Publication Date
| In 2026 | 0 |
| Since 2025 | 18 |
| Since 2022 (last 5 years) | 92 |
| Since 2017 (last 10 years) | 175 |
| Since 2007 (last 20 years) | 213 |
Descriptor
Source
Author
| Gwo-Jen Hwang | 3 |
| Hwang, Gwo-Jen | 3 |
| Ke, Fengfeng | 3 |
| Brown, Bryan | 2 |
| Chen, Meng Hsun | 2 |
| Chen, Yu-Ting | 2 |
| Cózar-Gutiérrez, Ramón | 2 |
| Diago, Pascual D. | 2 |
| González-Calero, José Antonio | 2 |
| Haas, Alison | 2 |
| Jdaitawi, Malek | 2 |
| More ▼ | |
Publication Type
| Journal Articles | 190 |
| Reports - Research | 189 |
| Tests/Questionnaires | 14 |
| Reports - Descriptive | 11 |
| Speeches/Meeting Papers | 10 |
| Dissertations/Theses -… | 9 |
| Collected Works - Proceedings | 3 |
| Reports - Evaluative | 1 |
Education Level
| Elementary Education | 213 |
| Intermediate Grades | 213 |
| Middle Schools | 166 |
| Grade 6 | 97 |
| Grade 5 | 90 |
| Grade 4 | 59 |
| Secondary Education | 52 |
| Junior High Schools | 40 |
| Grade 7 | 18 |
| Early Childhood Education | 12 |
| Grade 8 | 11 |
| More ▼ | |
Audience
| Administrators | 1 |
| Teachers | 1 |
Location
| Turkey | 30 |
| Taiwan | 21 |
| China | 12 |
| Greece | 6 |
| Indonesia | 6 |
| Spain | 5 |
| Australia | 4 |
| Malaysia | 4 |
| Taiwan (Taipei) | 4 |
| California | 3 |
| Finland | 3 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
| Iowa Tests of Basic Skills | 2 |
| Elementary Reading Attitude… | 1 |
| Social Skills Improvement… | 1 |
| Wechsler Abbreviated Scale of… | 1 |
What Works Clearinghouse Rating
Jiyeon Park; Diane P. Bryant; Mikyung Shin – Journal of Special Education Technology, 2024
This study investigates the effects of a synchronous online intervention that explicitly taught equivalent fractions using virtual manipulatives to fifth-grade students with learning disabilities. Employing a multiple probe across participants single-case design, this study provided 15 fraction lessons via video conferencing programs to three…
Descriptors: Program Effectiveness, Intervention, Educational Technology, Manipulative Materials
Endang Widi Winarni; Endina Putri Purwandari; Fadhli Omi Raharjo – Education and Information Technologies, 2024
Scientific literacy must be developed to prepare the students for handling current challenges. This study purpose is to determine whether the use of Science, Technology, Engineering, Art, and Mathematics (STEAM) and Virtual Reality (VR) with the Project-based Learning (PjBL) model has an influence on scientific literacy in elementary students. The…
Descriptors: Art Education, STEM Education, Computer Simulation, Scientific Literacy
Dooly, Melinda; Thrasher, Tricia; Sadler, Randall – RELC Journal: A Journal of Language Teaching and Research, 2023
Recently, immersive virtual reality (VR) environments for language learning have garnered interest from researchers and practitioners alike, based on their realistic imitations of environments where target languages might be used for "authentic-like" interactions (with other learners, bots and avatars). However, the majority of research…
Descriptors: Second Language Learning, Learning Experience, Computer Simulation, Student Attitudes
Ching-Huei Chen; Wen-Pi Chan; Kun Huang; Chin-Wen Liao – Research in Science & Technological Education, 2023
Background: Museums have been paying an increasing attention to the design of experiences conducive to informal learning. While spontaneous inquiries in museums often pique visitors' intrinsic motivation to learn, certain structures or scaffolds are needed to facilitate sense making in museum learning. Two promising approaches are identified:…
Descriptors: Informal Education, Metacognition, Scaffolding (Teaching Technique), Computer Simulation
Sivri, Seyma Nur; Eroglu, Eylem – International Journal of Contemporary Educational Research, 2022
In this study, it was aimed to investigate the effects of modelling and the materials designed with augmented reality technology on the academic success of students, their motivation, and their interest levels towards the science course. The study was conducted in 6th grade science units on "Support and Movement Systems" and…
Descriptors: Computer Simulation, Technology Uses in Education, Science Achievement, Student Motivation
Baba, Aslihan; Zorlu, Yusuf; Zorlu, Fulya – International Journal of Contemporary Educational Research, 2022
This study was aimed to investigate the effectiveness of augmented reality and modeling-based teaching in the "Solar System and Eclipses" unit. The pretest-posttest quasi-experimental design model was used in this study. For three weeks, the "Solar System and Eclipses" unit of the Science course was taught to the experimental…
Descriptors: Instructional Effectiveness, Computer Simulation, Models, Teaching Methods
