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Xu, Xinhao; Ke, Fengfeng – American Journal of Distance Education, 2016
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…
Descriptors: Computer Simulation, Educational Environment, Mathematical Concepts, Mathematics Instruction
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Ko, Chien-Chuan; Chiang, Chun-Han; Lin, Yun-Lung; Chen, Ming-Chung – Educational Technology & Society, 2011
Students with disabilities encounter many difficulties in learning activities, especially in reading. To help them participate in reading activities more effectively, this study proposed an integrated reading support system based on the principle of multiple representations. An integrated e-reading support system provides physical, sensory, and…
Descriptors: Computer Uses in Education, Assistive Technology, Instructional Systems, Electronic Learning
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Hutchison, Amy C.; Woodward, Lindsay – Computers in the Schools, 2014
The Common Core State Standards produce a need to understand how digital tools can support literacy instruction. The purpose of this case study was to explore how a language arts teacher's integration of computers and iPads empowered and constrained her and the resulting classroom instruction. Constraining factors included (a) inadequate…
Descriptors: Language Arts, Technology Uses in Education, Performance Factors, Barriers