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Jensen Chotto – ProQuest LLC, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. In this study, students in 3 fifth grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback delivery for rule violations (vocal and visual, vocal only, visual only, no feedback) on disruptive classroom…
Descriptors: Feedback (Response), Student Behavior, Game Based Learning, Behavior Modification
Song, Hee-Jung; Grutzmacher, Stephanie; Munger, Ash L. – Journal of School Health, 2016
Background: The purpose of this study was to assess the effect of a school-based nutrition program using a cafeteria environment intervention and classroom nutrition education on self-reported fruit and vegetable (FV) consumption, self-efficacy to select FV, and preference for healthy foods. Methods: Using quasi-experimental pre-post design with 3…
Descriptors: Nutrition Instruction, Food, Eating Habits, Health Promotion
Goodmon, Leilani B.; Leverett, Raven; Royer, Amanda; Hillard, Gracia; Tedder, Tracey; Rakes, Lori – Journal of Research in Education, 2014
The purpose of this study was to determine if the behavioral and learning benefit found from the use of therapy balls as classroom seats in children with attention deficit and hyperactivity disorder (ADHD) (e.g., Schilling, Washington, Billingsley, & Deitz, 2003) generalizes to children with dyslexia who suffer from similar attention problems…
Descriptors: Children, Dyslexia, Attention Deficit Hyperactivity Disorder, Therapy

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