Baumgartner, Emily; Ferdig, Richard E.; Gandolfi, Enrico – TechTrends: Linking Research and Practice to Improve Learning, 2022
The purpose of this study was to investigate how the consumption and production of extended reality (XR) video content impacted elementary student spatial reasoning skills. Third- and fourth-grade elementary students (aged 8 to 11) were given a four-week intervention in which they first consumed virtual reality (VR) video for two weeks. During the…
Descriptors: Computer Simulation, Spatial Ability, Grade 3, Grade 4
Merve Aydin; Ünal Çakiroglu – Journal of Computer Assisted Learning, 2025
Background: Students experience higher-order thinking skills by finding ways to solve the problem, debugging errors while applying the solution, and testing the solution in programming. However, the inability to create schemas that will characterise programming structures is one of the difficulties during this process. Objectives: This study aimed…
Descriptors: Programming, Computer Science Education, Thinking Skills, Problem Solving
Nasser Mansour; Ceren Aras; Judith Kleine Staarman; Sarah Bader Mohsen Alotaibi – Education and Information Technologies, 2025
Augmented Reality (AR) revolutionizes educational approaches by providing an immersive experience that superimposes virtual 3D elements onto the physical environment. This integration of virtual and real worlds addresses the challenge of understanding abstract concepts by enabling three-dimensional visualization and interaction. This study aims to…
Descriptors: Elementary School Students, Elementary School Science, Computer Simulation, Science Instruction
Hui-Chun Hung; Min-Yu Chuang; Cheng-Huan Chen – International Journal of Science and Mathematics Education, 2024
Due to the pandemic, many students have been forced to study remotely. This study aims to investigate the impact of online collaboration scripts on learning outcomes in virtual reality (VR) co-creation learning activities during distance learning. The collaboration scripts were designed to foster students' remote teamwork. The participants…
Descriptors: COVID-19, Pandemics, Distance Education, Cooperative Learning
Juan Wu; Huiting Jiang; Lifei Long; Xueying Zhang – Education and Information Technologies, 2024
As an important branch of mathematics, geometry plays a very significant role in developing students' thinking, but many students need to improve their geometric thinking abilities, especially in understanding graphics and forms. Therefore, it is worthwhile to explore techniques and methods for developing students' geometric thinking, and…
Descriptors: Picture Books, Mathematical Concepts, Elementary School Students, Geometry
Sheng-Kuei Hsu; Yuling Hsu – International Journal of Science and Mathematics Education, 2025
This study was conducted to optimize the designs of learning guides embedded in a computer-based simulation environment. The research was based on the Cognitive Theory of Multimedia Learning and Cognitive Load Theory. We investigated computer simulations under four conditions that combined representation and imagination learning strategies. This…
Descriptors: Geometry, Grade 5, Elementary School Students, Elementary School Mathematics
Chen, Yu-Ting; Li, Ming; Huang, Chang-Qin; Han, Zhong-Mei; Hwang, Gwo-Jen; Yang, Gang – British Journal of Educational Technology, 2022
Writing is a recording process involving complex dynamic behaviours, which is closely connected with authentic contexts. A free authentic context can form a link with students' life experience and their prior knowledge, so that students' deep writing skills can be stimulated. However, in traditional writing activities, the lack of authentic…
Descriptors: Foreign Countries, Elementary School Students, Computer Simulation, Writing (Composition)
Drake, Eric W. – ProQuest LLC, 2022
This study was designed to identify the impact of virtual reality (VR) and the virtual reality learning environment (VRLE) on the assessment outcomes of students in a middle school life sciences unit of study. The experiment was a quantitative 2 x 3 repeated measure mixed group quasi-experimental design with three variables. The two independent…
Descriptors: Educational Technology, Computer Simulation, Middle School Students, Science Instruction
Kapici, Hasan Özgür; Costu, Fatma – Journal of Turkish Science Education, 2023
One of the main courses that have been affected by instructional technology is science education since the nature of topics covered by the science curriculum may require the usage of technology to teach them better. The aim of the current study was to investigate the effects of virtual laboratories on the development of gifted children's…
Descriptors: Academically Gifted, Gifted Education, Computer Simulation, Science Laboratories

Peer reviewed
Direct link
