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Showing 1 to 15 of 77 results Save | Export
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Kai-Lin Yang; Chia-Yang Chen – Education and Information Technologies, 2024
Game-based learning, which includes non-digital and digital games, highlights the benefits of games in terms of players' learning and engagement. Whereas contemporary research focuses more on digital than non-digital game-based learning, more studies shall compare the effects between the two types of game-based learning and their integration. This…
Descriptors: Game Based Learning, Computer Games, Spatial Ability, Grade 5
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Xueshen Wang; Yun Wei – Applied Cognitive Psychology, 2025
Math anxiety refers to the emotions of fear, worry, and avoidance that students experience while learning math or participating in math-related activities. How to effectively alleviate students' math anxiety has always been a concern for global education researchers. Generative artificial intelligence (Gen-AI) is a specialized branch of artificial…
Descriptors: Elementary School Students, Mathematics Anxiety, Intervention, Artificial Intelligence
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Yanping Li; Saifon Songsiengchai; Lanqing Ye – World Journal of Education, 2025
This study delves into the integration of technology in sixth-grade primary school English writing education. It aims to understand the complex relationship between technology-integrated teaching, students' writing achievements, and their perspectives on such teaching. The research objectives are 1) to investigate how technology-integrated…
Descriptors: Grade 6, Technology Uses in Education, Technology Integration, Writing Achievement
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Halimeh Khattib; Dorit Alt – Education and Information Technologies, 2024
Digital technology has broadened educational opportunities in science, positioning gamification as a pivotal tool. However, its full potential in enhancing science education has not been thoroughly explored. Addressing this research gap, this study delves into the less examined aspects of gamification within science education. Employing a…
Descriptors: Educational Technology, Technology Uses in Education, Science Education, Gamification
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Sema Kara – International Journal of Modern Education Studies, 2025
The aim of this study is to investigate the effects of artificial intelligencesupported teaching practices on students' attitudes and course outcomes in the visual arts course at the 6th grade level of secondary school. The research was conducted in a private middle school in Mersin province, Turkey, in the second semester of the 2023-2024…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Attitude Measures
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Searle, Kristin A.; Tofel-Grehl, Colby; Hawkman, Andrea M.; Suárez, Mario I.; MacDonald, Beth L. – Cultural Studies of Science Education, 2022
We are interested in how whiteness shaped one teacher's abilities to engage his elementary school students in culturally responsive pedagogy, especially his abilities to engage or avoid conversations about race-based inequities in an integrated technology unit focused on NGSS disciplinary practices. We draw upon culturally responsive pedagogy,…
Descriptors: Whites, Elementary School Teachers, Culturally Relevant Education, Critical Race Theory
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Manshadi, Saeed – International Journal of Mathematical Education in Science and Technology, 2022
This paper presents a case study of two sixth-grade students' use of an iPad as an instructional tool for mathematics. Based on their written and oral responses, we investigated and analyzed their meaning making process with mathematical content in a classroom where the iPad was a central tool for teaching practices. The analyses were based on…
Descriptors: Grade 6, Mathematics Instruction, Middle School Students, Handheld Devices
Mingyu Feng; Natalie Brezack; Megan Schneider; Kelly Collins; Wynnie Chan; Melissa Lee – Grantee Submission, 2024
Many U.S. districts are investing in education technologies to improve student learning. Yet, when technologies with established promise of evidence are deployed at scale, they frequently encounter challenges that compromise their efficacy. MathSpring is a technology-based math learning platform that offers personalized content, remedial tutoring,…
Descriptors: Mathematics Instruction, Teaching Methods, Learning Management Systems, Barriers
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Tharathikoon Raha; Montree Wongsapan – Journal of Education and Learning, 2024
This study introduces a novel learning management model aimed at enhancing Thai language proficiency in sixth-grade students. Confronting challenges such as inadequate teaching resources and a lack of student-centric, practical activities in current Thai language education, this model integrates six key components: foundational principles and…
Descriptors: Teaching Methods, Grade 6, Independent Study, Research and Development
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Sajidan; Atmojo, Idam Ragil Widianto; Ardiansyah, Roy; Chumdari; Adi, Fadhil Purnama; Wulandari – Elementary School Forum (Mimbar Sekolah Dasar), 2023
This study aims to describe the level of digital literacy of elementary school teachers, especially in the technological dimension. Based on the Law of the Republic of Indonesia No. 14 of 2005 concerning Teachers and Lecturers, article 20 verse 2, teachers are required to be able to use technology that supports learning (from the aspects of…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Digital Literacy, Elementary School Teachers
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Arvanitaki, Maria; Zaranis, Nicholas – Education and Information Technologies, 2020
The purpose of this study is to investigate if information and communications technology (ICT) helps improve students' achievement in geometry regarding solids' nets. Our research compares the achievement of the students in the experimental group taught using our ICT intervention to students in the control group taught by traditional teaching…
Descriptors: Technology Integration, Computer Simulation, Geometry, Mathematics Instruction
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Ali Alqarni – Journal of Educational Computing Research, 2025
This study examined the effect of gamification on visual programming and computational thinking skills among primary school students, aiming to investigate how gamified learning environments enhance cognitive skill development and conceptual integration compared to traditional teaching methods. A quasi-experimental design was employed, involving…
Descriptors: Thinking Skills, Game Based Learning, Achievement Tests, Teaching Methods
Kristin Keane – ProQuest LLC, 2023
Over the last several decades, forms of reading have expanded far beyond conventional print-based text to include multimodal representational forms rooted in new practices and contexts (Miller, 2007) including a variety of text formats within technologies. This rapidly changing digital landscape has impacts on the ways in which students engage…
Descriptors: Digital Literacy, Learner Engagement, Reading Instruction, Technology Integration
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Gabriele Stupuriene; Tatjana Jevsikova; Yasemin Gülbahar; Anita Juškeviciene; Austeja Gindulyte; Agne Juodagalvyte – Education and Information Technologies, 2025
The demand to incorporate informatics into primary education is seen as a critical necessity both today, and for the future of modern societies. Numerous countries are currently revising their primary education curricula in order to incorporate informatics concepts and computational thinking skills. Although many successful initiatives have been…
Descriptors: Elementary School Curriculum, Elementary School Students, Elementary School Teachers, Elementary Education
Sonja Teresa Smith – ProQuest LLC, 2020
The topic of this mixed-methods case study was the correlation between technology integration and student achievement, and teacher perceptions of technology. The problem was elementary schools were beginning to invest in, and integrate, technology in the classrooms without sufficient data showing evidence of technology making an impact on student…
Descriptors: Technology Integration, Academic Achievement, Correlation, Teacher Attitudes
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