. In this work, we present a novel framework for automatic plan generation that utilizes text-based representations of students' actions within a game-based learning environment, Crystal…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Game Based Learning
Yucheng Chu; Peng He; Hang Li; Haoyu Han; Kaiqi Yang; Yu Xue; Tingting Li; Yasemin Copur-Gencturk; Joseph Krajcik; Jiliang Tang – International Educational Data Mining Society, 2025
Short answer assessment is a vital component of science education, allowing evaluation of students' complex three-dimensional understanding. Large language models (LLMs) that possess human-like ability in linguistic tasks are increasingly popular in assisting human graders to reduce their workload. However, LLMs' limitations in domain knowledge…
Descriptors: Artificial Intelligence, Science Education, Technology Uses in Education, Natural Language Processing
Sami Baral; Eamon Worden; Wen-Chiang Lim; Zhuang Luo; Christopher Santorelli; Ashish Gurung; Neil Heffernan – Grantee Submission, 2024
The effectiveness of feedback in enhancing learning outcomes is well documented within Educational Data Mining (EDM). Various prior research have explored methodologies to enhance the effectiveness of feedback to students in various ways. Recent developments in Large Language Models (LLMs) have extended their utility in enhancing automated…
Descriptors: Automation, Scoring, Computer Assisted Testing, Natural Language Processing
Owen Henkel; Zach Levoninan; Millie-Ellen Postle; Chenglu Li – International Educational Data Mining Society, 2024
For middle-school math students, interactive question-answering (QA) with tutors is an effective way to learn. The flexibility and emergent capabilities of generative large language models (LLMs) has led to a surge of interest in automating portions of the tutoring process--including interactive QA to support conceptual discussion of mathematical…
Descriptors: Middle School Mathematics, Questioning Techniques, Algebra, Geometry
Alexandra S. Dylman; Marie-France Champoux-Larsson; Candice Frances – Educational Psychology, 2025
We report four experiments investigating the effect of prosody on listening comprehension in 11-13-year-old children. Across all experiments, participants listened to short object descriptions and answered content-based questions about said objects. In Experiments 1-3, the descriptions were read in an emotionally positive or neutral tone of voice.…
Descriptors: Intonation, Middle School Students, Foreign Countries, Listening Comprehension
Kason Ka Ching Cheung; Jack K. H. Pun; Wangyin Li – Research in Science Education, 2024
ChatGPT becomes a prominent tool for students' learning of science when students "read" its scientific texts. Students read to learn about climate change misinformation using ChatGPT, while they develop critical awareness of the content, linguistic features as well as nature of AI and science to comprehend these texts. In this…
Descriptors: Artificial Intelligence, Natural Language Processing, Man Machine Systems, Secondary School Students
Peer reviewedPriti Oli; Rabin Banjade; Jeevan Chapagain; Vasile Rus – Grantee Submission, 2023
This paper systematically explores how Large Language Models (LLMs) generate explanations of code examples of the type used in intro-to-programming courses. As we show, the nature of code explanations generated by LLMs varies considerably based on the wording of the prompt, the target code examples being explained, the programming language, the…
Descriptors: Computational Linguistics, Programming, Computer Science Education, Programming Languages
Eunhye Shin – Journal of Computer Assisted Learning, 2025
Background: Analysing classroom dialogue is a widely used approach for understanding students' learning, often requiring team-based collaborative research. This presents a challenge for single researchers due to the labour-intensive nature of the process. Emerging advancements in large language models (LLMs) such as ChatGPT, enhance qualitative…
Descriptors: Artificial Intelligence, Technology Uses in Education, Science Education, Coding
Peer reviewedHa Tien Nguyen; Conrad Borchers; Meng Xia; Vincent Aleven – Grantee Submission, 2024
Intelligent tutoring systems (ITS) can help students learn successfully, yet little work has explored the role of caregivers in shaping that success. Past interventions to support caregivers in supporting their child's homework have been largely disjunct from educational technology. The paper presents prototyping design research with nine middle…
Descriptors: Middle School Mathematics, Intelligent Tutoring Systems, Caregivers, Caregiver Attitudes
Marcel Mierwald – Journal of Educational Media, Memory and Society, 2024
Generative artificial intelligence (AI) offers new opportunities for history education, such as the ability to chat with historical figures. However, little is known about pupils' interaction with AI applications such as ChatGPT. A qualitative case study was conducted to explore how pupils (n = 21, year nine, fourteen years old) interacted with…
Descriptors: Artificial Intelligence, Man Machine Systems, Natural Language Processing, History Instruction
C. H., Dhawaleswar Rao; Saha, Sujan Kumar – IEEE Transactions on Learning Technologies, 2023
Multiple-choice question (MCQ) plays a significant role in educational assessment. Automatic MCQ generation has been an active research area for years, and many systems have been developed for MCQ generation. Still, we could not find any system that generates accurate MCQs from school-level textbook contents that are useful in real examinations.…
Descriptors: Multiple Choice Tests, Computer Assisted Testing, Automation, Test Items
Ching-Huei Chen; Ching-Ling Chang – Education and Information Technologies, 2024
This study aimed to investigate the effectiveness of using AI-assisted game-based learning on science learning outcomes, intrinsic motivation, cognitive load, and learning behavior. A total of 202 seventh graders were recruited and randomly assigned to the following three groups: (1) Game only (N = 70), (2) GameGPT (N = 63), and (3)…
Descriptors: Artificial Intelligence, Game Based Learning, Technology Uses in Education, Science Instruction
Areej ElSayary – Journal of Computer Assisted Learning, 2024
Background: The widespread use of information and communication technology (ICT) has led to significant changes in societal aspects, resulting in the emergence of a "knowledge society." However, students and teachers have faced challenges in adapting to this digitalization. In the United Arab Emirates (UAE), transitioning to a…
Descriptors: Teacher Attitudes, Artificial Intelligence, Information Technology, Barriers
Geden, Michael; Emerson, Andrew; Carpenter, Dan; Rowe, Jonathan; Azevedo, Roger; Lester, James – International Journal of Artificial Intelligence in Education, 2021
Game-based learning environments are designed to provide effective and engaging learning experiences for students. Predictive student models use trace data extracted from students' in-game learning behaviors to unobtrusively generate early assessments of student knowledge and skills, equipping game-based learning environments with the capacity to…
Descriptors: Game Based Learning, Middle School Students, Microbiology, Secondary School Science

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