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He, Jingwen; Jin, Bihui; Xu, Zexin; Zhang, Danhui – Journal of Online Learning Research, 2022
With the development of web-based science inquiry learning, behavioral engagement in such learning contexts received more and more attention. Combined with specific science inquiry stages: comparative experiment design, implementation with computer simulation, and reflection on results, the current study explored a series of features from log data…
Descriptors: Elementary School Students, Grade 6, Learner Engagement, Student Behavior
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Liu, Min; Li, Chenglu; Pan, Zilong; Pan, Xin – Interactive Learning Environments, 2023
More research is needed on how to best use analytics to support educational decisions and design effective learning environments. This study was to explore and mine the data captured by a digital educational game designed for middle school science to understand learners' behavioral patterns in using the game, and to use evidence-based findings to…
Descriptors: Computer Games, Educational Games, Instructional Design, Instructional Effectiveness
Elizabeth Cole – ProQuest LLC, 2022
The purpose of this study was to understand how teachers leveraged the components of Project Based Learning (PBL) in a hybrid, remote, or in-person classroom environment to promote cognitive, emotional, and behavioral engagement. A narrative inquiry was conducted examining three teachers' implementation of PBL with students in Grades 4, 5, and 8…
Descriptors: Elementary School Students, Grade 4, Grade 5, Grade 8
Elizabeth Loftin Michael – ProQuest LLC, 2022
Students with emotional behavioral disorders often exhibit comorbid academic and behavior deficits and benefit from strategies that address those needs. Writing can be significantly difficult for students with EBD due to the complex requirements when completing written activities. Chapter 1 consists of two research to practice papers discussing…
Descriptors: Student Behavior, Behavior Disorders, Learning Strategies, Persuasive Discourse
Sakowski, Kathryn – Online Submission, 2019
Executive function (EF) skills are cognitive processes that include goal setting, organizing, prioritizing, flexibly shifting attention, accessing working memory, and self-monitoring behavior and progress (Meltzer, 2018). These skills are integral in promoting students' ability to self-regulate their learning, solve problems, and work…
Descriptors: Executive Function, Art Education, Elementary School Students, Student Behavior
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Chen, Gwo-Dong; Nurkhamid; Wang, Chin-Yeh; Yang, Shu-Han; Chao, Po-Yao – Educational Technology & Society, 2014
In a classroom, obtaining active, whole-focused, and engaging learning results from a design is often difficult. In this study, we propose a self-observation model that employs an instinctive interface for classroom active learning. Students can communicate with virtual avatars in the vertical screen and can react naturally according to the…
Descriptors: Models, Active Learning, Computer Uses in Education, Computer Interfaces