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Uzun, Ceyhun; Uygun, Kamil – International Journal of Contemporary Educational Research, 2022
The study aims to reveal the effect of simulation-based experiential learning applications on gaining problem-solving skills in the Social Studies curriculum. The research was carried out in an experimental model, and the data were obtained according to the controlled pre-test and post-test approach. Social process simulation, as a type of social…
Descriptors: Simulation, Experiential Learning, Problem Solving, Social Studies
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Amalija Žakelj; Mara Cotic; Daniel Doz – Cogent Education, 2024
The present research investigates the effects of an active and experiential learning approach on eighth-grade students' mathematics achievement employing a quasi-experimental research design. A total of 231 students from four Slovenian primary schools participated in the study, with 101 students assigned to the experimental group (EG) and 130 to…
Descriptors: Foreign Countries, Secondary School Mathematics, Secondary School Students, Grade 8
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Stohlmann, Micah S. – Mathematics Teacher: Learning and Teaching PK-12, 2020
An escape room can be a great way for students to apply and practice mathematics they have learned. This article describes the development and implementation of a mathematical escape room with important principles to incorporate in escape rooms to help students persevere in problem solving.
Descriptors: Experiential Learning, Mathematics Education, Educational Games, Problem Solving
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Weng, Xiaojing; Cui, Zhihao; Ng, Oi-Lam; Jong, Morris S. Y.; Chiu, Thomas K. F. – Journal of Science Education and Technology, 2022
Amid the maker movement, educators are proposing various making activities with programmable artifacts to prepare students for coping with the challenges in the twenty-first century. Today, the "4C" skills--critical thinking, creativity, communication, and collaboration--are regarded as significant learning outcomes in Science,…
Descriptors: Cooperative Learning, Problem Based Learning, Experiential Learning, Problem Solving
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Hughes, Andrew J.; Merrill, Chris – Technology and Engineering Teacher, 2020
As the authors are proponents for engineering education that is done well, they have provided an explanation of truss design using the Method of Joints that combines the application of practical hands-on learning with sound mathematical and scientific theory. The Method of Joints will allow students to design trusses to meet specified criteria…
Descriptors: Engineering Education, Structural Elements (Construction), Experiential Learning, Mathematical Models
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Lin, Kuen-Yi; Yu, Kuang-Chao; Hsiao, Hsien-Sheng; Chang, Yu-Shan; Chien, Yu-Hung – International Journal of Technology and Design Education, 2020
Collaborative problem-solving skills are one of the key competencies required in the twenty-first century. In this study, researchers attempted to compare the effectiveness of web-based collaborative problem-solving systems (wCPSS) and classroom-based collaborative hands-on learning activities (cCHLA) in the development of collaborative…
Descriptors: Web Based Instruction, STEM Education, Classroom Environment, Instructional Effectiveness
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Long, Nguyen Tien; Yen, Nguyen Thi Hoang; Van Hanh, Nguyen – International Journal of Education and Practice, 2020
The STEM education emphasizes on Science, Technology, Engineering and Mathematics with a major focus on engineering design process that engineers require in solving challenges or problems. Kolb's model provides micro-learning activities such as experiencing, sharing and processing, generalizing and applying. Therefore, both Kolb's model and…
Descriptors: Experiential Learning, Problem Based Learning, Problem Solving, Engineering
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Li Sun, Editor; Cheng-Yao Lin, Editor – IGI Global, 2025
Many educators face the challenge of engaging students in science and mathematics, often struggling to bridge the gap between theoretical concepts taught in classrooms and their real-world applications. This disconnect can lead to disinterest and disengagement among students, hindering their learning outcomes. "Cases on Informal Learning for…
Descriptors: Informal Education, Science Education, Mathematics Education, Problem Solving
Tobin, William; Feit, Valerie – Teachers College Press, 2020
New research points to the future of education as online, student-centered, collaborative, and community-based--all largely absent from today's educational landscape. This timely guide shows middle, high school, and college students how to undertake research to address challenges in their curriculum and communities. The approach is deliberately…
Descriptors: Student Research, Community Change, Ethics, Problem Solving
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Lifen, He; Junying, Yong – English Language Teaching, 2016
Perception is the reconstruction and interaction between the new information and prior knowledge in mind or in the process of internalization about the new information. It has three teaching procedures: First, teachers elicit the learners to acquire text meaning. Second, teachers create situation in practical teaching. Third, learners comprehend…
Descriptors: Foreign Countries, Middle Schools, English (Second Language), Second Language Instruction
Greenman, Adam – ProQuest LLC, 2014
This study examines whether summer programming that relies on the delivery of a hands-on, experiential service learning curriculum to deliver content is able to reduce or eliminate summer learning loss in middle school students. Using Alexander, Entwisle, and Olson's (2001) faucet theory as a theoretical framework and a qualitative case study…
Descriptors: Service Learning, Summer Programs, Experiential Learning, Middle School Students
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Khunyakari, Ritesh P. – Contemporary Education Dialogue, 2015
Enabling learning through meaningful classroom experiences has always been a challenge for teachers. Bringing about a balance of the "conceptual" and the "hands-on", along with contextual embeddedness in problem-solving situations, broadly characterises the experience of development and trials of three Design and Technology…
Descriptors: Foreign Countries, Middle School Students, Experiential Learning, Problem Solving
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Cooper, Robyn; Heaverlo, Carol – American Journal of Engineering Education, 2013
For girls there is a distinct loss in interest, lack of confidence, and decline in positive attitudes toward STEM subject areas that begins early on in their academic experience and increases with age. According to the National Academy of Engineering, students need to begin associating the possibilities in STEM fields with the need for creativity…
Descriptors: Problem Solving, Creativity, STEM Education, Females
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Doering, Aaron; Henrickson, Jeni – Journal of Technology and Teacher Education, 2015
Self-directed, inquiry-based learning opportunities focused on transdisciplinary real-world problem solving have been shown to foster creativity in learners. What tools might we provide classroom teachers to scaffold them and their students through this creative process? This study examines an online informal learning environment and the role the…
Descriptors: Creativity, Inquiry, Independent Study, Informal Education
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Wang, Li-Chun; Chen, Ming-Puu – Innovations in Education and Teaching International, 2010
Learning to program is difficult for novices, even for those undergraduates who have majored in computer science. The study described in this paper has investigated the effects of game strategy and preference-matching on novice learners' flow experience and performance in learning to program using an experiential gaming activity. One hundred and…
Descriptors: Games, Program Effectiveness, Secondary School Students, Experiential Learning
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