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Pauline Allix; Amélie Lubin; Céline Lanoë; Arnaud Mortier; Sandrine Rossi – Mind, Brain, and Education, 2024
What can be done to promote the academic success of learners? More than a question, it is a major challenge of our time. In this perspective, metacognition seems to be a way to empower learners to take ownership of their academic success. Considering the recommendations established in the literature, we co-constructed with teachers a metacognitive…
Descriptors: Success, Metacognition, Brain, Grade 6
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Laidlaw, Jordan – Canadian Journal of Action Research, 2022
Using an action research methodology, I conducted a self-study to improve my capacity to implement creative music pedagogies with Grade 4 and 5 students (N = 43) in a school on the Canadian prairies. Data sources included: field notes, student assessments, video recordings, debriefing sessions, small group conversations, and surveys. Qualitative…
Descriptors: Grade 4, Grade 5, Music Education, Creative Teaching
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Bettis, Kendra – Georgia School Counselors Association Journal, 2018
The researcher incorporated an evidence-based Student Success Skills program, to see the impact it made on attendance and achievement rates for a 5th grade classroom, in a suburban elementary school in the Atlanta, GA area. The results show that the Student Success Skills program made no impact on the students when examining absences and…
Descriptors: Elementary School Students, Grade 5, Intervention, Success
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Grantee Submission, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Marzano Research, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Rist, Carl; Morgan, Elizabeth; Markof, Shira; Carrell, Jamese – National College Access Network, 2019
The purpose of this report is to demonstrate the power of connecting Children's Savings Account (CSAs) to college access-success programs and show that, when done together, they produce greater outcomes. First, we briefly describe these closely related fields and explain the merit of partnerships between CSA initiatives and college access and…
Descriptors: Money Management, Program Effectiveness, Access to Education, Success
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Brown, Amber; Lee, Joohi – School Community Journal, 2014
The purpose of this study was to determine the impact of the Home Improvement for Preschool Youngsters (HIPPY) program on school performance during the 3rd, 5th, 7th, and 9th grades. The study employed a quasi-experimental, post-hoc design using existing data on children who participated in the HIPPY program as 3-, 4-, or 5-year-olds, including:…
Descriptors: Program Effectiveness, Preschool Children, Early Intervention, Grade 3
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Webb, Linda; Carey, John; Villares, Elizabeth; Wells, Craig; Sayer, Aline – Society for Research on Educational Effectiveness, 2014
Numerous authors have reviewed research to determine which skills are considered fundamental to successful academic and social outcomes for students (Hattie, Briggs, & Purdie, 1996; Masten & Coatworth, 1998; Wang, Haertel, & Walberg, 1994; Zins, Weissberg, Wang, & Walberg, 2004). These skills include: (1) cognitive and…
Descriptors: Randomized Controlled Trials, Success, Cognitive Ability, Metacognition
Yokley-Busby, Suzi – ProQuest LLC, 2013
The purpose of the study was to determine the impact of attendance longevity participation in an after school program, attending one and two times or three times weekly for two years, designed to build intentional relationships and support academic success, on urban elementary school students' achievement, attendance, and positive school awards.…
Descriptors: Attendance, Academic Persistence, Student Participation, After School Programs
Hicks, Katrina Marie – ProQuest LLC, 2013
This study gathered from former students during grades 6th through 12th who had actively participated in the Business Professionals of America (BPA) program, sought to build on existing research on the benefits of participating in extra-curricular activities. The purpose of the research was to examine the extent to which participation in the BPA…
Descriptors: Phenomenology, Grade 6, Grade 7, Grade 8